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- /*
- * Copyright © 2014 Broadcom
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
- /**
- * DOC: Shader validator for VC4.
- *
- * The VC4 has no IOMMU between it and system memory, so a user with
- * access to execute shaders could escalate privilege by overwriting
- * system memory (using the VPM write address register in the
- * general-purpose DMA mode) or reading system memory it shouldn't
- * (reading it as a texture, or uniform data, or vertex data).
- *
- * This walks over a shader BO, ensuring that its accesses are
- * appropriately bounded, and recording how many texture accesses are
- * made and where so that we can do relocations for them in the
- * uniform stream.
- */
- #include "vc4_drv.h"
- #include "vc4_qpu_defines.h"
- struct vc4_shader_validation_state {
- struct vc4_texture_sample_info tmu_setup[2];
- int tmu_write_count[2];
- /* For registers that were last written to by a MIN instruction with
- * one argument being a uniform, the address of the uniform.
- * Otherwise, ~0.
- *
- * This is used for the validation of direct address memory reads.
- */
- uint32_t live_min_clamp_offsets[32 + 32 + 4];
- bool live_max_clamp_regs[32 + 32 + 4];
- };
- static uint32_t
- waddr_to_live_reg_index(uint32_t waddr, bool is_b)
- {
- if (waddr < 32) {
- if (is_b)
- return 32 + waddr;
- else
- return waddr;
- } else if (waddr <= QPU_W_ACC3) {
- return 64 + waddr - QPU_W_ACC0;
- } else {
- return ~0;
- }
- }
- static uint32_t
- raddr_add_a_to_live_reg_index(uint64_t inst)
- {
- uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
- uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A);
- uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
- uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
- if (add_a == QPU_MUX_A)
- return raddr_a;
- else if (add_a == QPU_MUX_B && sig != QPU_SIG_SMALL_IMM)
- return 32 + raddr_b;
- else if (add_a <= QPU_MUX_R3)
- return 64 + add_a;
- else
- return ~0;
- }
- static bool
- is_tmu_submit(uint32_t waddr)
- {
- return (waddr == QPU_W_TMU0_S ||
- waddr == QPU_W_TMU1_S);
- }
- static bool
- is_tmu_write(uint32_t waddr)
- {
- return (waddr >= QPU_W_TMU0_S &&
- waddr <= QPU_W_TMU1_B);
- }
- static bool
- record_texture_sample(struct vc4_validated_shader_info *validated_shader,
- struct vc4_shader_validation_state *validation_state,
- int tmu)
- {
- uint32_t s = validated_shader->num_texture_samples;
- int i;
- struct vc4_texture_sample_info *temp_samples;
- temp_samples = krealloc(validated_shader->texture_samples,
- (s + 1) * sizeof(*temp_samples),
- GFP_KERNEL);
- if (!temp_samples)
- return false;
- memcpy(&temp_samples[s],
- &validation_state->tmu_setup[tmu],
- sizeof(*temp_samples));
- validated_shader->num_texture_samples = s + 1;
- validated_shader->texture_samples = temp_samples;
- for (i = 0; i < 4; i++)
- validation_state->tmu_setup[tmu].p_offset[i] = ~0;
- return true;
- }
- static bool
- check_tmu_write(uint64_t inst,
- struct vc4_validated_shader_info *validated_shader,
- struct vc4_shader_validation_state *validation_state,
- bool is_mul)
- {
- uint32_t waddr = (is_mul ?
- QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
- QPU_GET_FIELD(inst, QPU_WADDR_ADD));
- uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
- uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
- int tmu = waddr > QPU_W_TMU0_B;
- bool submit = is_tmu_submit(waddr);
- bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0;
- uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
- if (is_direct) {
- uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
- uint32_t clamp_reg, clamp_offset;
- if (sig == QPU_SIG_SMALL_IMM) {
- DRM_ERROR("direct TMU read used small immediate\n");
- return false;
- }
- /* Make sure that this texture load is an add of the base
- * address of the UBO to a clamped offset within the UBO.
- */
- if (is_mul ||
- QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) {
- DRM_ERROR("direct TMU load wasn't an add\n");
- return false;
- }
- /* We assert that the the clamped address is the first
- * argument, and the UBO base address is the second argument.
- * This is arbitrary, but simpler than supporting flipping the
- * two either way.
- */
- clamp_reg = raddr_add_a_to_live_reg_index(inst);
- if (clamp_reg == ~0) {
- DRM_ERROR("direct TMU load wasn't clamped\n");
- return false;
- }
- clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg];
- if (clamp_offset == ~0) {
- DRM_ERROR("direct TMU load wasn't clamped\n");
- return false;
- }
- /* Store the clamp value's offset in p1 (see reloc_tex() in
- * vc4_validate.c).
- */
- validation_state->tmu_setup[tmu].p_offset[1] =
- clamp_offset;
- if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
- !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) {
- DRM_ERROR("direct TMU load didn't add to a uniform\n");
- return false;
- }
- validation_state->tmu_setup[tmu].is_direct = true;
- } else {
- if (raddr_a == QPU_R_UNIF || (sig != QPU_SIG_SMALL_IMM &&
- raddr_b == QPU_R_UNIF)) {
- DRM_ERROR("uniform read in the same instruction as "
- "texture setup.\n");
- return false;
- }
- }
- if (validation_state->tmu_write_count[tmu] >= 4) {
- DRM_ERROR("TMU%d got too many parameters before dispatch\n",
- tmu);
- return false;
- }
- validation_state->tmu_setup[tmu].p_offset[validation_state->tmu_write_count[tmu]] =
- validated_shader->uniforms_size;
- validation_state->tmu_write_count[tmu]++;
- /* Since direct uses a RADDR uniform reference, it will get counted in
- * check_instruction_reads()
- */
- if (!is_direct)
- validated_shader->uniforms_size += 4;
- if (submit) {
- if (!record_texture_sample(validated_shader,
- validation_state, tmu)) {
- return false;
- }
- validation_state->tmu_write_count[tmu] = 0;
- }
- return true;
- }
- static bool
- check_reg_write(uint64_t inst,
- struct vc4_validated_shader_info *validated_shader,
- struct vc4_shader_validation_state *validation_state,
- bool is_mul)
- {
- uint32_t waddr = (is_mul ?
- QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
- QPU_GET_FIELD(inst, QPU_WADDR_ADD));
- switch (waddr) {
- case QPU_W_UNIFORMS_ADDRESS:
- /* XXX: We'll probably need to support this for reladdr, but
- * it's definitely a security-related one.
- */
- DRM_ERROR("uniforms address load unsupported\n");
- return false;
- case QPU_W_TLB_COLOR_MS:
- case QPU_W_TLB_COLOR_ALL:
- case QPU_W_TLB_Z:
- /* These only interact with the tile buffer, not main memory,
- * so they're safe.
- */
- return true;
- case QPU_W_TMU0_S:
- case QPU_W_TMU0_T:
- case QPU_W_TMU0_R:
- case QPU_W_TMU0_B:
- case QPU_W_TMU1_S:
- case QPU_W_TMU1_T:
- case QPU_W_TMU1_R:
- case QPU_W_TMU1_B:
- return check_tmu_write(inst, validated_shader, validation_state,
- is_mul);
- case QPU_W_HOST_INT:
- case QPU_W_TMU_NOSWAP:
- case QPU_W_TLB_ALPHA_MASK:
- case QPU_W_MUTEX_RELEASE:
- /* XXX: I haven't thought about these, so don't support them
- * for now.
- */
- DRM_ERROR("Unsupported waddr %d\n", waddr);
- return false;
- case QPU_W_VPM_ADDR:
- DRM_ERROR("General VPM DMA unsupported\n");
- return false;
- case QPU_W_VPM:
- case QPU_W_VPMVCD_SETUP:
- /* We allow VPM setup in general, even including VPM DMA
- * configuration setup, because the (unsafe) DMA can only be
- * triggered by QPU_W_VPM_ADDR writes.
- */
- return true;
- case QPU_W_TLB_STENCIL_SETUP:
- return true;
- }
- return true;
- }
- static void
- track_live_clamps(uint64_t inst,
- struct vc4_validated_shader_info *validated_shader,
- struct vc4_shader_validation_state *validation_state)
- {
- uint32_t op_add = QPU_GET_FIELD(inst, QPU_OP_ADD);
- uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
- uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
- uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD);
- uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A);
- uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
- uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
- uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
- uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
- bool ws = inst & QPU_WS;
- uint32_t lri_add_a, lri_add, lri_mul;
- bool add_a_is_min_0;
- /* Check whether OP_ADD's A argumennt comes from a live MAX(x, 0),
- * before we clear previous live state.
- */
- lri_add_a = raddr_add_a_to_live_reg_index(inst);
- add_a_is_min_0 = (lri_add_a != ~0 &&
- validation_state->live_max_clamp_regs[lri_add_a]);
- /* Clear live state for registers written by our instruction. */
- lri_add = waddr_to_live_reg_index(waddr_add, ws);
- lri_mul = waddr_to_live_reg_index(waddr_mul, !ws);
- if (lri_mul != ~0) {
- validation_state->live_max_clamp_regs[lri_mul] = false;
- validation_state->live_min_clamp_offsets[lri_mul] = ~0;
- }
- if (lri_add != ~0) {
- validation_state->live_max_clamp_regs[lri_add] = false;
- validation_state->live_min_clamp_offsets[lri_add] = ~0;
- } else {
- /* Nothing further to do for live tracking, since only ADDs
- * generate new live clamp registers.
- */
- return;
- }
- /* Now, handle remaining live clamp tracking for the ADD operation. */
- if (cond_add != QPU_COND_ALWAYS)
- return;
- if (op_add == QPU_A_MAX) {
- /* Track live clamps of a value to a minimum of 0 (in either
- * arg).
- */
- if (sig != QPU_SIG_SMALL_IMM || raddr_b != 0 ||
- (add_a != QPU_MUX_B && add_b != QPU_MUX_B)) {
- return;
- }
- validation_state->live_max_clamp_regs[lri_add] = true;
- } else if (op_add == QPU_A_MIN) {
- /* Track live clamps of a value clamped to a minimum of 0 and
- * a maximum of some uniform's offset.
- */
- if (!add_a_is_min_0)
- return;
- if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
- !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF &&
- sig != QPU_SIG_SMALL_IMM)) {
- return;
- }
- validation_state->live_min_clamp_offsets[lri_add] =
- validated_shader->uniforms_size;
- }
- }
- static bool
- check_instruction_writes(uint64_t inst,
- struct vc4_validated_shader_info *validated_shader,
- struct vc4_shader_validation_state *validation_state)
- {
- uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
- uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
- bool ok;
- if (is_tmu_write(waddr_add) && is_tmu_write(waddr_mul)) {
- DRM_ERROR("ADD and MUL both set up textures\n");
- return false;
- }
- ok = (check_reg_write(inst, validated_shader, validation_state,
- false) &&
- check_reg_write(inst, validated_shader, validation_state,
- true));
- track_live_clamps(inst, validated_shader, validation_state);
- return ok;
- }
- static bool
- check_instruction_reads(uint64_t inst,
- struct vc4_validated_shader_info *validated_shader)
- {
- uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
- uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
- uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
- if (raddr_a == QPU_R_UNIF ||
- (raddr_b == QPU_R_UNIF && sig != QPU_SIG_SMALL_IMM)) {
- /* This can't overflow the uint32_t, because we're reading 8
- * bytes of instruction to increment by 4 here, so we'd
- * already be OOM.
- */
- validated_shader->uniforms_size += 4;
- }
- return true;
- }
- struct vc4_validated_shader_info *
- vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
- {
- bool found_shader_end = false;
- int shader_end_ip = 0;
- uint32_t ip, max_ip;
- uint64_t *shader;
- struct vc4_validated_shader_info *validated_shader;
- struct vc4_shader_validation_state validation_state;
- int i;
- memset(&validation_state, 0, sizeof(validation_state));
- for (i = 0; i < 8; i++)
- validation_state.tmu_setup[i / 4].p_offset[i % 4] = ~0;
- for (i = 0; i < ARRAY_SIZE(validation_state.live_min_clamp_offsets); i++)
- validation_state.live_min_clamp_offsets[i] = ~0;
- shader = shader_obj->vaddr;
- max_ip = shader_obj->base.size / sizeof(uint64_t);
- validated_shader = kcalloc(1, sizeof(*validated_shader), GFP_KERNEL);
- if (!validated_shader)
- return NULL;
- for (ip = 0; ip < max_ip; ip++) {
- uint64_t inst = shader[ip];
- uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
- switch (sig) {
- case QPU_SIG_NONE:
- case QPU_SIG_WAIT_FOR_SCOREBOARD:
- case QPU_SIG_SCOREBOARD_UNLOCK:
- case QPU_SIG_COLOR_LOAD:
- case QPU_SIG_LOAD_TMU0:
- case QPU_SIG_LOAD_TMU1:
- case QPU_SIG_PROG_END:
- case QPU_SIG_SMALL_IMM:
- if (!check_instruction_writes(inst, validated_shader,
- &validation_state)) {
- DRM_ERROR("Bad write at ip %d\n", ip);
- goto fail;
- }
- if (!check_instruction_reads(inst, validated_shader))
- goto fail;
- if (sig == QPU_SIG_PROG_END) {
- found_shader_end = true;
- shader_end_ip = ip;
- }
- break;
- case QPU_SIG_LOAD_IMM:
- if (!check_instruction_writes(inst, validated_shader,
- &validation_state)) {
- DRM_ERROR("Bad LOAD_IMM write at ip %d\n", ip);
- goto fail;
- }
- break;
- default:
- DRM_ERROR("Unsupported QPU signal %d at "
- "instruction %d\n", sig, ip);
- goto fail;
- }
- /* There are two delay slots after program end is signaled
- * that are still executed, then we're finished.
- */
- if (found_shader_end && ip == shader_end_ip + 2)
- break;
- }
- if (ip == max_ip) {
- DRM_ERROR("shader failed to terminate before "
- "shader BO end at %zd\n",
- shader_obj->base.size);
- goto fail;
- }
- /* Again, no chance of integer overflow here because the worst case
- * scenario is 8 bytes of uniforms plus handles per 8-byte
- * instruction.
- */
- validated_shader->uniforms_src_size =
- (validated_shader->uniforms_size +
- 4 * validated_shader->num_texture_samples);
- return validated_shader;
- fail:
- if (validated_shader) {
- kfree(validated_shader->texture_samples);
- kfree(validated_shader);
- }
- return NULL;
- }
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