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drm/msm: Make sure to detach the MMU during GPU cleanup

We should be detaching the MMU before destroying the address
space. To do this cleanly, the detach has to happen in
adreno_gpu_cleanup() because it needs access to structs
in adreno_gpu.c.  Plus it is better symmetry to have
the attach and detach at the same code level.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Jordan Crouse 8 năm trước cách đây
mục cha
commit
028402d4bc
2 tập tin đã thay đổi với 19 bổ sung13 xóa
  1. 19 10
      drivers/gpu/drm/msm/adreno/adreno_gpu.c
  2. 0 3
      drivers/gpu/drm/msm/msm_gpu.c

+ 19 - 10
drivers/gpu/drm/msm/adreno/adreno_gpu.c

@@ -418,18 +418,27 @@ int adreno_gpu_init(struct drm_device *drm, struct platform_device *pdev,
 	return 0;
 }
 
-void adreno_gpu_cleanup(struct adreno_gpu *gpu)
+void adreno_gpu_cleanup(struct adreno_gpu *adreno_gpu)
 {
-	if (gpu->memptrs_bo) {
-		if (gpu->memptrs)
-			msm_gem_put_vaddr(gpu->memptrs_bo);
+	struct msm_gpu *gpu = &adreno_gpu->base;
+
+	if (adreno_gpu->memptrs_bo) {
+		if (adreno_gpu->memptrs)
+			msm_gem_put_vaddr(adreno_gpu->memptrs_bo);
+
+		if (adreno_gpu->memptrs_iova)
+			msm_gem_put_iova(adreno_gpu->memptrs_bo, gpu->id);
+
+		drm_gem_object_unreference_unlocked(adreno_gpu->memptrs_bo);
+	}
+	release_firmware(adreno_gpu->pm4);
+	release_firmware(adreno_gpu->pfp);
 
-		if (gpu->memptrs_iova)
-			msm_gem_put_iova(gpu->memptrs_bo, gpu->base.id);
+	msm_gpu_cleanup(gpu);
 
-		drm_gem_object_unreference_unlocked(gpu->memptrs_bo);
+	if (gpu->aspace) {
+		gpu->aspace->mmu->funcs->detach(gpu->aspace->mmu,
+			iommu_ports, ARRAY_SIZE(iommu_ports));
+		msm_gem_address_space_destroy(gpu->aspace);
 	}
-	release_firmware(gpu->pm4);
-	release_firmware(gpu->pfp);
-	msm_gpu_cleanup(&gpu->base);
 }

+ 0 - 3
drivers/gpu/drm/msm/msm_gpu.c

@@ -706,9 +706,6 @@ void msm_gpu_cleanup(struct msm_gpu *gpu)
 		msm_ringbuffer_destroy(gpu->rb);
 	}
 
-	if (gpu->aspace)
-		msm_gem_address_space_destroy(gpu->aspace);
-
 	if (gpu->fctx)
 		msm_fence_context_free(gpu->fctx);
 }