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drm/msm: Make sure to detach the MMU during GPU cleanup

We should be detaching the MMU before destroying the address
space. To do this cleanly, the detach has to happen in
adreno_gpu_cleanup() because it needs access to structs
in adreno_gpu.c.  Plus it is better symmetry to have
the attach and detach at the same code level.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Jordan Crouse 8 vuotta sitten
vanhempi
commit
028402d4bc
2 muutettua tiedostoa jossa 19 lisäystä ja 13 poistoa
  1. 19 10
      drivers/gpu/drm/msm/adreno/adreno_gpu.c
  2. 0 3
      drivers/gpu/drm/msm/msm_gpu.c

+ 19 - 10
drivers/gpu/drm/msm/adreno/adreno_gpu.c

@@ -418,18 +418,27 @@ int adreno_gpu_init(struct drm_device *drm, struct platform_device *pdev,
 	return 0;
 }
 
-void adreno_gpu_cleanup(struct adreno_gpu *gpu)
+void adreno_gpu_cleanup(struct adreno_gpu *adreno_gpu)
 {
-	if (gpu->memptrs_bo) {
-		if (gpu->memptrs)
-			msm_gem_put_vaddr(gpu->memptrs_bo);
+	struct msm_gpu *gpu = &adreno_gpu->base;
+
+	if (adreno_gpu->memptrs_bo) {
+		if (adreno_gpu->memptrs)
+			msm_gem_put_vaddr(adreno_gpu->memptrs_bo);
+
+		if (adreno_gpu->memptrs_iova)
+			msm_gem_put_iova(adreno_gpu->memptrs_bo, gpu->id);
+
+		drm_gem_object_unreference_unlocked(adreno_gpu->memptrs_bo);
+	}
+	release_firmware(adreno_gpu->pm4);
+	release_firmware(adreno_gpu->pfp);
 
-		if (gpu->memptrs_iova)
-			msm_gem_put_iova(gpu->memptrs_bo, gpu->base.id);
+	msm_gpu_cleanup(gpu);
 
-		drm_gem_object_unreference_unlocked(gpu->memptrs_bo);
+	if (gpu->aspace) {
+		gpu->aspace->mmu->funcs->detach(gpu->aspace->mmu,
+			iommu_ports, ARRAY_SIZE(iommu_ports));
+		msm_gem_address_space_destroy(gpu->aspace);
 	}
-	release_firmware(gpu->pm4);
-	release_firmware(gpu->pfp);
-	msm_gpu_cleanup(&gpu->base);
 }

+ 0 - 3
drivers/gpu/drm/msm/msm_gpu.c

@@ -706,9 +706,6 @@ void msm_gpu_cleanup(struct msm_gpu *gpu)
 		msm_ringbuffer_destroy(gpu->rb);
 	}
 
-	if (gpu->aspace)
-		msm_gem_address_space_destroy(gpu->aspace);
-
 	if (gpu->fctx)
 		msm_fence_context_free(gpu->fctx);
 }