gameport.c 20 KB

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  1. /*
  2. * Generic gameport layer
  3. *
  4. * Copyright (c) 1999-2002 Vojtech Pavlik
  5. * Copyright (c) 2005 Dmitry Torokhov
  6. */
  7. /*
  8. * This program is free software; you can redistribute it and/or modify it
  9. * under the terms of the GNU General Public License version 2 as published by
  10. * the Free Software Foundation.
  11. */
  12. #include <linux/stddef.h>
  13. #include <linux/module.h>
  14. #include <linux/ioport.h>
  15. #include <linux/init.h>
  16. #include <linux/gameport.h>
  17. #include <linux/wait.h>
  18. #include <linux/sched.h>
  19. #include <linux/slab.h>
  20. #include <linux/delay.h>
  21. #include <linux/kthread.h>
  22. #include <linux/sched.h> /* HZ */
  23. #include <linux/mutex.h>
  24. #include <linux/freezer.h>
  25. /*#include <asm/io.h>*/
  26. MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  27. MODULE_DESCRIPTION("Generic gameport layer");
  28. MODULE_LICENSE("GPL");
  29. EXPORT_SYMBOL(__gameport_register_port);
  30. EXPORT_SYMBOL(gameport_unregister_port);
  31. EXPORT_SYMBOL(__gameport_register_driver);
  32. EXPORT_SYMBOL(gameport_unregister_driver);
  33. EXPORT_SYMBOL(gameport_open);
  34. EXPORT_SYMBOL(gameport_close);
  35. EXPORT_SYMBOL(gameport_rescan);
  36. EXPORT_SYMBOL(gameport_cooked_read);
  37. EXPORT_SYMBOL(gameport_set_name);
  38. EXPORT_SYMBOL(gameport_set_phys);
  39. EXPORT_SYMBOL(gameport_start_polling);
  40. EXPORT_SYMBOL(gameport_stop_polling);
  41. /*
  42. * gameport_mutex protects entire gameport subsystem and is taken
  43. * every time gameport port or driver registrered or unregistered.
  44. */
  45. static DEFINE_MUTEX(gameport_mutex);
  46. static LIST_HEAD(gameport_list);
  47. static struct bus_type gameport_bus;
  48. static void gameport_add_driver(struct gameport_driver *drv);
  49. static void gameport_add_port(struct gameport *gameport);
  50. static void gameport_destroy_port(struct gameport *gameport);
  51. static void gameport_reconnect_port(struct gameport *gameport);
  52. static void gameport_disconnect_port(struct gameport *gameport);
  53. #if defined(__i386__)
  54. #include <asm/i8253.h>
  55. #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
  56. #define GET_TIME(x) do { x = get_time_pit(); } while (0)
  57. static unsigned int get_time_pit(void)
  58. {
  59. unsigned long flags;
  60. unsigned int count;
  61. spin_lock_irqsave(&i8253_lock, flags);
  62. outb_p(0x00, 0x43);
  63. count = inb_p(0x40);
  64. count |= inb_p(0x40) << 8;
  65. spin_unlock_irqrestore(&i8253_lock, flags);
  66. return count;
  67. }
  68. #endif
  69. /*
  70. * gameport_measure_speed() measures the gameport i/o speed.
  71. */
  72. static int gameport_measure_speed(struct gameport *gameport)
  73. {
  74. #if defined(__i386__)
  75. unsigned int i, t, t1, t2, t3, tx;
  76. unsigned long flags;
  77. if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
  78. return 0;
  79. tx = 1 << 30;
  80. for(i = 0; i < 50; i++) {
  81. local_irq_save(flags);
  82. GET_TIME(t1);
  83. for (t = 0; t < 50; t++) gameport_read(gameport);
  84. GET_TIME(t2);
  85. GET_TIME(t3);
  86. local_irq_restore(flags);
  87. udelay(i * 10);
  88. if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
  89. }
  90. gameport_close(gameport);
  91. return 59659 / (tx < 1 ? 1 : tx);
  92. #elif defined (__x86_64__)
  93. unsigned int i, t;
  94. unsigned long tx, t1, t2, flags;
  95. if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
  96. return 0;
  97. tx = 1 << 30;
  98. for(i = 0; i < 50; i++) {
  99. local_irq_save(flags);
  100. rdtscl(t1);
  101. for (t = 0; t < 50; t++) gameport_read(gameport);
  102. rdtscl(t2);
  103. local_irq_restore(flags);
  104. udelay(i * 10);
  105. if (t2 - t1 < tx) tx = t2 - t1;
  106. }
  107. gameport_close(gameport);
  108. return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
  109. #else
  110. unsigned int j, t = 0;
  111. if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
  112. return 0;
  113. j = jiffies; while (j == jiffies);
  114. j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
  115. gameport_close(gameport);
  116. return t * HZ / 1000;
  117. #endif
  118. }
  119. void gameport_start_polling(struct gameport *gameport)
  120. {
  121. spin_lock(&gameport->timer_lock);
  122. if (!gameport->poll_cnt++) {
  123. BUG_ON(!gameport->poll_handler);
  124. BUG_ON(!gameport->poll_interval);
  125. mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
  126. }
  127. spin_unlock(&gameport->timer_lock);
  128. }
  129. void gameport_stop_polling(struct gameport *gameport)
  130. {
  131. spin_lock(&gameport->timer_lock);
  132. if (!--gameport->poll_cnt)
  133. del_timer(&gameport->poll_timer);
  134. spin_unlock(&gameport->timer_lock);
  135. }
  136. static void gameport_run_poll_handler(unsigned long d)
  137. {
  138. struct gameport *gameport = (struct gameport *)d;
  139. gameport->poll_handler(gameport);
  140. if (gameport->poll_cnt)
  141. mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
  142. }
  143. /*
  144. * Basic gameport -> driver core mappings
  145. */
  146. static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
  147. {
  148. int error;
  149. down_write(&gameport_bus.subsys.rwsem);
  150. gameport->dev.driver = &drv->driver;
  151. if (drv->connect(gameport, drv)) {
  152. gameport->dev.driver = NULL;
  153. goto out;
  154. }
  155. error = device_bind_driver(&gameport->dev);
  156. if (error) {
  157. printk(KERN_WARNING
  158. "gameport: device_bind_driver() failed "
  159. "for %s (%s) and %s, error: %d\n",
  160. gameport->phys, gameport->name,
  161. drv->description, error);
  162. drv->disconnect(gameport);
  163. gameport->dev.driver = NULL;
  164. goto out;
  165. }
  166. out:
  167. up_write(&gameport_bus.subsys.rwsem);
  168. }
  169. static void gameport_release_driver(struct gameport *gameport)
  170. {
  171. down_write(&gameport_bus.subsys.rwsem);
  172. device_release_driver(&gameport->dev);
  173. up_write(&gameport_bus.subsys.rwsem);
  174. }
  175. static void gameport_find_driver(struct gameport *gameport)
  176. {
  177. int error;
  178. down_write(&gameport_bus.subsys.rwsem);
  179. error = device_attach(&gameport->dev);
  180. if (error < 0)
  181. printk(KERN_WARNING
  182. "gameport: device_attach() failed for %s (%s), error: %d\n",
  183. gameport->phys, gameport->name, error);
  184. up_write(&gameport_bus.subsys.rwsem);
  185. }
  186. /*
  187. * Gameport event processing.
  188. */
  189. enum gameport_event_type {
  190. GAMEPORT_RESCAN,
  191. GAMEPORT_RECONNECT,
  192. GAMEPORT_REGISTER_PORT,
  193. GAMEPORT_REGISTER_DRIVER,
  194. };
  195. struct gameport_event {
  196. enum gameport_event_type type;
  197. void *object;
  198. struct module *owner;
  199. struct list_head node;
  200. };
  201. static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
  202. static LIST_HEAD(gameport_event_list);
  203. static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
  204. static struct task_struct *gameport_task;
  205. static void gameport_queue_event(void *object, struct module *owner,
  206. enum gameport_event_type event_type)
  207. {
  208. unsigned long flags;
  209. struct gameport_event *event;
  210. spin_lock_irqsave(&gameport_event_lock, flags);
  211. /*
  212. * Scan event list for the other events for the same gameport port,
  213. * starting with the most recent one. If event is the same we
  214. * do not need add new one. If event is of different type we
  215. * need to add this event and should not look further because
  216. * we need to preseve sequence of distinct events.
  217. */
  218. list_for_each_entry_reverse(event, &gameport_event_list, node) {
  219. if (event->object == object) {
  220. if (event->type == event_type)
  221. goto out;
  222. break;
  223. }
  224. }
  225. if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
  226. if (!try_module_get(owner)) {
  227. printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
  228. kfree(event);
  229. goto out;
  230. }
  231. event->type = event_type;
  232. event->object = object;
  233. event->owner = owner;
  234. list_add_tail(&event->node, &gameport_event_list);
  235. wake_up(&gameport_wait);
  236. } else {
  237. printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
  238. }
  239. out:
  240. spin_unlock_irqrestore(&gameport_event_lock, flags);
  241. }
  242. static void gameport_free_event(struct gameport_event *event)
  243. {
  244. module_put(event->owner);
  245. kfree(event);
  246. }
  247. static void gameport_remove_duplicate_events(struct gameport_event *event)
  248. {
  249. struct list_head *node, *next;
  250. struct gameport_event *e;
  251. unsigned long flags;
  252. spin_lock_irqsave(&gameport_event_lock, flags);
  253. list_for_each_safe(node, next, &gameport_event_list) {
  254. e = list_entry(node, struct gameport_event, node);
  255. if (event->object == e->object) {
  256. /*
  257. * If this event is of different type we should not
  258. * look further - we only suppress duplicate events
  259. * that were sent back-to-back.
  260. */
  261. if (event->type != e->type)
  262. break;
  263. list_del_init(node);
  264. gameport_free_event(e);
  265. }
  266. }
  267. spin_unlock_irqrestore(&gameport_event_lock, flags);
  268. }
  269. static struct gameport_event *gameport_get_event(void)
  270. {
  271. struct gameport_event *event;
  272. struct list_head *node;
  273. unsigned long flags;
  274. spin_lock_irqsave(&gameport_event_lock, flags);
  275. if (list_empty(&gameport_event_list)) {
  276. spin_unlock_irqrestore(&gameport_event_lock, flags);
  277. return NULL;
  278. }
  279. node = gameport_event_list.next;
  280. event = list_entry(node, struct gameport_event, node);
  281. list_del_init(node);
  282. spin_unlock_irqrestore(&gameport_event_lock, flags);
  283. return event;
  284. }
  285. static void gameport_handle_event(void)
  286. {
  287. struct gameport_event *event;
  288. mutex_lock(&gameport_mutex);
  289. /*
  290. * Note that we handle only one event here to give swsusp
  291. * a chance to freeze kgameportd thread. Gameport events
  292. * should be pretty rare so we are not concerned about
  293. * taking performance hit.
  294. */
  295. if ((event = gameport_get_event())) {
  296. switch (event->type) {
  297. case GAMEPORT_REGISTER_PORT:
  298. gameport_add_port(event->object);
  299. break;
  300. case GAMEPORT_RECONNECT:
  301. gameport_reconnect_port(event->object);
  302. break;
  303. case GAMEPORT_RESCAN:
  304. gameport_disconnect_port(event->object);
  305. gameport_find_driver(event->object);
  306. break;
  307. case GAMEPORT_REGISTER_DRIVER:
  308. gameport_add_driver(event->object);
  309. break;
  310. default:
  311. break;
  312. }
  313. gameport_remove_duplicate_events(event);
  314. gameport_free_event(event);
  315. }
  316. mutex_unlock(&gameport_mutex);
  317. }
  318. /*
  319. * Remove all events that have been submitted for a given gameport port.
  320. */
  321. static void gameport_remove_pending_events(struct gameport *gameport)
  322. {
  323. struct list_head *node, *next;
  324. struct gameport_event *event;
  325. unsigned long flags;
  326. spin_lock_irqsave(&gameport_event_lock, flags);
  327. list_for_each_safe(node, next, &gameport_event_list) {
  328. event = list_entry(node, struct gameport_event, node);
  329. if (event->object == gameport) {
  330. list_del_init(node);
  331. gameport_free_event(event);
  332. }
  333. }
  334. spin_unlock_irqrestore(&gameport_event_lock, flags);
  335. }
  336. /*
  337. * Destroy child gameport port (if any) that has not been fully registered yet.
  338. *
  339. * Note that we rely on the fact that port can have only one child and therefore
  340. * only one child registration request can be pending. Additionally, children
  341. * are registered by driver's connect() handler so there can't be a grandchild
  342. * pending registration together with a child.
  343. */
  344. static struct gameport *gameport_get_pending_child(struct gameport *parent)
  345. {
  346. struct gameport_event *event;
  347. struct gameport *gameport, *child = NULL;
  348. unsigned long flags;
  349. spin_lock_irqsave(&gameport_event_lock, flags);
  350. list_for_each_entry(event, &gameport_event_list, node) {
  351. if (event->type == GAMEPORT_REGISTER_PORT) {
  352. gameport = event->object;
  353. if (gameport->parent == parent) {
  354. child = gameport;
  355. break;
  356. }
  357. }
  358. }
  359. spin_unlock_irqrestore(&gameport_event_lock, flags);
  360. return child;
  361. }
  362. static int gameport_thread(void *nothing)
  363. {
  364. do {
  365. gameport_handle_event();
  366. wait_event_interruptible(gameport_wait,
  367. kthread_should_stop() || !list_empty(&gameport_event_list));
  368. try_to_freeze();
  369. } while (!kthread_should_stop());
  370. printk(KERN_DEBUG "gameport: kgameportd exiting\n");
  371. return 0;
  372. }
  373. /*
  374. * Gameport port operations
  375. */
  376. static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
  377. {
  378. struct gameport *gameport = to_gameport_port(dev);
  379. return sprintf(buf, "%s\n", gameport->name);
  380. }
  381. static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
  382. {
  383. struct gameport *gameport = to_gameport_port(dev);
  384. struct device_driver *drv;
  385. int retval;
  386. retval = mutex_lock_interruptible(&gameport_mutex);
  387. if (retval)
  388. return retval;
  389. retval = count;
  390. if (!strncmp(buf, "none", count)) {
  391. gameport_disconnect_port(gameport);
  392. } else if (!strncmp(buf, "reconnect", count)) {
  393. gameport_reconnect_port(gameport);
  394. } else if (!strncmp(buf, "rescan", count)) {
  395. gameport_disconnect_port(gameport);
  396. gameport_find_driver(gameport);
  397. } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
  398. gameport_disconnect_port(gameport);
  399. gameport_bind_driver(gameport, to_gameport_driver(drv));
  400. put_driver(drv);
  401. } else {
  402. retval = -EINVAL;
  403. }
  404. mutex_unlock(&gameport_mutex);
  405. return retval;
  406. }
  407. static struct device_attribute gameport_device_attrs[] = {
  408. __ATTR(description, S_IRUGO, gameport_show_description, NULL),
  409. __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
  410. __ATTR_NULL
  411. };
  412. static void gameport_release_port(struct device *dev)
  413. {
  414. struct gameport *gameport = to_gameport_port(dev);
  415. kfree(gameport);
  416. module_put(THIS_MODULE);
  417. }
  418. void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
  419. {
  420. va_list args;
  421. va_start(args, fmt);
  422. vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
  423. va_end(args);
  424. }
  425. /*
  426. * Prepare gameport port for registration.
  427. */
  428. static void gameport_init_port(struct gameport *gameport)
  429. {
  430. static atomic_t gameport_no = ATOMIC_INIT(0);
  431. __module_get(THIS_MODULE);
  432. mutex_init(&gameport->drv_mutex);
  433. device_initialize(&gameport->dev);
  434. snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
  435. "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
  436. gameport->dev.bus = &gameport_bus;
  437. gameport->dev.release = gameport_release_port;
  438. if (gameport->parent)
  439. gameport->dev.parent = &gameport->parent->dev;
  440. INIT_LIST_HEAD(&gameport->node);
  441. spin_lock_init(&gameport->timer_lock);
  442. init_timer(&gameport->poll_timer);
  443. gameport->poll_timer.function = gameport_run_poll_handler;
  444. gameport->poll_timer.data = (unsigned long)gameport;
  445. }
  446. /*
  447. * Complete gameport port registration.
  448. * Driver core will attempt to find appropriate driver for the port.
  449. */
  450. static void gameport_add_port(struct gameport *gameport)
  451. {
  452. int error;
  453. if (gameport->parent)
  454. gameport->parent->child = gameport;
  455. gameport->speed = gameport_measure_speed(gameport);
  456. list_add_tail(&gameport->node, &gameport_list);
  457. if (gameport->io)
  458. printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
  459. gameport->name, gameport->phys, gameport->io, gameport->speed);
  460. else
  461. printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
  462. gameport->name, gameport->phys, gameport->speed);
  463. error = device_add(&gameport->dev);
  464. if (error)
  465. printk(KERN_ERR
  466. "gameport: device_add() failed for %s (%s), error: %d\n",
  467. gameport->phys, gameport->name, error);
  468. else
  469. gameport->registered = 1;
  470. }
  471. /*
  472. * gameport_destroy_port() completes deregistration process and removes
  473. * port from the system
  474. */
  475. static void gameport_destroy_port(struct gameport *gameport)
  476. {
  477. struct gameport *child;
  478. child = gameport_get_pending_child(gameport);
  479. if (child) {
  480. gameport_remove_pending_events(child);
  481. put_device(&child->dev);
  482. }
  483. if (gameport->parent) {
  484. gameport->parent->child = NULL;
  485. gameport->parent = NULL;
  486. }
  487. if (gameport->registered) {
  488. device_del(&gameport->dev);
  489. gameport->registered = 0;
  490. }
  491. list_del_init(&gameport->node);
  492. gameport_remove_pending_events(gameport);
  493. put_device(&gameport->dev);
  494. }
  495. /*
  496. * Reconnect gameport port and all its children (re-initialize attached devices)
  497. */
  498. static void gameport_reconnect_port(struct gameport *gameport)
  499. {
  500. do {
  501. if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
  502. gameport_disconnect_port(gameport);
  503. gameport_find_driver(gameport);
  504. /* Ok, old children are now gone, we are done */
  505. break;
  506. }
  507. gameport = gameport->child;
  508. } while (gameport);
  509. }
  510. /*
  511. * gameport_disconnect_port() unbinds a port from its driver. As a side effect
  512. * all child ports are unbound and destroyed.
  513. */
  514. static void gameport_disconnect_port(struct gameport *gameport)
  515. {
  516. struct gameport *s, *parent;
  517. if (gameport->child) {
  518. /*
  519. * Children ports should be disconnected and destroyed
  520. * first, staring with the leaf one, since we don't want
  521. * to do recursion
  522. */
  523. for (s = gameport; s->child; s = s->child)
  524. /* empty */;
  525. do {
  526. parent = s->parent;
  527. gameport_release_driver(s);
  528. gameport_destroy_port(s);
  529. } while ((s = parent) != gameport);
  530. }
  531. /*
  532. * Ok, no children left, now disconnect this port
  533. */
  534. gameport_release_driver(gameport);
  535. }
  536. void gameport_rescan(struct gameport *gameport)
  537. {
  538. gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
  539. }
  540. void gameport_reconnect(struct gameport *gameport)
  541. {
  542. gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
  543. }
  544. /*
  545. * Submits register request to kgameportd for subsequent execution.
  546. * Note that port registration is always asynchronous.
  547. */
  548. void __gameport_register_port(struct gameport *gameport, struct module *owner)
  549. {
  550. gameport_init_port(gameport);
  551. gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
  552. }
  553. /*
  554. * Synchronously unregisters gameport port.
  555. */
  556. void gameport_unregister_port(struct gameport *gameport)
  557. {
  558. mutex_lock(&gameport_mutex);
  559. gameport_disconnect_port(gameport);
  560. gameport_destroy_port(gameport);
  561. mutex_unlock(&gameport_mutex);
  562. }
  563. /*
  564. * Gameport driver operations
  565. */
  566. static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
  567. {
  568. struct gameport_driver *driver = to_gameport_driver(drv);
  569. return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
  570. }
  571. static struct driver_attribute gameport_driver_attrs[] = {
  572. __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
  573. __ATTR_NULL
  574. };
  575. static int gameport_driver_probe(struct device *dev)
  576. {
  577. struct gameport *gameport = to_gameport_port(dev);
  578. struct gameport_driver *drv = to_gameport_driver(dev->driver);
  579. drv->connect(gameport, drv);
  580. return gameport->drv ? 0 : -ENODEV;
  581. }
  582. static int gameport_driver_remove(struct device *dev)
  583. {
  584. struct gameport *gameport = to_gameport_port(dev);
  585. struct gameport_driver *drv = to_gameport_driver(dev->driver);
  586. drv->disconnect(gameport);
  587. return 0;
  588. }
  589. static struct bus_type gameport_bus = {
  590. .name = "gameport",
  591. .probe = gameport_driver_probe,
  592. .remove = gameport_driver_remove,
  593. };
  594. static void gameport_add_driver(struct gameport_driver *drv)
  595. {
  596. int error;
  597. error = driver_register(&drv->driver);
  598. if (error)
  599. printk(KERN_ERR
  600. "gameport: driver_register() failed for %s, error: %d\n",
  601. drv->driver.name, error);
  602. }
  603. void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
  604. {
  605. drv->driver.bus = &gameport_bus;
  606. gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
  607. }
  608. void gameport_unregister_driver(struct gameport_driver *drv)
  609. {
  610. struct gameport *gameport;
  611. mutex_lock(&gameport_mutex);
  612. drv->ignore = 1; /* so gameport_find_driver ignores it */
  613. start_over:
  614. list_for_each_entry(gameport, &gameport_list, node) {
  615. if (gameport->drv == drv) {
  616. gameport_disconnect_port(gameport);
  617. gameport_find_driver(gameport);
  618. /* we could've deleted some ports, restart */
  619. goto start_over;
  620. }
  621. }
  622. driver_unregister(&drv->driver);
  623. mutex_unlock(&gameport_mutex);
  624. }
  625. static int gameport_bus_match(struct device *dev, struct device_driver *drv)
  626. {
  627. struct gameport_driver *gameport_drv = to_gameport_driver(drv);
  628. return !gameport_drv->ignore;
  629. }
  630. static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
  631. {
  632. mutex_lock(&gameport->drv_mutex);
  633. gameport->drv = drv;
  634. mutex_unlock(&gameport->drv_mutex);
  635. }
  636. int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
  637. {
  638. if (gameport->open) {
  639. if (gameport->open(gameport, mode)) {
  640. return -1;
  641. }
  642. } else {
  643. if (mode != GAMEPORT_MODE_RAW)
  644. return -1;
  645. }
  646. gameport_set_drv(gameport, drv);
  647. return 0;
  648. }
  649. void gameport_close(struct gameport *gameport)
  650. {
  651. del_timer_sync(&gameport->poll_timer);
  652. gameport->poll_handler = NULL;
  653. gameport->poll_interval = 0;
  654. gameport_set_drv(gameport, NULL);
  655. if (gameport->close)
  656. gameport->close(gameport);
  657. }
  658. static int __init gameport_init(void)
  659. {
  660. int error;
  661. gameport_bus.dev_attrs = gameport_device_attrs;
  662. gameport_bus.drv_attrs = gameport_driver_attrs;
  663. gameport_bus.match = gameport_bus_match;
  664. error = bus_register(&gameport_bus);
  665. if (error) {
  666. printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);
  667. return error;
  668. }
  669. gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
  670. if (IS_ERR(gameport_task)) {
  671. bus_unregister(&gameport_bus);
  672. error = PTR_ERR(gameport_task);
  673. printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error);
  674. return error;
  675. }
  676. return 0;
  677. }
  678. static void __exit gameport_exit(void)
  679. {
  680. bus_unregister(&gameport_bus);
  681. kthread_stop(gameport_task);
  682. }
  683. subsys_initcall(gameport_init);
  684. module_exit(gameport_exit);