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tcp: avoid resetting ACK timer in DCTCP

The recent fix of acking immediately in DCTCP on CE status change
has an undesirable side-effect: it also resets TCP ack timer and
disables pingpong mode (interactive session). But the CE status
change has nothing to do with them. This patch addresses that by
using the new one-time immediate ACK flag instead of calling
tcp_enter_quickack_mode().

Signed-off-by: Yuchung Cheng <ycheng@google.com>
Signed-off-by: Neal Cardwell <ncardwell@google.com>
Signed-off-by: Wei Wang <weiwan@google.com>
Signed-off-by: Eric Dumazet <edumazet@google.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
Yuchung Cheng 7 년 전
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1개의 변경된 파일2개의 추가작업 그리고 2개의 파일을 삭제
  1. 2 2
      net/ipv4/tcp_dctcp.c

+ 2 - 2
net/ipv4/tcp_dctcp.c

@@ -136,7 +136,7 @@ static void dctcp_ce_state_0_to_1(struct sock *sk)
 		 */
 		if (inet_csk(sk)->icsk_ack.pending & ICSK_ACK_TIMER)
 			__tcp_send_ack(sk, ca->prior_rcv_nxt);
-		tcp_enter_quickack_mode(sk, 1);
+		inet_csk(sk)->icsk_ack.pending |= ICSK_ACK_NOW;
 	}
 
 	ca->prior_rcv_nxt = tp->rcv_nxt;
@@ -157,7 +157,7 @@ static void dctcp_ce_state_1_to_0(struct sock *sk)
 		 */
 		if (inet_csk(sk)->icsk_ack.pending & ICSK_ACK_TIMER)
 			__tcp_send_ack(sk, ca->prior_rcv_nxt);
-		tcp_enter_quickack_mode(sk, 1);
+		inet_csk(sk)->icsk_ack.pending |= ICSK_ACK_NOW;
 	}
 
 	ca->prior_rcv_nxt = tp->rcv_nxt;