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drm/i915: Specify which engines to reset following semaphore/event lockups

If the GPU is stuck waiting for an event or for a semaphore, we need to
reset the GPU in order to recover. We have to tell the reset routine
which engines we want reset, but we were still using the old interface
and declaring it as "not-fatal".

Fixes: 14b730fcb8d9 ("drm/i915/tdr: Prepare error handler to accept mask of hung engines")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Cc: Michel Thierry <michel.thierry@intel.com>
Reviewed-by: Michel Thierry <michel.thierry@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180320100449.1360-1-chris@chris-wilson.co.uk
Chris Wilson 7 năm trước cách đây
mục cha
commit
ca98317b89
1 tập tin đã thay đổi với 2 bổ sung2 xóa
  1. 2 2
      drivers/gpu/drm/i915/intel_hangcheck.c

+ 2 - 2
drivers/gpu/drm/i915/intel_hangcheck.c

@@ -246,7 +246,7 @@ engine_stuck(struct intel_engine_cs *engine, u64 acthd)
 	 */
 	tmp = I915_READ_CTL(engine);
 	if (tmp & RING_WAIT) {
-		i915_handle_error(dev_priv, 0,
+		i915_handle_error(dev_priv, BIT(engine->id),
 				  "Kicking stuck wait on %s",
 				  engine->name);
 		I915_WRITE_CTL(engine, tmp);
@@ -258,7 +258,7 @@ engine_stuck(struct intel_engine_cs *engine, u64 acthd)
 		default:
 			return ENGINE_DEAD;
 		case 1:
-			i915_handle_error(dev_priv, 0,
+			i915_handle_error(dev_priv, ALL_ENGINES,
 					  "Kicking stuck semaphore on %s",
 					  engine->name);
 			I915_WRITE_CTL(engine, tmp);