فهرست منبع

drm/vc4: Fix memory leak during BO teardown

During BO teardown, an indirect list 'uniform_addr_offsets' wasn't being
freed leading to leaking many 128B allocations. Fix the memory leak by
releasing it at teardown time.

Cc: stable@vger.kernel.org
Fixes: 6d45c81d229d ("drm/vc4: Add support for branching in shader validation.")
Signed-off-by: Daniel J Blueman <daniel@quora.org>
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180402071035.25356-1-daniel@quora.org
Daniel J Blueman 7 سال پیش
والد
کامیت
c0db1b677e
2فایلهای تغییر یافته به همراه3 افزوده شده و 0 حذف شده
  1. 2 0
      drivers/gpu/drm/vc4/vc4_bo.c
  2. 1 0
      drivers/gpu/drm/vc4/vc4_validate_shaders.c

+ 2 - 0
drivers/gpu/drm/vc4/vc4_bo.c

@@ -195,6 +195,7 @@ static void vc4_bo_destroy(struct vc4_bo *bo)
 	vc4_bo_set_label(obj, -1);
 
 	if (bo->validated_shader) {
+		kfree(bo->validated_shader->uniform_addr_offsets);
 		kfree(bo->validated_shader->texture_samples);
 		kfree(bo->validated_shader);
 		bo->validated_shader = NULL;
@@ -591,6 +592,7 @@ void vc4_free_object(struct drm_gem_object *gem_bo)
 	}
 
 	if (bo->validated_shader) {
+		kfree(bo->validated_shader->uniform_addr_offsets);
 		kfree(bo->validated_shader->texture_samples);
 		kfree(bo->validated_shader);
 		bo->validated_shader = NULL;

+ 1 - 0
drivers/gpu/drm/vc4/vc4_validate_shaders.c

@@ -942,6 +942,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
 fail:
 	kfree(validation_state.branch_targets);
 	if (validated_shader) {
+		kfree(validated_shader->uniform_addr_offsets);
 		kfree(validated_shader->texture_samples);
 		kfree(validated_shader);
 	}