Browse Source

drm/vc4: Don't force new binner overflow allocation per draw.

This came from the initial bringup code, which always idled the GPU
and always reset the overflow.  That massively increases the size of
the working set when you're doing lots of small draws, though, as is
common on X desktops or piglit.

Signed-off-by: Eric Anholt <eric@anholt.net>
Eric Anholt 9 năm trước cách đây
mục cha
commit
67f13690f4
1 tập tin đã thay đổi với 0 bổ sung4 xóa
  1. 0 4
      drivers/gpu/drm/vc4/vc4_gem.c

+ 0 - 4
drivers/gpu/drm/vc4/vc4_gem.c

@@ -419,10 +419,6 @@ again:
 
 
 	vc4_flush_caches(dev);
 	vc4_flush_caches(dev);
 
 
-	/* Disable the binner's pre-loaded overflow memory address */
-	V3D_WRITE(V3D_BPOA, 0);
-	V3D_WRITE(V3D_BPOS, 0);
-
 	/* Either put the job in the binner if it uses the binner, or
 	/* Either put the job in the binner if it uses the binner, or
 	 * immediately move it to the to-be-rendered queue.
 	 * immediately move it to the to-be-rendered queue.
 	 */
 	 */