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drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state.

The pm_runtime_put() we were using immediately released power on the
device, which meant that we were generally turning the device off and
on once per frame.  In many profiles I've looked at, that added up to
about 1% of CPU time, but this could get worse in the case of frequent
rendering and readback (as may happen in X rendering).  By keeping the
device on until we've been idle for a couple of frames, we drop the
overhead of runtime PM down to sub-.1%.

Signed-off-by: Eric Anholt <eric@anholt.net>
Eric Anholt 9 년 전
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3a62234680
3개의 변경된 파일12개의 추가작업 그리고 5개의 파일을 삭제
  1. 6 3
      drivers/gpu/drm/vc4/vc4_drv.c
  2. 4 2
      drivers/gpu/drm/vc4/vc4_gem.c
  3. 2 0
      drivers/gpu/drm/vc4/vc4_v3d.c

+ 6 - 3
drivers/gpu/drm/vc4/vc4_drv.c

@@ -61,21 +61,24 @@ static int vc4_get_param_ioctl(struct drm_device *dev, void *data,
 		if (ret < 0)
 			return ret;
 		args->value = V3D_READ(V3D_IDENT0);
-		pm_runtime_put(&vc4->v3d->pdev->dev);
+		pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
+		pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
 		break;
 	case DRM_VC4_PARAM_V3D_IDENT1:
 		ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
 		if (ret < 0)
 			return ret;
 		args->value = V3D_READ(V3D_IDENT1);
-		pm_runtime_put(&vc4->v3d->pdev->dev);
+		pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
+		pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
 		break;
 	case DRM_VC4_PARAM_V3D_IDENT2:
 		ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
 		if (ret < 0)
 			return ret;
 		args->value = V3D_READ(V3D_IDENT2);
-		pm_runtime_put(&vc4->v3d->pdev->dev);
+		pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
+		pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
 		break;
 	case DRM_VC4_PARAM_SUPPORTS_BRANCHES:
 	case DRM_VC4_PARAM_SUPPORTS_ETC1:

+ 4 - 2
drivers/gpu/drm/vc4/vc4_gem.c

@@ -709,8 +709,10 @@ vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
 	}
 
 	mutex_lock(&vc4->power_lock);
-	if (--vc4->power_refcount == 0)
-		pm_runtime_put(&vc4->v3d->pdev->dev);
+	if (--vc4->power_refcount == 0) {
+		pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
+		pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
+	}
 	mutex_unlock(&vc4->power_lock);
 
 	kfree(exec);

+ 2 - 0
drivers/gpu/drm/vc4/vc4_v3d.c

@@ -222,6 +222,8 @@ static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
 		return ret;
 	}
 
+	pm_runtime_use_autosuspend(dev);
+	pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
 	pm_runtime_enable(dev);
 
 	return 0;