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@@ -166,22 +166,67 @@ struct property {
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for (st = sym->prop; st; st = st->next) \
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if (st->text)
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+/*
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+ * Represents a node in the menu tree, as seen in e.g. menuconfig (though used
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+ * for all front ends). Each symbol, menu, etc. defined in the Kconfig files
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+ * gets a node. A symbol defined in multiple locations gets one node at each
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+ * location.
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+ */
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struct menu {
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+ /* The next menu node at the same level */
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struct menu *next;
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+
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+ /* The parent menu node, corresponding to e.g. a menu or choice */
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struct menu *parent;
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+
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+ /* The first child menu node, for e.g. menus and choices */
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struct menu *list;
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+
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+ /*
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+ * The symbol associated with the menu node. Choices are implemented as
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+ * a special kind of symbol. NULL for menus, comments, and ifs.
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+ */
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struct symbol *sym;
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+
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+ /*
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+ * The prompt associated with the node. This holds the prompt for a
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+ * symbol as well as the text for a menu or comment, along with the
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+ * type (P_PROMPT, P_MENU, etc.)
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+ */
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struct property *prompt;
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+
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+ /*
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+ * 'visible if' dependencies. If more than one is given, they will be
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+ * ANDed together.
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+ */
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struct expr *visibility;
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+
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+ /*
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+ * Ordinary dependencies from e.g. 'depends on' and 'if', ANDed
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+ * together
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+ */
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struct expr *dep;
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+
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+ /* MENU_* flags */
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unsigned int flags;
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+
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+ /* Any help text associated with the node */
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char *help;
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+
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+ /* The location where the menu node appears in the Kconfig files */
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struct file *file;
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int lineno;
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+
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+ /* For use by front ends that need to store auxiliary data */
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void *data;
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};
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+/*
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+ * Set on a menu node when the corresponding symbol changes state in some way.
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+ * Can be checked by front ends.
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+ */
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#define MENU_CHANGED 0x0001
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+
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#define MENU_ROOT 0x0002
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struct jump_key {
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