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drm: i915: Wait for fences on new fb, not old

The previous code would wait for fences on the framebuffer from the old
plane state to complete, rather than the new, so you would see tearing
everywhere. Fix this to wait on the new state before we make it active.

Signed-off-by: Daniel Stone <daniels@collabora.com>
Fixes: 94f050246b42 ("drm/i915: nonblocking commit")
Cc: stable@vger.kernel.org
Cc: Daniel Vetter <daniel.vetter@intel.com>
Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/20161021144454.6288-1-daniels@collabora.com
Daniel Stone 9 年之前
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共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      drivers/gpu/drm/i915/intel_display.c

+ 1 - 1
drivers/gpu/drm/i915/intel_display.c

@@ -14401,7 +14401,7 @@ static void intel_atomic_commit_tail(struct drm_atomic_state *state)
 
 	for_each_plane_in_state(state, plane, plane_state, i) {
 		struct intel_plane_state *intel_plane_state =
-			to_intel_plane_state(plane_state);
+			to_intel_plane_state(plane->state);
 
 		if (!intel_plane_state->wait_req)
 			continue;