فهرست منبع

drm/vc4: Skip ULPS latching when we're in that ULPS state already.

It seems that trying to go from unlatched to unlatched will time out
waiting for STOP, and we can just skip that.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20171031193258.17373-1-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@bootlin.com>
Eric Anholt 8 سال پیش
والد
کامیت
1825067e2b
1فایلهای تغییر یافته به همراه5 افزوده شده و 0 حذف شده
  1. 5 0
      drivers/gpu/drm/vc4/vc4_dsi.c

+ 5 - 0
drivers/gpu/drm/vc4/vc4_dsi.c

@@ -753,6 +753,11 @@ static void vc4_dsi_ulps(struct vc4_dsi *dsi, bool ulps)
 			 (dsi->lanes > 2 ? DSI1_STAT_PHY_D2_STOP : 0) |
 			 (dsi->lanes > 3 ? DSI1_STAT_PHY_D3_STOP : 0));
 	int ret;
+	bool ulps_currently_enabled = (DSI_PORT_READ(PHY_AFEC0) &
+				       DSI_PORT_BIT(PHY_AFEC0_LATCH_ULPS));
+
+	if (ulps == ulps_currently_enabled)
+		return;
 
 	DSI_PORT_WRITE(STAT, stat_ulps);
 	DSI_PORT_WRITE(PHYC, DSI_PORT_READ(PHYC) | phyc_ulps);