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- /*
- * noVNC: HTML5 VNC client
- * Copyright (C) 2012 Joel Martin
- * Copyright (C) 2015 Samuel Mannehed for Cendio AB
- * Licensed under MPL 2.0 (see LICENSE.txt)
- *
- * See README.md for usage and integration instructions.
- */
- /*jslint browser: true, white: false */
- /*global Util, Base64, changeCursor */
- var Display;
- (function () {
- "use strict";
- var SUPPORTS_IMAGEDATA_CONSTRUCTOR = false;
- try {
- new ImageData(new Uint8ClampedArray(1), 1, 1);
- SUPPORTS_IMAGEDATA_CONSTRUCTOR = true;
- } catch (ex) {
- // ignore failure
- }
- Display = function (defaults) {
- this._drawCtx = null;
- this._c_forceCanvas = false;
- this._renderQ = []; // queue drawing actions for in-oder rendering
- // the full frame buffer (logical canvas) size
- this._fb_width = 0;
- this._fb_height = 0;
- // the size limit of the viewport (start disabled)
- this._maxWidth = 0;
- this._maxHeight = 0;
- // the visible "physical canvas" viewport
- this._viewportLoc = { 'x': 0, 'y': 0, 'w': 0, 'h': 0 };
- this._cleanRect = { 'x1': 0, 'y1': 0, 'x2': -1, 'y2': -1 };
- this._prevDrawStyle = "";
- this._tile = null;
- this._tile16x16 = null;
- this._tile_x = 0;
- this._tile_y = 0;
- Util.set_defaults(this, defaults, {
- 'true_color': true,
- 'colourMap': [],
- 'scale': 1.0,
- 'viewport': false,
- 'render_mode': ''
- });
- Util.Debug(">> Display.constructor");
- if (!this._target) {
- throw new Error("Target must be set");
- }
- if (typeof this._target === 'string') {
- throw new Error('target must be a DOM element');
- }
- if (!this._target.getContext) {
- throw new Error("no getContext method");
- }
- if (!this._drawCtx) {
- this._drawCtx = this._target.getContext('2d');
- }
- Util.Debug("User Agent: " + navigator.userAgent);
- if (Util.Engine.gecko) { Util.Debug("Browser: gecko " + Util.Engine.gecko); }
- if (Util.Engine.webkit) { Util.Debug("Browser: webkit " + Util.Engine.webkit); }
- if (Util.Engine.trident) { Util.Debug("Browser: trident " + Util.Engine.trident); }
- if (Util.Engine.presto) { Util.Debug("Browser: presto " + Util.Engine.presto); }
- this.clear();
- // Check canvas features
- if ('createImageData' in this._drawCtx) {
- this._render_mode = 'canvas rendering';
- } else {
- throw new Error("Canvas does not support createImageData");
- }
- if (this._prefer_js === null) {
- Util.Info("Prefering javascript operations");
- this._prefer_js = true;
- }
- // Determine browser support for setting the cursor via data URI scheme
- if (this._cursor_uri || this._cursor_uri === null ||
- this._cursor_uri === undefined) {
- this._cursor_uri = Util.browserSupportsCursorURIs();
- }
- Util.Debug("<< Display.constructor");
- };
- Display.prototype = {
- // Public methods
- viewportChangePos: function (deltaX, deltaY) {
- var vp = this._viewportLoc;
- deltaX = Math.floor(deltaX);
- deltaY = Math.floor(deltaY);
- if (!this._viewport) {
- deltaX = -vp.w; // clamped later of out of bounds
- deltaY = -vp.h;
- }
- var vx2 = vp.x + vp.w - 1;
- var vy2 = vp.y + vp.h - 1;
- // Position change
- if (deltaX < 0 && vp.x + deltaX < 0) {
- deltaX = -vp.x;
- }
- if (vx2 + deltaX >= this._fb_width) {
- deltaX -= vx2 + deltaX - this._fb_width + 1;
- }
- if (vp.y + deltaY < 0) {
- deltaY = -vp.y;
- }
- if (vy2 + deltaY >= this._fb_height) {
- deltaY -= (vy2 + deltaY - this._fb_height + 1);
- }
- if (deltaX === 0 && deltaY === 0) {
- return;
- }
- Util.Debug("viewportChange deltaX: " + deltaX + ", deltaY: " + deltaY);
- vp.x += deltaX;
- vx2 += deltaX;
- vp.y += deltaY;
- vy2 += deltaY;
- // Update the clean rectangle
- var cr = this._cleanRect;
- if (vp.x > cr.x1) {
- cr.x1 = vp.x;
- }
- if (vx2 < cr.x2) {
- cr.x2 = vx2;
- }
- if (vp.y > cr.y1) {
- cr.y1 = vp.y;
- }
- if (vy2 < cr.y2) {
- cr.y2 = vy2;
- }
- var x1, w;
- if (deltaX < 0) {
- // Shift viewport left, redraw left section
- x1 = 0;
- w = -deltaX;
- } else {
- // Shift viewport right, redraw right section
- x1 = vp.w - deltaX;
- w = deltaX;
- }
- var y1, h;
- if (deltaY < 0) {
- // Shift viewport up, redraw top section
- y1 = 0;
- h = -deltaY;
- } else {
- // Shift viewport down, redraw bottom section
- y1 = vp.h - deltaY;
- h = deltaY;
- }
- var saveStyle = this._drawCtx.fillStyle;
- var canvas = this._target;
- this._drawCtx.fillStyle = "rgb(255,255,255)";
- // Due to this bug among others [1] we need to disable the image-smoothing to
- // avoid getting a blur effect when panning.
- //
- // 1. https://bugzilla.mozilla.org/show_bug.cgi?id=1194719
- //
- // We need to set these every time since all properties are reset
- // when the the size is changed
- if (this._drawCtx.mozImageSmoothingEnabled) {
- this._drawCtx.mozImageSmoothingEnabled = false;
- } else if (this._drawCtx.webkitImageSmoothingEnabled) {
- this._drawCtx.webkitImageSmoothingEnabled = false;
- } else if (this._drawCtx.msImageSmoothingEnabled) {
- this._drawCtx.msImageSmoothingEnabled = false;
- } else if (this._drawCtx.imageSmoothingEnabled) {
- this._drawCtx.imageSmoothingEnabled = false;
- }
- // Copy the valid part of the viewport to the shifted location
- this._drawCtx.drawImage(canvas, 0, 0, vp.w, vp.h, -deltaX, -deltaY, vp.w, vp.h);
- if (deltaX !== 0) {
- this._drawCtx.fillRect(x1, 0, w, vp.h);
- }
- if (deltaY !== 0) {
- this._drawCtx.fillRect(0, y1, vp.w, h);
- }
- this._drawCtx.fillStyle = saveStyle;
- },
- viewportChangeSize: function(width, height) {
- if (typeof(width) === "undefined" || typeof(height) === "undefined") {
- Util.Debug("Setting viewport to full display region");
- width = this._fb_width;
- height = this._fb_height;
- }
- var vp = this._viewportLoc;
- if (vp.w !== width || vp.h !== height) {
- if (this._viewport) {
- if (this._maxWidth !== 0 && width > this._maxWidth) {
- width = this._maxWidth;
- }
- if (this._maxHeight !== 0 && height > this._maxHeight) {
- height = this._maxHeight;
- }
- }
- var cr = this._cleanRect;
- if (width < vp.w && cr.x2 > vp.x + width - 1) {
- cr.x2 = vp.x + width - 1;
- }
- if (height < vp.h && cr.y2 > vp.y + height - 1) {
- cr.y2 = vp.y + height - 1;
- }
- vp.w = width;
- vp.h = height;
- var canvas = this._target;
- if (canvas.width !== width || canvas.height !== height) {
- // We have to save the canvas data since changing the size will clear it
- var saveImg = null;
- if (vp.w > 0 && vp.h > 0 && canvas.width > 0 && canvas.height > 0) {
- var img_width = canvas.width < vp.w ? canvas.width : vp.w;
- var img_height = canvas.height < vp.h ? canvas.height : vp.h;
- saveImg = this._drawCtx.getImageData(0, 0, img_width, img_height);
- }
- if (canvas.width !== width) {
- canvas.width = width;
- canvas.style.width = width + 'px';
- }
- if (canvas.height !== height) {
- canvas.height = height;
- canvas.style.height = height + 'px';
- }
- if (saveImg) {
- this._drawCtx.putImageData(saveImg, 0, 0);
- }
- }
- }
- },
- // Return a map of clean and dirty areas of the viewport and reset the
- // tracking of clean and dirty areas
- //
- // Returns: { 'cleanBox': { 'x': x, 'y': y, 'w': w, 'h': h},
- // 'dirtyBoxes': [{ 'x': x, 'y': y, 'w': w, 'h': h }, ...] }
- getCleanDirtyReset: function () {
- var vp = this._viewportLoc;
- var cr = this._cleanRect;
- var cleanBox = { 'x': cr.x1, 'y': cr.y1,
- 'w': cr.x2 - cr.x1 + 1, 'h': cr.y2 - cr.y1 + 1 };
- var dirtyBoxes = [];
- if (cr.x1 >= cr.x2 || cr.y1 >= cr.y2) {
- // Whole viewport is dirty
- dirtyBoxes.push({ 'x': vp.x, 'y': vp.y, 'w': vp.w, 'h': vp.h });
- } else {
- // Redraw dirty regions
- var vx2 = vp.x + vp.w - 1;
- var vy2 = vp.y + vp.h - 1;
- if (vp.x < cr.x1) {
- // left side dirty region
- dirtyBoxes.push({'x': vp.x, 'y': vp.y,
- 'w': cr.x1 - vp.x + 1, 'h': vp.h});
- }
- if (vx2 > cr.x2) {
- // right side dirty region
- dirtyBoxes.push({'x': cr.x2 + 1, 'y': vp.y,
- 'w': vx2 - cr.x2, 'h': vp.h});
- }
- if(vp.y < cr.y1) {
- // top/middle dirty region
- dirtyBoxes.push({'x': cr.x1, 'y': vp.y,
- 'w': cr.x2 - cr.x1 + 1, 'h': cr.y1 - vp.y});
- }
- if (vy2 > cr.y2) {
- // bottom/middle dirty region
- dirtyBoxes.push({'x': cr.x1, 'y': cr.y2 + 1,
- 'w': cr.x2 - cr.x1 + 1, 'h': vy2 - cr.y2});
- }
- }
- this._cleanRect = {'x1': vp.x, 'y1': vp.y,
- 'x2': vp.x + vp.w - 1, 'y2': vp.y + vp.h - 1};
- return {'cleanBox': cleanBox, 'dirtyBoxes': dirtyBoxes};
- },
- absX: function (x) {
- return x + this._viewportLoc.x;
- },
- absY: function (y) {
- return y + this._viewportLoc.y;
- },
- resize: function (width, height) {
- this._prevDrawStyle = "";
- this._fb_width = width;
- this._fb_height = height;
- this._rescale(this._scale);
- this.viewportChangeSize();
- },
- clear: function () {
- if (this._logo) {
- this.resize(this._logo.width, this._logo.height);
- this.blitStringImage(this._logo.data, 0, 0);
- } else {
- if (Util.Engine.trident === 6) {
- // NB(directxman12): there's a bug in IE10 where we can fail to actually
- // clear the canvas here because of the resize.
- // Clearing the current viewport first fixes the issue
- this._drawCtx.clearRect(0, 0, this._viewportLoc.w, this._viewportLoc.h);
- }
- this.resize(240, 20);
- this._drawCtx.clearRect(0, 0, this._viewportLoc.w, this._viewportLoc.h);
- }
- this._renderQ = [];
- },
- fillRect: function (x, y, width, height, color, from_queue) {
- if (this._renderQ.length !== 0 && !from_queue) {
- this.renderQ_push({
- 'type': 'fill',
- 'x': x,
- 'y': y,
- 'width': width,
- 'height': height,
- 'color': color
- });
- } else {
- this._setFillColor(color);
- this._drawCtx.fillRect(x - this._viewportLoc.x, y - this._viewportLoc.y, width, height);
- }
- },
- copyImage: function (old_x, old_y, new_x, new_y, w, h, from_queue) {
- if (this._renderQ.length !== 0 && !from_queue) {
- this.renderQ_push({
- 'type': 'copy',
- 'old_x': old_x,
- 'old_y': old_y,
- 'x': new_x,
- 'y': new_y,
- 'width': w,
- 'height': h,
- });
- } else {
- var x1 = old_x - this._viewportLoc.x;
- var y1 = old_y - this._viewportLoc.y;
- var x2 = new_x - this._viewportLoc.x;
- var y2 = new_y - this._viewportLoc.y;
- this._drawCtx.drawImage(this._target, x1, y1, w, h, x2, y2, w, h);
- }
- },
- // start updating a tile
- startTile: function (x, y, width, height, color) {
- this._tile_x = x;
- this._tile_y = y;
- if (width === 16 && height === 16) {
- this._tile = this._tile16x16;
- } else {
- this._tile = this._drawCtx.createImageData(width, height);
- }
- if (this._prefer_js) {
- var bgr;
- if (this._true_color) {
- bgr = color;
- } else {
- bgr = this._colourMap[color[0]];
- }
- var red = bgr[2];
- var green = bgr[1];
- var blue = bgr[0];
- var data = this._tile.data;
- for (var i = 0; i < width * height * 4; i += 4) {
- data[i] = red;
- data[i + 1] = green;
- data[i + 2] = blue;
- data[i + 3] = 255;
- }
- } else {
- this.fillRect(x, y, width, height, color, true);
- }
- },
- // update sub-rectangle of the current tile
- subTile: function (x, y, w, h, color) {
- if (this._prefer_js) {
- var bgr;
- if (this._true_color) {
- bgr = color;
- } else {
- bgr = this._colourMap[color[0]];
- }
- var red = bgr[2];
- var green = bgr[1];
- var blue = bgr[0];
- var xend = x + w;
- var yend = y + h;
- var data = this._tile.data;
- var width = this._tile.width;
- for (var j = y; j < yend; j++) {
- for (var i = x; i < xend; i++) {
- var p = (i + (j * width)) * 4;
- data[p] = red;
- data[p + 1] = green;
- data[p + 2] = blue;
- data[p + 3] = 255;
- }
- }
- } else {
- this.fillRect(this._tile_x + x, this._tile_y + y, w, h, color, true);
- }
- },
- // draw the current tile to the screen
- finishTile: function () {
- if (this._prefer_js) {
- this._drawCtx.putImageData(this._tile, this._tile_x - this._viewportLoc.x,
- this._tile_y - this._viewportLoc.y);
- }
- // else: No-op -- already done by setSubTile
- },
- blitImage: function (x, y, width, height, arr, offset, from_queue) {
- if (this._renderQ.length !== 0 && !from_queue) {
- // NB(directxman12): it's technically more performant here to use preallocated arrays,
- // but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
- // this probably isn't getting called *nearly* as much
- var new_arr = new Uint8Array(width * height * 4);
- new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
- this.renderQ_push({
- 'type': 'blit',
- 'data': new_arr,
- 'x': x,
- 'y': y,
- 'width': width,
- 'height': height,
- });
- } else if (this._true_color) {
- this._bgrxImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
- } else {
- this._cmapImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
- }
- },
- blitRgbImage: function (x, y , width, height, arr, offset, from_queue) {
- if (this._renderQ.length !== 0 && !from_queue) {
- // NB(directxman12): it's technically more performant here to use preallocated arrays,
- // but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
- // this probably isn't getting called *nearly* as much
- var new_arr = new Uint8Array(width * height * 4);
- new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
- this.renderQ_push({
- 'type': 'blitRgb',
- 'data': new_arr,
- 'x': x,
- 'y': y,
- 'width': width,
- 'height': height,
- });
- } else if (this._true_color) {
- this._rgbImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
- } else {
- // probably wrong?
- this._cmapImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
- }
- },
- blitRgbxImage: function (x, y, width, height, arr, offset, from_queue) {
- if (this._renderQ.length !== 0 && !from_queue) {
- // NB(directxman12): it's technically more performant here to use preallocated arrays,
- // but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
- // this probably isn't getting called *nearly* as much
- var new_arr = new Uint8Array(width * height * 4);
- new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
- this.renderQ_push({
- 'type': 'blitRgbx',
- 'data': new_arr,
- 'x': x,
- 'y': y,
- 'width': width,
- 'height': height,
- });
- } else {
- this._rgbxImageData(x, y, this._viewportLoc.x, this._viewportLoc.y, width, height, arr, offset);
- }
- },
- blitStringImage: function (str, x, y) {
- var img = new Image();
- img.onload = function () {
- this._drawCtx.drawImage(img, x - this._viewportLoc.x, y - this._viewportLoc.y);
- }.bind(this);
- img.src = str;
- return img; // for debugging purposes
- },
- // wrap ctx.drawImage but relative to viewport
- drawImage: function (img, x, y) {
- this._drawCtx.drawImage(img, x - this._viewportLoc.x, y - this._viewportLoc.y);
- },
- renderQ_push: function (action) {
- this._renderQ.push(action);
- if (this._renderQ.length === 1) {
- // If this can be rendered immediately it will be, otherwise
- // the scanner will start polling the queue (every
- // requestAnimationFrame interval)
- this._scan_renderQ();
- }
- },
- changeCursor: function (pixels, mask, hotx, hoty, w, h) {
- if (this._cursor_uri === false) {
- Util.Warn("changeCursor called but no cursor data URI support");
- return;
- }
- if (this._true_color) {
- Display.changeCursor(this._target, pixels, mask, hotx, hoty, w, h);
- } else {
- Display.changeCursor(this._target, pixels, mask, hotx, hoty, w, h, this._colourMap);
- }
- },
- defaultCursor: function () {
- this._target.style.cursor = "default";
- },
- disableLocalCursor: function () {
- this._target.style.cursor = "none";
- },
- clippingDisplay: function () {
- var vp = this._viewportLoc;
- var fbClip = this._fb_width > vp.w || this._fb_height > vp.h;
- var limitedVp = this._maxWidth !== 0 && this._maxHeight !== 0;
- var clipping = false;
- if (limitedVp) {
- clipping = vp.w > this._maxWidth || vp.h > this._maxHeight;
- }
- return fbClip || (limitedVp && clipping);
- },
- // Overridden getters/setters
- get_context: function () {
- return this._drawCtx;
- },
- set_scale: function (scale) {
- this._rescale(scale);
- },
- set_width: function (w) {
- this._fb_width = w;
- },
- get_width: function () {
- return this._fb_width;
- },
- set_height: function (h) {
- this._fb_height = h;
- },
- get_height: function () {
- return this._fb_height;
- },
- autoscale: function (containerWidth, containerHeight, downscaleOnly) {
- var targetAspectRatio = containerWidth / containerHeight;
- var fbAspectRatio = this._fb_width / this._fb_height;
- var scaleRatio;
- if (fbAspectRatio >= targetAspectRatio) {
- scaleRatio = containerWidth / this._fb_width;
- } else {
- scaleRatio = containerHeight / this._fb_height;
- }
- var targetW, targetH;
- if (scaleRatio > 1.0 && downscaleOnly) {
- targetW = this._fb_width;
- targetH = this._fb_height;
- scaleRatio = 1.0;
- } else if (fbAspectRatio >= targetAspectRatio) {
- targetW = containerWidth;
- targetH = Math.round(containerWidth / fbAspectRatio);
- } else {
- targetW = Math.round(containerHeight * fbAspectRatio);
- targetH = containerHeight;
- }
- // NB(directxman12): If you set the width directly, or set the
- // style width to a number, the canvas is cleared.
- // However, if you set the style width to a string
- // ('NNNpx'), the canvas is scaled without clearing.
- this._target.style.width = targetW + 'px';
- this._target.style.height = targetH + 'px';
- this._scale = scaleRatio;
- return scaleRatio; // so that the mouse, etc scale can be set
- },
- // Private Methods
- _rescale: function (factor) {
- this._scale = factor;
- var w;
- var h;
- if (this._viewport &&
- this._maxWidth !== 0 && this._maxHeight !== 0) {
- w = Math.min(this._fb_width, this._maxWidth);
- h = Math.min(this._fb_height, this._maxHeight);
- } else {
- w = this._fb_width;
- h = this._fb_height;
- }
- this._target.style.width = Math.round(factor * w) + 'px';
- this._target.style.height = Math.round(factor * h) + 'px';
- },
- _setFillColor: function (color) {
- var bgr;
- if (this._true_color) {
- bgr = color;
- } else {
- bgr = this._colourMap[color];
- }
- var newStyle = 'rgb(' + bgr[2] + ',' + bgr[1] + ',' + bgr[0] + ')';
- if (newStyle !== this._prevDrawStyle) {
- this._drawCtx.fillStyle = newStyle;
- this._prevDrawStyle = newStyle;
- }
- },
- _rgbImageData: function (x, y, vx, vy, width, height, arr, offset) {
- var img = this._drawCtx.createImageData(width, height);
- var data = img.data;
- for (var i = 0, j = offset; i < width * height * 4; i += 4, j += 3) {
- data[i] = arr[j];
- data[i + 1] = arr[j + 1];
- data[i + 2] = arr[j + 2];
- data[i + 3] = 255; // Alpha
- }
- this._drawCtx.putImageData(img, x - vx, y - vy);
- },
- _bgrxImageData: function (x, y, vx, vy, width, height, arr, offset) {
- var img = this._drawCtx.createImageData(width, height);
- var data = img.data;
- for (var i = 0, j = offset; i < width * height * 4; i += 4, j += 4) {
- data[i] = arr[j + 2];
- data[i + 1] = arr[j + 1];
- data[i + 2] = arr[j];
- data[i + 3] = 255; // Alpha
- }
- this._drawCtx.putImageData(img, x - vx, y - vy);
- },
- _rgbxImageData: function (x, y, vx, vy, width, height, arr, offset) {
- // NB(directxman12): arr must be an Type Array view
- var img;
- if (SUPPORTS_IMAGEDATA_CONSTRUCTOR) {
- img = new ImageData(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4), width, height);
- } else {
- img = this._drawCtx.createImageData(width, height);
- img.data.set(new Uint8ClampedArray(arr.buffer, arr.byteOffset, width * height * 4));
- }
- this._drawCtx.putImageData(img, x - vx, y - vy);
- },
- _cmapImageData: function (x, y, vx, vy, width, height, arr, offset) {
- var img = this._drawCtx.createImageData(width, height);
- var data = img.data;
- var cmap = this._colourMap;
- for (var i = 0, j = offset; i < width * height * 4; i += 4, j++) {
- var bgr = cmap[arr[j]];
- data[i] = bgr[2];
- data[i + 1] = bgr[1];
- data[i + 2] = bgr[0];
- data[i + 3] = 255; // Alpha
- }
- this._drawCtx.putImageData(img, x - vx, y - vy);
- },
- _scan_renderQ: function () {
- var ready = true;
- while (ready && this._renderQ.length > 0) {
- var a = this._renderQ[0];
- switch (a.type) {
- case 'copy':
- this.copyImage(a.old_x, a.old_y, a.x, a.y, a.width, a.height, true);
- break;
- case 'fill':
- this.fillRect(a.x, a.y, a.width, a.height, a.color, true);
- break;
- case 'blit':
- this.blitImage(a.x, a.y, a.width, a.height, a.data, 0, true);
- break;
- case 'blitRgb':
- this.blitRgbImage(a.x, a.y, a.width, a.height, a.data, 0, true);
- break;
- case 'blitRgbx':
- this.blitRgbxImage(a.x, a.y, a.width, a.height, a.data, 0, true);
- break;
- case 'img':
- if (a.img.complete) {
- this.drawImage(a.img, a.x, a.y);
- } else {
- // We need to wait for this image to 'load'
- // to keep things in-order
- ready = false;
- }
- break;
- }
- if (ready) {
- this._renderQ.shift();
- }
- }
- if (this._renderQ.length > 0) {
- requestAnimFrame(this._scan_renderQ.bind(this));
- }
- },
- };
- Util.make_properties(Display, [
- ['target', 'wo', 'dom'], // Canvas element for rendering
- ['context', 'ro', 'raw'], // Canvas 2D context for rendering (read-only)
- ['logo', 'rw', 'raw'], // Logo to display when cleared: {"width": w, "height": h, "data": data}
- ['true_color', 'rw', 'bool'], // Use true-color pixel data
- ['colourMap', 'rw', 'arr'], // Colour map array (when not true-color)
- ['scale', 'rw', 'float'], // Display area scale factor 0.0 - 1.0
- ['viewport', 'rw', 'bool'], // Use viewport clipping
- ['width', 'rw', 'int'], // Display area width
- ['height', 'rw', 'int'], // Display area height
- ['maxWidth', 'rw', 'int'], // Viewport max width (0 if disabled)
- ['maxHeight', 'rw', 'int'], // Viewport max height (0 if disabled)
- ['render_mode', 'ro', 'str'], // Canvas rendering mode (read-only)
- ['prefer_js', 'rw', 'str'], // Prefer Javascript over canvas methods
- ['cursor_uri', 'rw', 'raw'] // Can we render cursor using data URI
- ]);
- // Class Methods
- Display.changeCursor = function (target, pixels, mask, hotx, hoty, w0, h0, cmap) {
- var w = w0;
- var h = h0;
- if (h < w) {
- h = w; // increase h to make it square
- } else {
- w = h; // increase w to make it square
- }
- var cur = [];
- // Push multi-byte little-endian values
- cur.push16le = function (num) {
- this.push(num & 0xFF, (num >> 8) & 0xFF);
- };
- cur.push32le = function (num) {
- this.push(num & 0xFF,
- (num >> 8) & 0xFF,
- (num >> 16) & 0xFF,
- (num >> 24) & 0xFF);
- };
- var IHDRsz = 40;
- var RGBsz = w * h * 4;
- var XORsz = Math.ceil((w * h) / 8.0);
- var ANDsz = Math.ceil((w * h) / 8.0);
- cur.push16le(0); // 0: Reserved
- cur.push16le(2); // 2: .CUR type
- cur.push16le(1); // 4: Number of images, 1 for non-animated ico
- // Cursor #1 header (ICONDIRENTRY)
- cur.push(w); // 6: width
- cur.push(h); // 7: height
- cur.push(0); // 8: colors, 0 -> true-color
- cur.push(0); // 9: reserved
- cur.push16le(hotx); // 10: hotspot x coordinate
- cur.push16le(hoty); // 12: hotspot y coordinate
- cur.push32le(IHDRsz + RGBsz + XORsz + ANDsz);
- // 14: cursor data byte size
- cur.push32le(22); // 18: offset of cursor data in the file
- // Cursor #1 InfoHeader (ICONIMAGE/BITMAPINFO)
- cur.push32le(IHDRsz); // 22: InfoHeader size
- cur.push32le(w); // 26: Cursor width
- cur.push32le(h * 2); // 30: XOR+AND height
- cur.push16le(1); // 34: number of planes
- cur.push16le(32); // 36: bits per pixel
- cur.push32le(0); // 38: Type of compression
- cur.push32le(XORsz + ANDsz);
- // 42: Size of Image
- cur.push32le(0); // 46: reserved
- cur.push32le(0); // 50: reserved
- cur.push32le(0); // 54: reserved
- cur.push32le(0); // 58: reserved
- // 62: color data (RGBQUAD icColors[])
- var y, x;
- for (y = h - 1; y >= 0; y--) {
- for (x = 0; x < w; x++) {
- if (x >= w0 || y >= h0) {
- cur.push(0); // blue
- cur.push(0); // green
- cur.push(0); // red
- cur.push(0); // alpha
- } else {
- var idx = y * Math.ceil(w0 / 8) + Math.floor(x / 8);
- var alpha = (mask[idx] << (x % 8)) & 0x80 ? 255 : 0;
- if (cmap) {
- idx = (w0 * y) + x;
- var rgb = cmap[pixels[idx]];
- cur.push(rgb[2]); // blue
- cur.push(rgb[1]); // green
- cur.push(rgb[0]); // red
- cur.push(alpha); // alpha
- } else {
- idx = ((w0 * y) + x) * 4;
- cur.push(pixels[idx + 2]); // blue
- cur.push(pixels[idx + 1]); // green
- cur.push(pixels[idx]); // red
- cur.push(alpha); // alpha
- }
- }
- }
- }
- // XOR/bitmask data (BYTE icXOR[])
- // (ignored, just needs to be the right size)
- for (y = 0; y < h; y++) {
- for (x = 0; x < Math.ceil(w / 8); x++) {
- cur.push(0);
- }
- }
- // AND/bitmask data (BYTE icAND[])
- // (ignored, just needs to be the right size)
- for (y = 0; y < h; y++) {
- for (x = 0; x < Math.ceil(w / 8); x++) {
- cur.push(0);
- }
- }
- var url = 'data:image/x-icon;base64,' + Base64.encode(cur);
- target.style.cursor = 'url(' + url + ')' + hotx + ' ' + hoty + ', default';
- };
- })();
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