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@@ -182,6 +182,26 @@ rescale = function(factor) {
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c.style[tp] = "scale(" + conf.scale + ") translate(-" + x + "px, -" + y + "px)";
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};
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+setFillColor = function(color) {
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+ var rgb, newStyle;
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+ if (conf.true_color) {
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+ rgb = color;
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+ } else {
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+ rgb = conf.colourMap[color[0]];
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+ }
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+ newStyle = "rgb(" + rgb[0] + "," + rgb[1] + "," + rgb[2] + ")";
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+ if (newStyle !== c_prevStyle) {
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+ c_ctx.fillStyle = newStyle;
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+ c_prevStyle = newStyle;
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+ }
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+};
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+
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+
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+//
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+// Public API interface functions
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+//
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+
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+// Shift and/or resize the visible viewport
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that.viewportChange = function(deltaX, deltaY, width, height) {
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var c = conf.target, v = viewport, cr = cleanRect,
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saveImg = null, saveStyle, x1, y1, vx2, vy2, w, h;
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@@ -314,6 +334,12 @@ that.viewportChange = function(deltaX, deltaY, width, height) {
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c_ctx.fillStyle = saveStyle;
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};
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+
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+// Return a map of clean and dirty areas of the viewport and reset the
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+// tracking of clean and dirty areas.
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+//
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+// Returns: {'cleanBox': {'x': x, 'y': y, 'w': w, 'h': h},
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+// 'dirtyBoxes': [{'x': x, 'y': y, 'w': w, 'h': h}, ...]}
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that.getCleanDirtyReset = function() {
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var v = viewport, c = cleanRect, cleanBox, dirtyBoxes = [],
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vx2 = v.x + v.w - 1, vy2 = v.y + v.h - 1;
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@@ -357,6 +383,7 @@ that.getCleanDirtyReset = function() {
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return {'cleanBox': cleanBox, 'dirtyBoxes': dirtyBoxes};
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};
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+// Translate viewport coordinates to absolute coordinates
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that.absX = function(x) {
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return x + viewport.x;
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}
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@@ -365,25 +392,6 @@ that.absY = function(y) {
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}
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-setFillColor = function(color) {
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- var rgb, newStyle;
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- if (conf.true_color) {
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- rgb = color;
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- } else {
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- rgb = conf.colourMap[color[0]];
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- }
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- newStyle = "rgb(" + rgb[0] + "," + rgb[1] + "," + rgb[2] + ")";
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- if (newStyle !== c_prevStyle) {
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- c_ctx.fillStyle = newStyle;
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- c_prevStyle = newStyle;
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- }
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-};
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-
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-
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-//
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-// Public API interface functions
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-//
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-
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that.resize = function(width, height) {
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c_prevStyle = "";
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@@ -419,13 +427,8 @@ that.copyImage = function(old_x, old_y, new_x, new_y, w, h) {
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c_ctx.drawImage(conf.target, x1, y1, w, h, x2, y2, w, h);
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};
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-/*
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- * Tile rendering functions optimized for rendering engines.
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- *
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- * - In Chrome/webkit, Javascript image data array manipulations are
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- * faster than direct Canvas fillStyle, fillRect rendering. In
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- * gecko, Javascript array handling is much slower.
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- */
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+
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+// Start updating a tile
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that.startTile = function(x, y, width, height, color) {
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var data, rgb, red, green, blue, i;
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tile_x = x;
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@@ -456,6 +459,7 @@ that.startTile = function(x, y, width, height, color) {
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}
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};
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+// Update sub-rectangle of the current tile
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that.subTile = function(x, y, w, h, color) {
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var data, p, rgb, red, green, blue, width, j, i, xend, yend;
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if (conf.prefer_js) {
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@@ -485,6 +489,7 @@ that.subTile = function(x, y, w, h, color) {
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}
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};
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+// Draw the current tile to the screen
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that.finishTile = function() {
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if (conf.prefer_js) {
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c_ctx.putImageData(tile, tile_x - viewport.x, tile_y - viewport.y)
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