فهرست منبع

Viewport handling in include/display.js

Part of mobile device support:
https://github.com/kanaka/noVNC/issues/48

The Display object is redefined as a larger display region with
an equal or smaller visible viewport. The size of the full display
region is set/changed using resize(). The viewport is set/changed
using viewportChange().

All exposed routines that draw on the display now take coordinates
that are absolute (relative to the full display region). For example,
the result of fillRect(100, 100, 10, 10, [255,0,0]) will appear in the
canvas at (0,0) if the viewport is set to (100,100).

Details:

- Move the generic part of the viewport code from tests/viewport.html
  into include/display.

- Add two new routines to the Display interface:

    - viewportChange(deltaX, deltaY, width, height)
        - This adjusts the position of the visible viewport and/or the
          size of the viewport.

        - deltaX and deltaY specify how the position of the viewport
          should be shifted. The position of the viewport is clamped
          to the full region size (i.e. cannot outside the display
          region).

        - The clean and dirty regions of the display are updated based
          on calls to this routine. For example, if the viewport width
          is increased, then there is now a dirty box on the right
          side of the viewport. Another example, if the viewport is
          shifted down and to the left over the display region, there
          are now two dirty boxes: one on the left side and one
          on the bottom of the viewport.

    - getCleanDirtyReset()
        - This returns an object with the clean box and a list of
          dirty boxes (that need to be redrawn).

            {'cleanBox':
                {'x': x, 'y': y, 'w': w, 'h': h},
             'dirtyBoxes':
                [{'x': x, 'y': y, 'w': w, 'h': h}, ...]
             }

        - The coordinates in the clean and dirty boxes are absolute
          coordinates (relative to the full display region) but they
          are clipped to the visible viewport.

        - Calling this function also resets the clean rectangle to be
          the whole viewport (i.e. nothing visible needs to be redrawn
          dirty) so the caller of this routine is responsible for
          redrawing any
Joel Martin 14 سال پیش
والد
کامیت
54e7cbdf8f
4فایلهای تغییر یافته به همراه293 افزوده شده و 198 حذف شده
  1. 198 22
      include/display.js
  2. 22 8
      include/mobile.css
  3. 2 0
      include/rfb.js
  4. 71 168
      tests/viewport.html

+ 198 - 22
include/display.js

@@ -25,8 +25,12 @@ var that           = {},  // Public API methods
     imageDataCreate, imageDataGet, rgbxImageData, cmapImageData,
     rgbxImageFill, cmapImageFill, setFillColor, rescale, flush,
 
-    c_width        = 0,
-    c_height       = 0,
+    // The full frame buffer (logical canvas) size
+    fb_width        = 0,
+    fb_height       = 0,
+    // The visible "physical canvas" viewport
+    viewport       = {'x': 0, 'y': 0, 'w' : 0, 'h' : 0 },
+    cleanRect      = {'x1': 0, 'y1': 0, 'x2': -1, 'y2': -1},
 
     c_prevStyle    = "",
 
@@ -55,11 +59,11 @@ that.get_context = function () { return c_ctx; };
 
 that.set_scale = function(scale) { rescale(scale); };
 
-that.set_width = function (val) { that.resize(val, c_height); };
-that.get_width = function() { return c_width; };
+that.set_width = function (val) { that.resize(val, fb_height); };
+that.get_width = function() { return fb_width; };
 
-that.set_height = function (val) { that.resize(c_width, val); };
-that.get_height = function() { return c_height; };
+that.set_height = function (val) { that.resize(fb_width, val); };
+that.get_height = function() { return fb_height; };
 
 that.set_prefer_js = function(val) {
     if (val && c_forceCanvas) {
@@ -217,7 +221,10 @@ rescale = function(factor) {
         return;
     }
 
-    if (factor > 1.0) {
+
+    if (typeof(factor) === "undefined") {
+        factor = conf.scale;
+    } else if (factor > 1.0) {
         factor = 1.0;
     } else if (factor < 0.1) {
         factor = 0.1;
@@ -234,6 +241,174 @@ rescale = function(factor) {
     c.style[tp] = "scale(" + conf.scale + ") translate(-" + x + "px, -" + y + "px)";
 };
 
+that.viewportChange = function(deltaX, deltaY, width, height) {
+    var c = conf.target, v = viewport, cr = cleanRect,
+        saveImg = null, saveStyle, x1, y1, vx2, vy2, w, h;
+
+    if (typeof(deltaX) === "undefined") { deltaX = 0; }
+    if (typeof(deltaY) === "undefined") { deltaY = 0; }
+    if (typeof(width) === "undefined") { width = v.w; }
+    if (typeof(height) === "undefined") { height = v.h; }
+
+    // Size change
+
+    if (width > fb_width) { width = fb_width; }
+    if (height > fb_height) { height = fb_height; }
+
+    if ((v.w !== width) || (v.h !== height)) {
+        // Change width
+        if ((width < v.w) && (cr.x2 > v.x + width -1)) {
+            cr.x2 = v.x + width - 1;
+        }
+        v.w = width;
+
+        // Change height
+        if ((height < v.h) && (cr.y2 > v.y + height -1)) {
+            cr.y2 = v.y + height - 1;
+        }
+        v.h = height;
+
+
+        if (v.w > 0 && v.h > 0) {
+            saveImg = c_ctx.getImageData(0, 0,
+                    (c.width < v.w) ? c.width : v.w,
+                    (c.height < v.h) ? c.height : v.h);
+        }
+
+        c.width = v.w;
+        c.height = v.h;
+
+        if (saveImg) {
+            c_ctx.putImageData(saveImg, 0, 0);
+        }
+    }
+
+    vx2 = v.x + v.w - 1;
+    vy2 = v.y + v.h - 1;
+
+
+    // Position change
+
+    if ((deltaX < 0) && ((v.x + deltaX) < 0)) {
+        deltaX = - v.x;
+    }
+    if ((vx2 + deltaX) >= fb_width) {
+        deltaX -= ((vx2 + deltaX) - fb_width + 1);
+    }
+
+    if ((v.y + deltaY) < 0) {
+        deltaY = - v.y;
+    }
+    if ((vy2 + deltaY) >= fb_height) {
+        deltaY -= ((vy2 + deltaY) - fb_height + 1);
+    }
+
+    if ((deltaX === 0) && (deltaY === 0)) {
+        //message("skipping");
+        return;
+    }
+    message("deltaX: " + deltaX + ", deltaY: " + deltaY);
+
+    v.x += deltaX;
+    vx2 += deltaX;
+    v.y += deltaY;
+    vy2 += deltaY;
+
+    // Update the clean rectangle
+    if (v.x > cr.x1) {
+        cr.x1 = v.x;
+    }
+    if (vx2 < cr.x2) {
+        cr.x2 = vx2;
+    }
+    if (v.y > cr.y1) {
+        cr.y1 = v.y;
+    }
+    if (vy2 < cr.y2) {
+        cr.y2 = vy2;
+    }
+
+    if (deltaX < 0) {
+        // Shift viewport left, redraw left section
+        x1 = 0;
+        w = - deltaX;
+    } else {
+        // Shift viewport right, redraw right section
+        x1 = v.w - deltaX;
+        w = deltaX;
+    }
+    if (deltaY < 0) {
+        // Shift viewport up, redraw top section
+        y1 = 0;
+        h = - deltaY;
+    } else {
+        // Shift viewport down, redraw bottom section
+        y1 = v.h - deltaY;
+        h = deltaY;
+    }
+
+    // Copy the valid part of the viewport to the shifted location
+    saveStyle = c_ctx.fillStyle;
+    c_ctx.fillStyle = "rgb(255,255,255)";
+    if (deltaX !== 0) {
+        //that.copyImage(0, 0, -deltaX, 0, v.w, v.h);
+        //that.fillRect(x1, 0, w, v.h, [255,255,255]);
+        c_ctx.drawImage(c, 0, 0, v.w, v.h, -deltaX, 0, v.w, v.h);
+        c_ctx.fillRect(x1, 0, w, v.h);
+    }
+    if (deltaY !== 0) {
+        //that.copyImage(0, 0, 0, -deltaY, v.w, v.h);
+        //that.fillRect(0, y1, v.w, h, [255,255,255]);
+        c_ctx.drawImage(c, 0, 0, v.w, v.h, 0, -deltaY, v.w, v.h);
+        c_ctx.fillRect(0, y1, v.w, h);
+    }
+    c_ctx.fillStyle = saveStyle;
+}
+
+that.getCleanDirtyReset = function() {
+    var v = viewport, c = cleanRect, cleanBox, dirtyBoxes = [],
+        vx2 = v.x + v.w - 1, vy2 = v.y + v.h - 1;
+
+
+    // Copy the cleanRect
+    cleanBox = {'x': c.x1, 'y': c.y1,
+                'w': c.x2 - c.x1 + 1, 'h': c.y2 - c.y1 + 1};
+
+    if ((c.x1 >= c.x2) || (c.y1 >= c.y2)) {
+        // Whole viewport is dirty
+        dirtyBoxes.push({'x': v.x, 'y': v.y, 'w': v.w, 'h': v.h});
+    } else {
+        // Redraw dirty regions
+        if (v.x < c.x1) {
+            // left side dirty region
+            dirtyBoxes.push({'x': v.x, 'y': v.y,
+                             'w': c.x1 - v.x + 1, 'h': v.h});
+        }
+        if (vx2 > c.x2) {
+            // right side dirty region
+            dirtyBoxes.push({'x': c.x2 + 1, 'y': v.y,
+                             'w': vx2 - c.x2, 'h': v.h});
+        }
+        if (v.y < c.y1) {
+            // top/middle dirty region
+            dirtyBoxes.push({'x': c.x1, 'y': v.y,
+                             'w': c.x2 - c.x1 + 1, 'h': c.y1 - v.y});
+        }
+        if (vy2 > c.y2) {
+            // bottom/middle dirty region
+            dirtyBoxes.push({'x': c.x1, 'y': c.y2 + 1,
+                             'w': c.x2 - c.x1 + 1, 'h': vy2 - c.y2});
+        }
+    }
+
+    // Reset the cleanRect to the whole viewport
+    cleanRect = {'x1': v.x, 'y1': v.y,
+                 'x2': v.x + v.w - 1, 'y2': v.y + v.h - 1};
+
+    return {'cleanBox': cleanBox, 'dirtyBoxes': dirtyBoxes};
+}
+
+
 // Force canvas redraw (for webkit bug #46319 workaround)
 flush = function() {
     var old_val;
@@ -266,27 +441,25 @@ setFillColor = function(color) {
 //
 
 that.resize = function(width, height) {
-    var c = conf.target;
-
     c_prevStyle    = "";
 
-    c.width = width;
-    c.height = height;
-
-    c_width  = c.offsetWidth;
-    c_height = c.offsetHeight;
+    fb_width = width;
+    fb_height = height;
 
     rescale(conf.scale);
+    that.viewportChange();
 };
 
 that.clear = function() {
 
     if (conf.logo) {
         that.resize(conf.logo.width, conf.logo.height);
+        that.viewportChange(0, 0, conf.logo.width, conf.logo.height);
         that.blitStringImage(conf.logo.data, 0, 0);
     } else {
         that.resize(640, 20);
-        c_ctx.clearRect(0, 0, c_width, c_height);
+        that.viewportChange(0, 0, 640, 20);
+        c_ctx.clearRect(0, 0, viewport.w, viewport.h);
     }
 
     // No benefit over default ("source-over") in Chrome and firefox
@@ -295,12 +468,13 @@ that.clear = function() {
 
 that.fillRect = function(x, y, width, height, color) {
     setFillColor(color);
-    c_ctx.fillRect(x, y, width, height);
+    c_ctx.fillRect(x - viewport.x, y - viewport.y, width, height);
 };
 
-that.copyImage = function(old_x, old_y, new_x, new_y, width, height) {
-    c_ctx.drawImage(conf.target, old_x, old_y, width, height,
-                                       new_x, new_y, width, height);
+that.copyImage = function(old_x, old_y, new_x, new_y, w, h) {
+    var x1 = old_x - viewport.x, y1 = old_y - viewport.y,
+        x2 = new_x - viewport.x, y2 = new_y  - viewport.y;
+    c_ctx.drawImage(conf.target, x1, y1, w, h, x2, y2, w, h);
 };
 
 /*
@@ -386,7 +560,7 @@ rgbxImageData = function(x, y, width, height, arr, offset) {
         data[i + 2] = arr[j + 2];
         data[i + 3] = 255; // Set Alpha
     }
-    c_ctx.putImageData(img, x, y);
+    c_ctx.putImageData(img, x - viewport.x, y - viewport.y);
 };
 
 // really slow fallback if we don't have imageData
@@ -414,7 +588,7 @@ cmapImageData = function(x, y, width, height, arr, offset) {
         data[i + 2] = rgb[2];
         data[i + 3] = 255; // Set Alpha
     }
-    c_ctx.putImageData(img, x, y);
+    c_ctx.putImageData(img, x - viewport.x, y - viewport.y);
 };
 
 cmapImageFill = function(x, y, width, height, arr, offset) {
@@ -441,7 +615,9 @@ that.blitImage = function(x, y, width, height, arr, offset) {
 
 that.blitStringImage = function(str, x, y) {
     var img = new Image();
-    img.onload = function () { c_ctx.drawImage(img, x, y); };
+    img.onload = function () {
+        c_ctx.drawImage(img, x - viewport.x, y - viewport.y);
+    };
     img.src = str;
 };
 

+ 22 - 8
include/mobile.css

@@ -1,24 +1,28 @@
-.fullscreen {
-    display: block;
-    position: absolute;
-    top: 0px;
-    left: 0px;
+html,body {
+    margin: 0px;
+    padding: 0px;
     width: 100%;
     height: 100%;
-    z-index: 9999;
-    margin: 0;
-    padding: 0;
 }
 
 .flex-layout {
+    width: 100%;
+    height: 100%;
+
     display: box;
     display: -webkit-box;
     display: -moz-box;
     display: -ms-box;
+
     box-orient: vertical;
     -webkit-box-orient: vertical;
     -moz-box-orient: vertical;
     -ms-box-orient: vertical;
+
+    box-align: stretch;
+    -webkit-box-align: stretch;
+    -moz-box-align: stretch;
+    -ms-box-align: stretch;
 }
 .flex-box {
     box-flex: 1;
@@ -27,3 +31,13 @@
     -ms-box-flex: 1;
 }
 
+.container {
+    margin: 0px;
+    padding: 0px;
+}
+
+.canvas {
+    position: absolute;
+    border-style: dotted;
+    border-width: 1px;
+}

+ 2 - 0
include/rfb.js

@@ -782,6 +782,7 @@ init_msg = function() {
 
         display.set_true_color(conf.true_color);
         display.resize(fb_width, fb_height);
+        display.viewportChange(0, 0, fb_width, fb_height);
         keyboard.grab();
         mouse.grab();
 
@@ -1312,6 +1313,7 @@ encHandlers.DesktopSize = function set_desktopsize() {
     fb_width = FBU.width;
     fb_height = FBU.height;
     display.resize(fb_width, fb_height);
+    display.viewportChange(0, 0, fb_width, fb_height);
     timing.fbu_rt_start = (new Date()).getTime();
     // Send a new non-incremental request
     ws.send(fbUpdateRequest(0));

+ 71 - 168
tests/viewport.html

@@ -9,29 +9,25 @@
         <meta name=viewport content="width=device-width, initial-scale=1.0, user-scalable=no">
     </head>
     <body>
-        <div class="fullscreen flex-layout">
-
-        <div>
-            Canvas:
-                <input id="move-selector" type="button" value="Move"
-                    onclick="toggleMove();">
-            <br>
-        </div>
-        <div id="container" class="flex-box">
-            <canvas id="canvas"
-                    style="border-style: dotted; border-width: 1px;">
-                Canvas not supported.
-            </canvas>
-            <br>
-        </div>
-        <div>
-            <br>
-            Results:<br>
-            <textarea id="messages" style="font-size: 9;" cols=80 rows=8></textarea>
+        <div class="flex-layout">
+            <div>
+                Canvas:
+                    <input id="move-selector" type="button" value="Move"
+                        onclick="toggleMove();">
+                <br>
+            </div>
+            <div class="container flex-box">
+                <canvas id="canvas" class="canvas">
+                    Canvas not supported.
+                </canvas>
+                <br>
+            </div>
+            <div>
+                <br>
+                Results:<br>
+                <textarea id="messages" style="font-size: 9;" cols=80 rows=8></textarea>
+            </div>
         </div>
-
-        </div>
-
     </body>
 
     <!--
@@ -45,13 +41,10 @@
     <script src="../include/display.js"></script>
     <script>
         var msg_cnt = 0, iterations,
-            fb_width = 800,
-            fb_height = 768,
-            viewport = {'x': 0, 'y': 0, 'w' : 0, 'h' : 0 },
-            cleanRect = {},
             penDown = false, doMove = false,
             inMove = false, lastPos = {},
-            canvas, ctx, keyboard, mouse;
+            padW = 0, padH = 0,
+            display, ctx, keyboard, mouse;
 
         var newline = "\n";
         if (Util.Engine.trident) {
@@ -75,14 +68,9 @@
                 if (down && !inMove) {
                     inMove = true;
                     lastPos = {'x': x, 'y': y};
-                    cleanRect = {
-                        'x1': viewport.x,
-                        'y1': viewport.y,
-                        'x2': viewport.x + viewport.w - 1,
-                        'y2': viewport.y + viewport.h - 1};
                 } else if (!down && inMove) {
                     inMove = false;
-                    dirtyRedraw();
+                    //dirtyRedraw();
                 }
                 return;
             }
@@ -101,7 +89,13 @@
             var deltaX, deltaY, x1, y1;
 
             if (inMove) {
-                viewportMove(x, y);
+                //deltaX = x - lastPos.x; // drag viewport
+                deltaX = lastPos.x - x; // drag frame buffer
+                //deltaY = y - lastPos.y; // drag viewport
+                deltaY = lastPos.y - y; // drag frame buffer
+                lastPos = {'x': x, 'y': y};
+
+                display.viewportChange(deltaX, deltaY);
                 return;
             }
 
@@ -111,130 +105,38 @@
             }
         }
 
-        function viewportMove(x, y) {
-            var v = viewport, c = cleanRect,
-                vx2 = v.x + v.w - 1, vy2 = v.y + v.h - 1,
-                deltaX, deltaY, w, h;
-
-            //deltaX = x - lastPos.x; // drag viewport
-            deltaX = lastPos.x - x; // drag frame buffer
-            //deltaY = y - lastPos.y; // drag viewport
-            deltaY = lastPos.y - y; // drag frame buffer
-            lastPos = {'x': x, 'y': y};
-
-            if ((deltaX < 0) && ((v.x + deltaX) < 0)) {
-                deltaX = - v.x;
-            }
-            if ((vx2 + deltaX) >= fb_width) {
-                deltaX -= ((vx2 + deltaX) - fb_width + 1);
-            }
-
-            if ((v.y + deltaY) < 0) {
-                deltaY = - v.y;
-            }
-            if ((vy2 + deltaY) >= fb_height) {
-                deltaY -= ((vy2 + deltaY) - fb_height + 1);
-            }
-
-            if ((deltaX === 0) && (deltaY === 0)) {
-                //message("skipping");
+        function dirtyRedraw() {
+            if (inMove) {
+                // Wait for user to stop moving viewport
                 return;
             }
-            message("deltaX: " + deltaX + ", deltaY: " + deltaY);
 
-            v.x += deltaX;
-            vx2 += deltaX;
-            v.y += deltaY;
-            vy2 += deltaY;
+            var d = display.getCleanDirtyReset();
 
-            // Update the clean rectangle
-            if (v.x > c.x1) {
-                c.x1 = v.x;
-            }
-            if (vx2 < c.x2) {
-                c.x2 = vx2;
-            }
-            if (v.y > c.y1) {
-                c.y1 = v.y;
-            }
-            if (vy2 < c.y2) {
-                c.y2 = vy2;
-            }
-
-            if (deltaX < 0) {
-                // Shift viewport left, redraw left section
-                x1 = 0;
-                w = - deltaX;
-            } else {
-                // Shift viewport right, redraw right section
-                x1 = v.w - deltaX;
-                w = deltaX;
-            }
-            if (deltaY < 0) {
-                // Shift viewport up, redraw top section
-                y1 = 0;
-                h = - deltaY;
-            } else {
-                // Shift viewport down, redraw bottom section
-                y1 = v.h - deltaY;
-                h = deltaY;
-            }
-            if (deltaX !== 0) {
-                canvas.copyImage(0, 0, -deltaX, 0, v.w, v.h);
-                canvas.fillRect(x1, 0, w, v.h, [255,255,255]);
-            }
-            if (deltaY !== 0) {
-                canvas.copyImage(0, 0, 0, -deltaY, v.w, v.h);
-                canvas.fillRect(0, y1, v.w, h, [255,255,255]);
+            for (i = 0; i < d.dirtyBoxes.length; i++) {
+                //showBox(d.dirtyBoxes[i], "dirty[" + i + "]: ");
+                drawArea(d.dirtyBoxes[i]);
             }
         }
 
-        function dirtyRedraw() {
-            var v = viewport, c = cleanRect,
-                vx2 = v.x + v.w - 1, vy2 = v.y + v.h - 1;
+        function drawArea(b) {
+            var data = [], pixel, x, y;
 
-            if ((c.x1 >= c.x2) || (c.y1 >= c.y2)) {
-                // Nothing clean, redraw everything
-                drawArea(0, 0, v.w, v.h);
-            } else {
-                // Redraw dirty regions
-                if (v.x < c.x1) {
-                    // redraw left side dirty region
-                    drawArea(0, 0, c.x1 - v.x, v.h);
-                }
-                if (vx2 > c.x2) {
-                    // redraw right side dirty region
-                    drawArea(v.w - (vx2 - c.x2), 0, vx2 - c.x2, v.h);
-                }
-                if (v.y < c.y1) {
-                    // redraw top/middle dirty region
-                    drawArea(c.x1 - v.x, 0, c.x2 - c.x1 + 1, c.y1 - v.y);
-                }
-                if (vy2 > c.y2) {
-                    // redraw bottom/middle dirty region
-                    drawArea(c.x1 - v.x, c.y2 - v.y, c.x2 - c.x1 + 1, v.h - (c.y2 - v.y));
-                }
-            }
-        }
-
-        function drawArea(x, y, w, h) {
-            message("draw "+x+","+y+" ("+w+","+h+")");
-            var imgData = ctx.createImageData(w, h),
-                data = imgData.data, pixel, realX, realY;
+            //message("draw "+b.x+","+b.y+" ("+b.w+","+b.h+")");
 
-            for (var i = 0; i < w; i++) {
-                realX = viewport.x + x + i;
-                for (var j = 0; j < h; j++) {
-                    realY = viewport.y + y + j;
-                    pixel = (j * w * 4 + i * 4);
-                    data[pixel + 0] = ((realX * realY) / 13) % 256;
-                    data[pixel + 1] = ((realX * realY) + 392) % 256;
-                    data[pixel + 2] = ((realX + realY) + 256) % 256;
+            for (var i = 0; i < b.w; i++) {
+                x = b.x + i;
+                for (var j = 0; j < b.h; j++) {
+                    y = b.y + j;
+                    pixel = (j * b.w * 4 + i * 4);
+                    data[pixel + 0] = ((x * y) / 13) % 256;
+                    data[pixel + 1] = ((x * y) + 392) % 256;
+                    data[pixel + 2] = ((x + y) + 256) % 256;
                     data[pixel + 3] = 255;
                 }
             }
             //message("i: " + i + ", j: " + j + ", pixel: " + pixel);
-            ctx.putImageData(imgData, x, y);
+            display.blitImage(b.x, b.y, b.w, b.h, data, 0);
         }
 
         function toggleMove() {
@@ -249,36 +151,37 @@
             }
         }
 
-        window.onresize = function() {
-            var v = viewport,
-                cw = $D('container').offsetWidth,
-                ch = $D('container').offsetHeight;
-
-            message("container: " + cw + "," + ch);
+        function detectPad() {
+            var c = $D('canvas'), p = c.parentNode;
+            c.width = 10;
+            c.height = 10;
+            padW = c.offsetWidth - 10;
+            padH = c.offsetHeight - 10;
+            message("padW: " + padW + ", padH: " + padH);
+        }
 
-            if (cw > fb_width) {
-                cw = fb_width;
-            }
-            if (ch > fb_height) {
-                ch = fb_height;
-            }
-            if ((cw !== v.w) || (ch !== v.h)) {
-                v.w = cw;
-                v.h = ch;
-                message("new viewport: " + v.w + "," + v.h);
-                canvas.resize(v.w, v.h);
-                drawArea(0, 0, v.w, v.h);
-            }
-        };
+        function doResize() {
+            var p = $D('canvas').parentNode;
+            message("doResize1: [" + (p.offsetWidth - padW) +
+                    "," + (p.offsetHeight - padH) + "]");
+            display.viewportChange(0, 0,
+                p.offsetWidth - padW, p.offsetHeight - padH);
+        }
 
         window.onload = function() {
-            canvas = new Display({'target' : $D('canvas')});
-            ctx = canvas.get_context();
+            detectPad();
+            display = new Display({'target': $D('canvas')});
+            display.resize(1600, 1024);
+            //display.resize(800, 600);
+            ctx = display.get_context();
             mouse    = new Mouse({'target': $D('canvas'),
                                 'onMouseButton': mouseButton,
                                 'onMouseMove': mouseMove});
 
-            window.onresize();
+            Util.addEvent(window, 'resize', doResize);
+            //doResize();
+            setTimeout(doResize, 1);
+            setInterval(dirtyRedraw, 50);
             mouse.grab();
 
             message("Display initialized");