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- /*
- * Copyright (c) 2014 The Linux Foundation. All rights reserved.
- * Copyright (C) 2013 Red Hat
- * Author: Rob Clark <robdclark@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 as published by
- * the Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include <linux/clk.h>
- #include <linux/component.h>
- #include <linux/pm_runtime.h>
- #include "vc4_drv.h"
- #include "vc4_regs.h"
- #ifdef CONFIG_DEBUG_FS
- #define REGDEF(reg) { reg, #reg }
- static const struct {
- uint32_t reg;
- const char *name;
- } vc4_reg_defs[] = {
- REGDEF(V3D_IDENT0),
- REGDEF(V3D_IDENT1),
- REGDEF(V3D_IDENT2),
- REGDEF(V3D_SCRATCH),
- REGDEF(V3D_L2CACTL),
- REGDEF(V3D_SLCACTL),
- REGDEF(V3D_INTCTL),
- REGDEF(V3D_INTENA),
- REGDEF(V3D_INTDIS),
- REGDEF(V3D_CT0CS),
- REGDEF(V3D_CT1CS),
- REGDEF(V3D_CT0EA),
- REGDEF(V3D_CT1EA),
- REGDEF(V3D_CT0CA),
- REGDEF(V3D_CT1CA),
- REGDEF(V3D_CT00RA0),
- REGDEF(V3D_CT01RA0),
- REGDEF(V3D_CT0LC),
- REGDEF(V3D_CT1LC),
- REGDEF(V3D_CT0PC),
- REGDEF(V3D_CT1PC),
- REGDEF(V3D_PCS),
- REGDEF(V3D_BFC),
- REGDEF(V3D_RFC),
- REGDEF(V3D_BPCA),
- REGDEF(V3D_BPCS),
- REGDEF(V3D_BPOA),
- REGDEF(V3D_BPOS),
- REGDEF(V3D_BXCF),
- REGDEF(V3D_SQRSV0),
- REGDEF(V3D_SQRSV1),
- REGDEF(V3D_SQCNTL),
- REGDEF(V3D_SRQPC),
- REGDEF(V3D_SRQUA),
- REGDEF(V3D_SRQUL),
- REGDEF(V3D_SRQCS),
- REGDEF(V3D_VPACNTL),
- REGDEF(V3D_VPMBASE),
- REGDEF(V3D_PCTRC),
- REGDEF(V3D_PCTRE),
- REGDEF(V3D_PCTR(0)),
- REGDEF(V3D_PCTRS(0)),
- REGDEF(V3D_PCTR(1)),
- REGDEF(V3D_PCTRS(1)),
- REGDEF(V3D_PCTR(2)),
- REGDEF(V3D_PCTRS(2)),
- REGDEF(V3D_PCTR(3)),
- REGDEF(V3D_PCTRS(3)),
- REGDEF(V3D_PCTR(4)),
- REGDEF(V3D_PCTRS(4)),
- REGDEF(V3D_PCTR(5)),
- REGDEF(V3D_PCTRS(5)),
- REGDEF(V3D_PCTR(6)),
- REGDEF(V3D_PCTRS(6)),
- REGDEF(V3D_PCTR(7)),
- REGDEF(V3D_PCTRS(7)),
- REGDEF(V3D_PCTR(8)),
- REGDEF(V3D_PCTRS(8)),
- REGDEF(V3D_PCTR(9)),
- REGDEF(V3D_PCTRS(9)),
- REGDEF(V3D_PCTR(10)),
- REGDEF(V3D_PCTRS(10)),
- REGDEF(V3D_PCTR(11)),
- REGDEF(V3D_PCTRS(11)),
- REGDEF(V3D_PCTR(12)),
- REGDEF(V3D_PCTRS(12)),
- REGDEF(V3D_PCTR(13)),
- REGDEF(V3D_PCTRS(13)),
- REGDEF(V3D_PCTR(14)),
- REGDEF(V3D_PCTRS(14)),
- REGDEF(V3D_PCTR(15)),
- REGDEF(V3D_PCTRS(15)),
- REGDEF(V3D_DBGE),
- REGDEF(V3D_FDBGO),
- REGDEF(V3D_FDBGB),
- REGDEF(V3D_FDBGR),
- REGDEF(V3D_FDBGS),
- REGDEF(V3D_ERRSTAT),
- };
- int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
- {
- struct drm_info_node *node = (struct drm_info_node *)m->private;
- struct drm_device *dev = node->minor->dev;
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- int i;
- for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) {
- seq_printf(m, "%s (0x%04x): 0x%08x\n",
- vc4_reg_defs[i].name, vc4_reg_defs[i].reg,
- V3D_READ(vc4_reg_defs[i].reg));
- }
- return 0;
- }
- int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
- {
- struct drm_info_node *node = (struct drm_info_node *)m->private;
- struct drm_device *dev = node->minor->dev;
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- uint32_t ident1 = V3D_READ(V3D_IDENT1);
- uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
- uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
- uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
- seq_printf(m, "Revision: %d\n",
- VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
- seq_printf(m, "Slices: %d\n", nslc);
- seq_printf(m, "TMUs: %d\n", nslc * tups);
- seq_printf(m, "QPUs: %d\n", nslc * qups);
- seq_printf(m, "Semaphores: %d\n",
- VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
- return 0;
- }
- #endif /* CONFIG_DEBUG_FS */
- static void vc4_v3d_init_hw(struct drm_device *dev)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- /* Take all the memory that would have been reserved for user
- * QPU programs, since we don't have an interface for running
- * them, anyway.
- */
- V3D_WRITE(V3D_VPMBASE, 0);
- }
- int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
- {
- struct drm_device *dev = vc4->dev;
- unsigned long irqflags;
- int slot;
- uint64_t seqno = 0;
- struct vc4_exec_info *exec;
- try_again:
- spin_lock_irqsave(&vc4->job_lock, irqflags);
- slot = ffs(~vc4->bin_alloc_used);
- if (slot != 0) {
- /* Switch from ffs() bit index to a 0-based index. */
- slot--;
- vc4->bin_alloc_used |= BIT(slot);
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- return slot;
- }
- /* Couldn't find an open slot. Wait for render to complete
- * and try again.
- */
- exec = vc4_last_render_job(vc4);
- if (exec)
- seqno = exec->seqno;
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- if (seqno) {
- int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
- if (ret == 0)
- goto try_again;
- return ret;
- }
- return -ENOMEM;
- }
- /**
- * vc4_allocate_bin_bo() - allocates the memory that will be used for
- * tile binning.
- *
- * The binner has a limitation that the addresses in the tile state
- * buffer that point into the tile alloc buffer or binner overflow
- * memory only have 28 bits (256MB), and the top 4 on the bus for
- * tile alloc references end up coming from the tile state buffer's
- * address.
- *
- * To work around this, we allocate a single large buffer while V3D is
- * in use, make sure that it has the top 4 bits constant across its
- * entire extent, and then put the tile state, tile alloc, and binner
- * overflow memory inside that buffer.
- *
- * This creates a limitation where we may not be able to execute a job
- * if it doesn't fit within the buffer that we allocated up front.
- * However, it turns out that 16MB is "enough for anybody", and
- * real-world applications run into allocation failures from the
- * overall CMA pool before they make scenes complicated enough to run
- * out of bin space.
- */
- static int vc4_allocate_bin_bo(struct drm_device *drm)
- {
- struct vc4_dev *vc4 = to_vc4_dev(drm);
- struct vc4_v3d *v3d = vc4->v3d;
- uint32_t size = 16 * 1024 * 1024;
- int ret = 0;
- struct list_head list;
- /* We may need to try allocating more than once to get a BO
- * that doesn't cross 256MB. Track the ones we've allocated
- * that failed so far, so that we can free them when we've got
- * one that succeeded (if we freed them right away, our next
- * allocation would probably be the same chunk of memory).
- */
- INIT_LIST_HEAD(&list);
- while (true) {
- struct vc4_bo *bo = vc4_bo_create(drm, size, true,
- VC4_BO_TYPE_BIN);
- if (IS_ERR(bo)) {
- ret = PTR_ERR(bo);
- dev_err(&v3d->pdev->dev,
- "Failed to allocate memory for tile binning: "
- "%d. You may need to enable CMA or give it "
- "more memory.",
- ret);
- break;
- }
- /* Check if this BO won't trigger the addressing bug. */
- if ((bo->base.paddr & 0xf0000000) ==
- ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) {
- vc4->bin_bo = bo;
- /* Set up for allocating 512KB chunks of
- * binner memory. The biggest allocation we
- * need to do is for the initial tile alloc +
- * tile state buffer. We can render to a
- * maximum of ((2048*2048) / (32*32) = 4096
- * tiles in a frame (until we do floating
- * point rendering, at which point it would be
- * 8192). Tile state is 48b/tile (rounded to
- * a page), and tile alloc is 32b/tile
- * (rounded to a page), plus a page of extra,
- * for a total of 320kb for our worst-case.
- * We choose 512kb so that it divides evenly
- * into our 16MB, and the rest of the 512kb
- * will be used as storage for the overflow
- * from the initial 32b CL per bin.
- */
- vc4->bin_alloc_size = 512 * 1024;
- vc4->bin_alloc_used = 0;
- vc4->bin_alloc_overflow = 0;
- WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
- bo->base.base.size / vc4->bin_alloc_size);
- break;
- }
- /* Put it on the list to free later, and try again. */
- list_add(&bo->unref_head, &list);
- }
- /* Free all the BOs we allocated but didn't choose. */
- while (!list_empty(&list)) {
- struct vc4_bo *bo = list_last_entry(&list,
- struct vc4_bo, unref_head);
- list_del(&bo->unref_head);
- drm_gem_object_put_unlocked(&bo->base.base);
- }
- return ret;
- }
- #ifdef CONFIG_PM
- static int vc4_v3d_runtime_suspend(struct device *dev)
- {
- struct vc4_v3d *v3d = dev_get_drvdata(dev);
- struct vc4_dev *vc4 = v3d->vc4;
- vc4_irq_uninstall(vc4->dev);
- drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
- vc4->bin_bo = NULL;
- clk_disable_unprepare(v3d->clk);
- return 0;
- }
- static int vc4_v3d_runtime_resume(struct device *dev)
- {
- struct vc4_v3d *v3d = dev_get_drvdata(dev);
- struct vc4_dev *vc4 = v3d->vc4;
- int ret;
- ret = vc4_allocate_bin_bo(vc4->dev);
- if (ret)
- return ret;
- ret = clk_prepare_enable(v3d->clk);
- if (ret != 0)
- return ret;
- vc4_v3d_init_hw(vc4->dev);
- /* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
- enable_irq(vc4->dev->irq);
- vc4_irq_postinstall(vc4->dev);
- return 0;
- }
- #endif
- static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
- {
- struct platform_device *pdev = to_platform_device(dev);
- struct drm_device *drm = dev_get_drvdata(master);
- struct vc4_dev *vc4 = to_vc4_dev(drm);
- struct vc4_v3d *v3d = NULL;
- int ret;
- v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
- if (!v3d)
- return -ENOMEM;
- dev_set_drvdata(dev, v3d);
- v3d->pdev = pdev;
- v3d->regs = vc4_ioremap_regs(pdev, 0);
- if (IS_ERR(v3d->regs))
- return PTR_ERR(v3d->regs);
- vc4->v3d = v3d;
- v3d->vc4 = vc4;
- v3d->clk = devm_clk_get(dev, NULL);
- if (IS_ERR(v3d->clk)) {
- int ret = PTR_ERR(v3d->clk);
- if (ret == -ENOENT) {
- /* bcm2835 didn't have a clock reference in the DT. */
- ret = 0;
- v3d->clk = NULL;
- } else {
- if (ret != -EPROBE_DEFER)
- dev_err(dev, "Failed to get V3D clock: %d\n",
- ret);
- return ret;
- }
- }
- if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
- DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
- V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
- return -EINVAL;
- }
- ret = clk_prepare_enable(v3d->clk);
- if (ret != 0)
- return ret;
- ret = vc4_allocate_bin_bo(drm);
- if (ret) {
- clk_disable_unprepare(v3d->clk);
- return ret;
- }
- /* Reset the binner overflow address/size at setup, to be sure
- * we don't reuse an old one.
- */
- V3D_WRITE(V3D_BPOA, 0);
- V3D_WRITE(V3D_BPOS, 0);
- vc4_v3d_init_hw(drm);
- ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
- if (ret) {
- DRM_ERROR("Failed to install IRQ handler\n");
- return ret;
- }
- pm_runtime_set_active(dev);
- pm_runtime_use_autosuspend(dev);
- pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
- pm_runtime_enable(dev);
- return 0;
- }
- static void vc4_v3d_unbind(struct device *dev, struct device *master,
- void *data)
- {
- struct drm_device *drm = dev_get_drvdata(master);
- struct vc4_dev *vc4 = to_vc4_dev(drm);
- pm_runtime_disable(dev);
- drm_irq_uninstall(drm);
- /* Disable the binner's overflow memory address, so the next
- * driver probe (if any) doesn't try to reuse our old
- * allocation.
- */
- V3D_WRITE(V3D_BPOA, 0);
- V3D_WRITE(V3D_BPOS, 0);
- vc4->v3d = NULL;
- }
- static const struct dev_pm_ops vc4_v3d_pm_ops = {
- SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
- };
- static const struct component_ops vc4_v3d_ops = {
- .bind = vc4_v3d_bind,
- .unbind = vc4_v3d_unbind,
- };
- static int vc4_v3d_dev_probe(struct platform_device *pdev)
- {
- return component_add(&pdev->dev, &vc4_v3d_ops);
- }
- static int vc4_v3d_dev_remove(struct platform_device *pdev)
- {
- component_del(&pdev->dev, &vc4_v3d_ops);
- return 0;
- }
- static const struct of_device_id vc4_v3d_dt_match[] = {
- { .compatible = "brcm,bcm2835-v3d" },
- { .compatible = "brcm,cygnus-v3d" },
- { .compatible = "brcm,vc4-v3d" },
- {}
- };
- struct platform_driver vc4_v3d_driver = {
- .probe = vc4_v3d_dev_probe,
- .remove = vc4_v3d_dev_remove,
- .driver = {
- .name = "vc4_v3d",
- .of_match_table = vc4_v3d_dt_match,
- .pm = &vc4_v3d_pm_ops,
- },
- };
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