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- /*
- * Copyright © 2014 Broadcom
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
- #include <linux/module.h>
- #include <linux/platform_device.h>
- #include <linux/pm_runtime.h>
- #include <linux/device.h>
- #include <linux/io.h>
- #include <linux/sched/signal.h>
- #include "uapi/drm/vc4_drm.h"
- #include "vc4_drv.h"
- #include "vc4_regs.h"
- #include "vc4_trace.h"
- static void
- vc4_queue_hangcheck(struct drm_device *dev)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- mod_timer(&vc4->hangcheck.timer,
- round_jiffies_up(jiffies + msecs_to_jiffies(100)));
- }
- struct vc4_hang_state {
- struct drm_vc4_get_hang_state user_state;
- u32 bo_count;
- struct drm_gem_object **bo;
- };
- static void
- vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
- {
- unsigned int i;
- for (i = 0; i < state->user_state.bo_count; i++)
- drm_gem_object_put_unlocked(state->bo[i]);
- kfree(state);
- }
- int
- vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
- {
- struct drm_vc4_get_hang_state *get_state = data;
- struct drm_vc4_get_hang_state_bo *bo_state;
- struct vc4_hang_state *kernel_state;
- struct drm_vc4_get_hang_state *state;
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- unsigned long irqflags;
- u32 i;
- int ret = 0;
- spin_lock_irqsave(&vc4->job_lock, irqflags);
- kernel_state = vc4->hang_state;
- if (!kernel_state) {
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- return -ENOENT;
- }
- state = &kernel_state->user_state;
- /* If the user's array isn't big enough, just return the
- * required array size.
- */
- if (get_state->bo_count < state->bo_count) {
- get_state->bo_count = state->bo_count;
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- return 0;
- }
- vc4->hang_state = NULL;
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
- state->bo = get_state->bo;
- memcpy(get_state, state, sizeof(*state));
- bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
- if (!bo_state) {
- ret = -ENOMEM;
- goto err_free;
- }
- for (i = 0; i < state->bo_count; i++) {
- struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
- u32 handle;
- ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
- &handle);
- if (ret) {
- state->bo_count = i;
- goto err_delete_handle;
- }
- bo_state[i].handle = handle;
- bo_state[i].paddr = vc4_bo->base.paddr;
- bo_state[i].size = vc4_bo->base.base.size;
- }
- if (copy_to_user(u64_to_user_ptr(get_state->bo),
- bo_state,
- state->bo_count * sizeof(*bo_state)))
- ret = -EFAULT;
- err_delete_handle:
- if (ret) {
- for (i = 0; i < state->bo_count; i++)
- drm_gem_handle_delete(file_priv, bo_state[i].handle);
- }
- err_free:
- vc4_free_hang_state(dev, kernel_state);
- kfree(bo_state);
- return ret;
- }
- static void
- vc4_save_hang_state(struct drm_device *dev)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- struct drm_vc4_get_hang_state *state;
- struct vc4_hang_state *kernel_state;
- struct vc4_exec_info *exec[2];
- struct vc4_bo *bo;
- unsigned long irqflags;
- unsigned int i, j, unref_list_count, prev_idx;
- kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
- if (!kernel_state)
- return;
- state = &kernel_state->user_state;
- spin_lock_irqsave(&vc4->job_lock, irqflags);
- exec[0] = vc4_first_bin_job(vc4);
- exec[1] = vc4_first_render_job(vc4);
- if (!exec[0] && !exec[1]) {
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- return;
- }
- /* Get the bos from both binner and renderer into hang state. */
- state->bo_count = 0;
- for (i = 0; i < 2; i++) {
- if (!exec[i])
- continue;
- unref_list_count = 0;
- list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
- unref_list_count++;
- state->bo_count += exec[i]->bo_count + unref_list_count;
- }
- kernel_state->bo = kcalloc(state->bo_count,
- sizeof(*kernel_state->bo), GFP_ATOMIC);
- if (!kernel_state->bo) {
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- return;
- }
- prev_idx = 0;
- for (i = 0; i < 2; i++) {
- if (!exec[i])
- continue;
- for (j = 0; j < exec[i]->bo_count; j++) {
- drm_gem_object_get(&exec[i]->bo[j]->base);
- kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
- }
- list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
- drm_gem_object_get(&bo->base.base);
- kernel_state->bo[j + prev_idx] = &bo->base.base;
- j++;
- }
- prev_idx = j + 1;
- }
- if (exec[0])
- state->start_bin = exec[0]->ct0ca;
- if (exec[1])
- state->start_render = exec[1]->ct1ca;
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- state->ct0ca = V3D_READ(V3D_CTNCA(0));
- state->ct0ea = V3D_READ(V3D_CTNEA(0));
- state->ct1ca = V3D_READ(V3D_CTNCA(1));
- state->ct1ea = V3D_READ(V3D_CTNEA(1));
- state->ct0cs = V3D_READ(V3D_CTNCS(0));
- state->ct1cs = V3D_READ(V3D_CTNCS(1));
- state->ct0ra0 = V3D_READ(V3D_CT00RA0);
- state->ct1ra0 = V3D_READ(V3D_CT01RA0);
- state->bpca = V3D_READ(V3D_BPCA);
- state->bpcs = V3D_READ(V3D_BPCS);
- state->bpoa = V3D_READ(V3D_BPOA);
- state->bpos = V3D_READ(V3D_BPOS);
- state->vpmbase = V3D_READ(V3D_VPMBASE);
- state->dbge = V3D_READ(V3D_DBGE);
- state->fdbgo = V3D_READ(V3D_FDBGO);
- state->fdbgb = V3D_READ(V3D_FDBGB);
- state->fdbgr = V3D_READ(V3D_FDBGR);
- state->fdbgs = V3D_READ(V3D_FDBGS);
- state->errstat = V3D_READ(V3D_ERRSTAT);
- spin_lock_irqsave(&vc4->job_lock, irqflags);
- if (vc4->hang_state) {
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- vc4_free_hang_state(dev, kernel_state);
- } else {
- vc4->hang_state = kernel_state;
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- }
- }
- static void
- vc4_reset(struct drm_device *dev)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- DRM_INFO("Resetting GPU.\n");
- mutex_lock(&vc4->power_lock);
- if (vc4->power_refcount) {
- /* Power the device off and back on the by dropping the
- * reference on runtime PM.
- */
- pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
- pm_runtime_get_sync(&vc4->v3d->pdev->dev);
- }
- mutex_unlock(&vc4->power_lock);
- vc4_irq_reset(dev);
- /* Rearm the hangcheck -- another job might have been waiting
- * for our hung one to get kicked off, and vc4_irq_reset()
- * would have started it.
- */
- vc4_queue_hangcheck(dev);
- }
- static void
- vc4_reset_work(struct work_struct *work)
- {
- struct vc4_dev *vc4 =
- container_of(work, struct vc4_dev, hangcheck.reset_work);
- vc4_save_hang_state(vc4->dev);
- vc4_reset(vc4->dev);
- }
- static void
- vc4_hangcheck_elapsed(unsigned long data)
- {
- struct drm_device *dev = (struct drm_device *)data;
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- uint32_t ct0ca, ct1ca;
- unsigned long irqflags;
- struct vc4_exec_info *bin_exec, *render_exec;
- spin_lock_irqsave(&vc4->job_lock, irqflags);
- bin_exec = vc4_first_bin_job(vc4);
- render_exec = vc4_first_render_job(vc4);
- /* If idle, we can stop watching for hangs. */
- if (!bin_exec && !render_exec) {
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- return;
- }
- ct0ca = V3D_READ(V3D_CTNCA(0));
- ct1ca = V3D_READ(V3D_CTNCA(1));
- /* If we've made any progress in execution, rearm the timer
- * and wait.
- */
- if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
- (render_exec && ct1ca != render_exec->last_ct1ca)) {
- if (bin_exec)
- bin_exec->last_ct0ca = ct0ca;
- if (render_exec)
- render_exec->last_ct1ca = ct1ca;
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- vc4_queue_hangcheck(dev);
- return;
- }
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- /* We've gone too long with no progress, reset. This has to
- * be done from a work struct, since resetting can sleep and
- * this timer hook isn't allowed to.
- */
- schedule_work(&vc4->hangcheck.reset_work);
- }
- static void
- submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- /* Set the current and end address of the control list.
- * Writing the end register is what starts the job.
- */
- V3D_WRITE(V3D_CTNCA(thread), start);
- V3D_WRITE(V3D_CTNEA(thread), end);
- }
- int
- vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
- bool interruptible)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- int ret = 0;
- unsigned long timeout_expire;
- DEFINE_WAIT(wait);
- if (vc4->finished_seqno >= seqno)
- return 0;
- if (timeout_ns == 0)
- return -ETIME;
- timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
- trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
- for (;;) {
- prepare_to_wait(&vc4->job_wait_queue, &wait,
- interruptible ? TASK_INTERRUPTIBLE :
- TASK_UNINTERRUPTIBLE);
- if (interruptible && signal_pending(current)) {
- ret = -ERESTARTSYS;
- break;
- }
- if (vc4->finished_seqno >= seqno)
- break;
- if (timeout_ns != ~0ull) {
- if (time_after_eq(jiffies, timeout_expire)) {
- ret = -ETIME;
- break;
- }
- schedule_timeout(timeout_expire - jiffies);
- } else {
- schedule();
- }
- }
- finish_wait(&vc4->job_wait_queue, &wait);
- trace_vc4_wait_for_seqno_end(dev, seqno);
- return ret;
- }
- static void
- vc4_flush_caches(struct drm_device *dev)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- /* Flush the GPU L2 caches. These caches sit on top of system
- * L3 (the 128kb or so shared with the CPU), and are
- * non-allocating in the L3.
- */
- V3D_WRITE(V3D_L2CACTL,
- V3D_L2CACTL_L2CCLR);
- V3D_WRITE(V3D_SLCACTL,
- VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
- VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
- VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
- VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
- }
- /* Sets the registers for the next job to be actually be executed in
- * the hardware.
- *
- * The job_lock should be held during this.
- */
- void
- vc4_submit_next_bin_job(struct drm_device *dev)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- struct vc4_exec_info *exec;
- again:
- exec = vc4_first_bin_job(vc4);
- if (!exec)
- return;
- vc4_flush_caches(dev);
- /* Either put the job in the binner if it uses the binner, or
- * immediately move it to the to-be-rendered queue.
- */
- if (exec->ct0ca != exec->ct0ea) {
- submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
- } else {
- vc4_move_job_to_render(dev, exec);
- goto again;
- }
- }
- void
- vc4_submit_next_render_job(struct drm_device *dev)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- struct vc4_exec_info *exec = vc4_first_render_job(vc4);
- if (!exec)
- return;
- submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
- }
- void
- vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- bool was_empty = list_empty(&vc4->render_job_list);
- list_move_tail(&exec->head, &vc4->render_job_list);
- if (was_empty)
- vc4_submit_next_render_job(dev);
- }
- static void
- vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
- {
- struct vc4_bo *bo;
- unsigned i;
- for (i = 0; i < exec->bo_count; i++) {
- bo = to_vc4_bo(&exec->bo[i]->base);
- bo->seqno = seqno;
- reservation_object_add_shared_fence(bo->resv, exec->fence);
- }
- list_for_each_entry(bo, &exec->unref_list, unref_head) {
- bo->seqno = seqno;
- }
- for (i = 0; i < exec->rcl_write_bo_count; i++) {
- bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
- bo->write_seqno = seqno;
- reservation_object_add_excl_fence(bo->resv, exec->fence);
- }
- }
- static void
- vc4_unlock_bo_reservations(struct drm_device *dev,
- struct vc4_exec_info *exec,
- struct ww_acquire_ctx *acquire_ctx)
- {
- int i;
- for (i = 0; i < exec->bo_count; i++) {
- struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base);
- ww_mutex_unlock(&bo->resv->lock);
- }
- ww_acquire_fini(acquire_ctx);
- }
- /* Takes the reservation lock on all the BOs being referenced, so that
- * at queue submit time we can update the reservations.
- *
- * We don't lock the RCL the tile alloc/state BOs, or overflow memory
- * (all of which are on exec->unref_list). They're entirely private
- * to vc4, so we don't attach dma-buf fences to them.
- */
- static int
- vc4_lock_bo_reservations(struct drm_device *dev,
- struct vc4_exec_info *exec,
- struct ww_acquire_ctx *acquire_ctx)
- {
- int contended_lock = -1;
- int i, ret;
- struct vc4_bo *bo;
- ww_acquire_init(acquire_ctx, &reservation_ww_class);
- retry:
- if (contended_lock != -1) {
- bo = to_vc4_bo(&exec->bo[contended_lock]->base);
- ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
- acquire_ctx);
- if (ret) {
- ww_acquire_done(acquire_ctx);
- return ret;
- }
- }
- for (i = 0; i < exec->bo_count; i++) {
- if (i == contended_lock)
- continue;
- bo = to_vc4_bo(&exec->bo[i]->base);
- ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx);
- if (ret) {
- int j;
- for (j = 0; j < i; j++) {
- bo = to_vc4_bo(&exec->bo[j]->base);
- ww_mutex_unlock(&bo->resv->lock);
- }
- if (contended_lock != -1 && contended_lock >= i) {
- bo = to_vc4_bo(&exec->bo[contended_lock]->base);
- ww_mutex_unlock(&bo->resv->lock);
- }
- if (ret == -EDEADLK) {
- contended_lock = i;
- goto retry;
- }
- ww_acquire_done(acquire_ctx);
- return ret;
- }
- }
- ww_acquire_done(acquire_ctx);
- /* Reserve space for our shared (read-only) fence references,
- * before we commit the CL to the hardware.
- */
- for (i = 0; i < exec->bo_count; i++) {
- bo = to_vc4_bo(&exec->bo[i]->base);
- ret = reservation_object_reserve_shared(bo->resv);
- if (ret) {
- vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
- return ret;
- }
- }
- return 0;
- }
- /* Queues a struct vc4_exec_info for execution. If no job is
- * currently executing, then submits it.
- *
- * Unlike most GPUs, our hardware only handles one command list at a
- * time. To queue multiple jobs at once, we'd need to edit the
- * previous command list to have a jump to the new one at the end, and
- * then bump the end address. That's a change for a later date,
- * though.
- */
- static int
- vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
- struct ww_acquire_ctx *acquire_ctx)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- uint64_t seqno;
- unsigned long irqflags;
- struct vc4_fence *fence;
- fence = kzalloc(sizeof(*fence), GFP_KERNEL);
- if (!fence)
- return -ENOMEM;
- fence->dev = dev;
- spin_lock_irqsave(&vc4->job_lock, irqflags);
- seqno = ++vc4->emit_seqno;
- exec->seqno = seqno;
- dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock,
- vc4->dma_fence_context, exec->seqno);
- fence->seqno = exec->seqno;
- exec->fence = &fence->base;
- vc4_update_bo_seqnos(exec, seqno);
- vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
- list_add_tail(&exec->head, &vc4->bin_job_list);
- /* If no job was executing, kick ours off. Otherwise, it'll
- * get started when the previous job's flush done interrupt
- * occurs.
- */
- if (vc4_first_bin_job(vc4) == exec) {
- vc4_submit_next_bin_job(dev);
- vc4_queue_hangcheck(dev);
- }
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- return 0;
- }
- /**
- * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
- * referenced by the job.
- * @dev: DRM device
- * @file_priv: DRM file for this fd
- * @exec: V3D job being set up
- *
- * The command validator needs to reference BOs by their index within
- * the submitted job's BO list. This does the validation of the job's
- * BO list and reference counting for the lifetime of the job.
- *
- * Note that this function doesn't need to unreference the BOs on
- * failure, because that will happen at vc4_complete_exec() time.
- */
- static int
- vc4_cl_lookup_bos(struct drm_device *dev,
- struct drm_file *file_priv,
- struct vc4_exec_info *exec)
- {
- struct drm_vc4_submit_cl *args = exec->args;
- uint32_t *handles;
- int ret = 0;
- int i;
- exec->bo_count = args->bo_handle_count;
- if (!exec->bo_count) {
- /* See comment on bo_index for why we have to check
- * this.
- */
- DRM_DEBUG("Rendering requires BOs to validate\n");
- return -EINVAL;
- }
- exec->bo = kvmalloc_array(exec->bo_count,
- sizeof(struct drm_gem_cma_object *),
- GFP_KERNEL | __GFP_ZERO);
- if (!exec->bo) {
- DRM_ERROR("Failed to allocate validated BO pointers\n");
- return -ENOMEM;
- }
- handles = kvmalloc_array(exec->bo_count, sizeof(uint32_t), GFP_KERNEL);
- if (!handles) {
- ret = -ENOMEM;
- DRM_ERROR("Failed to allocate incoming GEM handles\n");
- goto fail;
- }
- if (copy_from_user(handles, u64_to_user_ptr(args->bo_handles),
- exec->bo_count * sizeof(uint32_t))) {
- ret = -EFAULT;
- DRM_ERROR("Failed to copy in GEM handles\n");
- goto fail;
- }
- spin_lock(&file_priv->table_lock);
- for (i = 0; i < exec->bo_count; i++) {
- struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
- handles[i]);
- if (!bo) {
- DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
- i, handles[i]);
- ret = -EINVAL;
- spin_unlock(&file_priv->table_lock);
- goto fail;
- }
- drm_gem_object_get(bo);
- exec->bo[i] = (struct drm_gem_cma_object *)bo;
- }
- spin_unlock(&file_priv->table_lock);
- fail:
- kvfree(handles);
- return ret;
- }
- static int
- vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
- {
- struct drm_vc4_submit_cl *args = exec->args;
- void *temp = NULL;
- void *bin;
- int ret = 0;
- uint32_t bin_offset = 0;
- uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
- 16);
- uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
- uint32_t exec_size = uniforms_offset + args->uniforms_size;
- uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
- args->shader_rec_count);
- struct vc4_bo *bo;
- if (shader_rec_offset < args->bin_cl_size ||
- uniforms_offset < shader_rec_offset ||
- exec_size < uniforms_offset ||
- args->shader_rec_count >= (UINT_MAX /
- sizeof(struct vc4_shader_state)) ||
- temp_size < exec_size) {
- DRM_DEBUG("overflow in exec arguments\n");
- ret = -EINVAL;
- goto fail;
- }
- /* Allocate space where we'll store the copied in user command lists
- * and shader records.
- *
- * We don't just copy directly into the BOs because we need to
- * read the contents back for validation, and I think the
- * bo->vaddr is uncached access.
- */
- temp = kvmalloc_array(temp_size, 1, GFP_KERNEL);
- if (!temp) {
- DRM_ERROR("Failed to allocate storage for copying "
- "in bin/render CLs.\n");
- ret = -ENOMEM;
- goto fail;
- }
- bin = temp + bin_offset;
- exec->shader_rec_u = temp + shader_rec_offset;
- exec->uniforms_u = temp + uniforms_offset;
- exec->shader_state = temp + exec_size;
- exec->shader_state_size = args->shader_rec_count;
- if (copy_from_user(bin,
- u64_to_user_ptr(args->bin_cl),
- args->bin_cl_size)) {
- ret = -EFAULT;
- goto fail;
- }
- if (copy_from_user(exec->shader_rec_u,
- u64_to_user_ptr(args->shader_rec),
- args->shader_rec_size)) {
- ret = -EFAULT;
- goto fail;
- }
- if (copy_from_user(exec->uniforms_u,
- u64_to_user_ptr(args->uniforms),
- args->uniforms_size)) {
- ret = -EFAULT;
- goto fail;
- }
- bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);
- if (IS_ERR(bo)) {
- DRM_ERROR("Couldn't allocate BO for binning\n");
- ret = PTR_ERR(bo);
- goto fail;
- }
- exec->exec_bo = &bo->base;
- list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
- &exec->unref_list);
- exec->ct0ca = exec->exec_bo->paddr + bin_offset;
- exec->bin_u = bin;
- exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
- exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
- exec->shader_rec_size = args->shader_rec_size;
- exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
- exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
- exec->uniforms_size = args->uniforms_size;
- ret = vc4_validate_bin_cl(dev,
- exec->exec_bo->vaddr + bin_offset,
- bin,
- exec);
- if (ret)
- goto fail;
- ret = vc4_validate_shader_recs(dev, exec);
- if (ret)
- goto fail;
- /* Block waiting on any previous rendering into the CS's VBO,
- * IB, or textures, so that pixels are actually written by the
- * time we try to read them.
- */
- ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
- fail:
- kvfree(temp);
- return ret;
- }
- static void
- vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- unsigned long irqflags;
- unsigned i;
- /* If we got force-completed because of GPU reset rather than
- * through our IRQ handler, signal the fence now.
- */
- if (exec->fence)
- dma_fence_signal(exec->fence);
- if (exec->bo) {
- for (i = 0; i < exec->bo_count; i++)
- drm_gem_object_put_unlocked(&exec->bo[i]->base);
- kvfree(exec->bo);
- }
- while (!list_empty(&exec->unref_list)) {
- struct vc4_bo *bo = list_first_entry(&exec->unref_list,
- struct vc4_bo, unref_head);
- list_del(&bo->unref_head);
- drm_gem_object_put_unlocked(&bo->base.base);
- }
- /* Free up the allocation of any bin slots we used. */
- spin_lock_irqsave(&vc4->job_lock, irqflags);
- vc4->bin_alloc_used &= ~exec->bin_slots;
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- mutex_lock(&vc4->power_lock);
- if (--vc4->power_refcount == 0) {
- pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
- pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
- }
- mutex_unlock(&vc4->power_lock);
- kfree(exec);
- }
- void
- vc4_job_handle_completed(struct vc4_dev *vc4)
- {
- unsigned long irqflags;
- struct vc4_seqno_cb *cb, *cb_temp;
- spin_lock_irqsave(&vc4->job_lock, irqflags);
- while (!list_empty(&vc4->job_done_list)) {
- struct vc4_exec_info *exec =
- list_first_entry(&vc4->job_done_list,
- struct vc4_exec_info, head);
- list_del(&exec->head);
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- vc4_complete_exec(vc4->dev, exec);
- spin_lock_irqsave(&vc4->job_lock, irqflags);
- }
- list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
- if (cb->seqno <= vc4->finished_seqno) {
- list_del_init(&cb->work.entry);
- schedule_work(&cb->work);
- }
- }
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- }
- static void vc4_seqno_cb_work(struct work_struct *work)
- {
- struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
- cb->func(cb);
- }
- int vc4_queue_seqno_cb(struct drm_device *dev,
- struct vc4_seqno_cb *cb, uint64_t seqno,
- void (*func)(struct vc4_seqno_cb *cb))
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- int ret = 0;
- unsigned long irqflags;
- cb->func = func;
- INIT_WORK(&cb->work, vc4_seqno_cb_work);
- spin_lock_irqsave(&vc4->job_lock, irqflags);
- if (seqno > vc4->finished_seqno) {
- cb->seqno = seqno;
- list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
- } else {
- schedule_work(&cb->work);
- }
- spin_unlock_irqrestore(&vc4->job_lock, irqflags);
- return ret;
- }
- /* Scheduled when any job has been completed, this walks the list of
- * jobs that had completed and unrefs their BOs and frees their exec
- * structs.
- */
- static void
- vc4_job_done_work(struct work_struct *work)
- {
- struct vc4_dev *vc4 =
- container_of(work, struct vc4_dev, job_done_work);
- vc4_job_handle_completed(vc4);
- }
- static int
- vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
- uint64_t seqno,
- uint64_t *timeout_ns)
- {
- unsigned long start = jiffies;
- int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
- if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
- uint64_t delta = jiffies_to_nsecs(jiffies - start);
- if (*timeout_ns >= delta)
- *timeout_ns -= delta;
- }
- return ret;
- }
- int
- vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
- {
- struct drm_vc4_wait_seqno *args = data;
- return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
- &args->timeout_ns);
- }
- int
- vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
- {
- int ret;
- struct drm_vc4_wait_bo *args = data;
- struct drm_gem_object *gem_obj;
- struct vc4_bo *bo;
- if (args->pad != 0)
- return -EINVAL;
- gem_obj = drm_gem_object_lookup(file_priv, args->handle);
- if (!gem_obj) {
- DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
- return -EINVAL;
- }
- bo = to_vc4_bo(gem_obj);
- ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
- &args->timeout_ns);
- drm_gem_object_put_unlocked(gem_obj);
- return ret;
- }
- /**
- * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
- * @dev: DRM device
- * @data: ioctl argument
- * @file_priv: DRM file for this fd
- *
- * This is the main entrypoint for userspace to submit a 3D frame to
- * the GPU. Userspace provides the binner command list (if
- * applicable), and the kernel sets up the render command list to draw
- * to the framebuffer described in the ioctl, using the command lists
- * that the 3D engine's binner will produce.
- */
- int
- vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- struct drm_vc4_submit_cl *args = data;
- struct vc4_exec_info *exec;
- struct ww_acquire_ctx acquire_ctx;
- int ret = 0;
- if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
- VC4_SUBMIT_CL_FIXED_RCL_ORDER |
- VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |
- VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {
- DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
- return -EINVAL;
- }
- exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
- if (!exec) {
- DRM_ERROR("malloc failure on exec struct\n");
- return -ENOMEM;
- }
- mutex_lock(&vc4->power_lock);
- if (vc4->power_refcount++ == 0) {
- ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
- if (ret < 0) {
- mutex_unlock(&vc4->power_lock);
- vc4->power_refcount--;
- kfree(exec);
- return ret;
- }
- }
- mutex_unlock(&vc4->power_lock);
- exec->args = args;
- INIT_LIST_HEAD(&exec->unref_list);
- ret = vc4_cl_lookup_bos(dev, file_priv, exec);
- if (ret)
- goto fail;
- if (exec->args->bin_cl_size != 0) {
- ret = vc4_get_bcl(dev, exec);
- if (ret)
- goto fail;
- } else {
- exec->ct0ca = 0;
- exec->ct0ea = 0;
- }
- ret = vc4_get_rcl(dev, exec);
- if (ret)
- goto fail;
- ret = vc4_lock_bo_reservations(dev, exec, &acquire_ctx);
- if (ret)
- goto fail;
- /* Clear this out of the struct we'll be putting in the queue,
- * since it's part of our stack.
- */
- exec->args = NULL;
- ret = vc4_queue_submit(dev, exec, &acquire_ctx);
- if (ret)
- goto fail;
- /* Return the seqno for our job. */
- args->seqno = vc4->emit_seqno;
- return 0;
- fail:
- vc4_complete_exec(vc4->dev, exec);
- return ret;
- }
- void
- vc4_gem_init(struct drm_device *dev)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- vc4->dma_fence_context = dma_fence_context_alloc(1);
- INIT_LIST_HEAD(&vc4->bin_job_list);
- INIT_LIST_HEAD(&vc4->render_job_list);
- INIT_LIST_HEAD(&vc4->job_done_list);
- INIT_LIST_HEAD(&vc4->seqno_cb_list);
- spin_lock_init(&vc4->job_lock);
- INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
- setup_timer(&vc4->hangcheck.timer,
- vc4_hangcheck_elapsed,
- (unsigned long)dev);
- INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
- mutex_init(&vc4->power_lock);
- }
- void
- vc4_gem_destroy(struct drm_device *dev)
- {
- struct vc4_dev *vc4 = to_vc4_dev(dev);
- /* Waiting for exec to finish would need to be done before
- * unregistering V3D.
- */
- WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
- /* V3D should already have disabled its interrupt and cleared
- * the overflow allocation registers. Now free the object.
- */
- if (vc4->bin_bo) {
- drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
- vc4->bin_bo = NULL;
- }
- if (vc4->hang_state)
- vc4_free_hang_state(dev, vc4->hang_state);
- }
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