vc4_gem.c 24 KB

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  1. /*
  2. * Copyright © 2014 Broadcom
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice (including the next
  12. * paragraph) shall be included in all copies or substantial portions of the
  13. * Software.
  14. *
  15. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  18. * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. * IN THE SOFTWARE.
  22. */
  23. #include <linux/module.h>
  24. #include <linux/platform_device.h>
  25. #include <linux/pm_runtime.h>
  26. #include <linux/device.h>
  27. #include <linux/io.h>
  28. #include <linux/sched/signal.h>
  29. #include "uapi/drm/vc4_drm.h"
  30. #include "vc4_drv.h"
  31. #include "vc4_regs.h"
  32. #include "vc4_trace.h"
  33. static void
  34. vc4_queue_hangcheck(struct drm_device *dev)
  35. {
  36. struct vc4_dev *vc4 = to_vc4_dev(dev);
  37. mod_timer(&vc4->hangcheck.timer,
  38. round_jiffies_up(jiffies + msecs_to_jiffies(100)));
  39. }
  40. struct vc4_hang_state {
  41. struct drm_vc4_get_hang_state user_state;
  42. u32 bo_count;
  43. struct drm_gem_object **bo;
  44. };
  45. static void
  46. vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
  47. {
  48. unsigned int i;
  49. for (i = 0; i < state->user_state.bo_count; i++)
  50. drm_gem_object_unreference_unlocked(state->bo[i]);
  51. kfree(state);
  52. }
  53. int
  54. vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
  55. struct drm_file *file_priv)
  56. {
  57. struct drm_vc4_get_hang_state *get_state = data;
  58. struct drm_vc4_get_hang_state_bo *bo_state;
  59. struct vc4_hang_state *kernel_state;
  60. struct drm_vc4_get_hang_state *state;
  61. struct vc4_dev *vc4 = to_vc4_dev(dev);
  62. unsigned long irqflags;
  63. u32 i;
  64. int ret = 0;
  65. spin_lock_irqsave(&vc4->job_lock, irqflags);
  66. kernel_state = vc4->hang_state;
  67. if (!kernel_state) {
  68. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  69. return -ENOENT;
  70. }
  71. state = &kernel_state->user_state;
  72. /* If the user's array isn't big enough, just return the
  73. * required array size.
  74. */
  75. if (get_state->bo_count < state->bo_count) {
  76. get_state->bo_count = state->bo_count;
  77. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  78. return 0;
  79. }
  80. vc4->hang_state = NULL;
  81. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  82. /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
  83. state->bo = get_state->bo;
  84. memcpy(get_state, state, sizeof(*state));
  85. bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
  86. if (!bo_state) {
  87. ret = -ENOMEM;
  88. goto err_free;
  89. }
  90. for (i = 0; i < state->bo_count; i++) {
  91. struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
  92. u32 handle;
  93. ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
  94. &handle);
  95. if (ret) {
  96. state->bo_count = i - 1;
  97. goto err;
  98. }
  99. bo_state[i].handle = handle;
  100. bo_state[i].paddr = vc4_bo->base.paddr;
  101. bo_state[i].size = vc4_bo->base.base.size;
  102. }
  103. if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
  104. bo_state,
  105. state->bo_count * sizeof(*bo_state)))
  106. ret = -EFAULT;
  107. kfree(bo_state);
  108. err_free:
  109. vc4_free_hang_state(dev, kernel_state);
  110. err:
  111. return ret;
  112. }
  113. static void
  114. vc4_save_hang_state(struct drm_device *dev)
  115. {
  116. struct vc4_dev *vc4 = to_vc4_dev(dev);
  117. struct drm_vc4_get_hang_state *state;
  118. struct vc4_hang_state *kernel_state;
  119. struct vc4_exec_info *exec[2];
  120. struct vc4_bo *bo;
  121. unsigned long irqflags;
  122. unsigned int i, j, unref_list_count, prev_idx;
  123. kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
  124. if (!kernel_state)
  125. return;
  126. state = &kernel_state->user_state;
  127. spin_lock_irqsave(&vc4->job_lock, irqflags);
  128. exec[0] = vc4_first_bin_job(vc4);
  129. exec[1] = vc4_first_render_job(vc4);
  130. if (!exec[0] && !exec[1]) {
  131. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  132. return;
  133. }
  134. /* Get the bos from both binner and renderer into hang state. */
  135. state->bo_count = 0;
  136. for (i = 0; i < 2; i++) {
  137. if (!exec[i])
  138. continue;
  139. unref_list_count = 0;
  140. list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
  141. unref_list_count++;
  142. state->bo_count += exec[i]->bo_count + unref_list_count;
  143. }
  144. kernel_state->bo = kcalloc(state->bo_count,
  145. sizeof(*kernel_state->bo), GFP_ATOMIC);
  146. if (!kernel_state->bo) {
  147. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  148. return;
  149. }
  150. prev_idx = 0;
  151. for (i = 0; i < 2; i++) {
  152. if (!exec[i])
  153. continue;
  154. for (j = 0; j < exec[i]->bo_count; j++) {
  155. drm_gem_object_reference(&exec[i]->bo[j]->base);
  156. kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
  157. }
  158. list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
  159. drm_gem_object_reference(&bo->base.base);
  160. kernel_state->bo[j + prev_idx] = &bo->base.base;
  161. j++;
  162. }
  163. prev_idx = j + 1;
  164. }
  165. if (exec[0])
  166. state->start_bin = exec[0]->ct0ca;
  167. if (exec[1])
  168. state->start_render = exec[1]->ct1ca;
  169. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  170. state->ct0ca = V3D_READ(V3D_CTNCA(0));
  171. state->ct0ea = V3D_READ(V3D_CTNEA(0));
  172. state->ct1ca = V3D_READ(V3D_CTNCA(1));
  173. state->ct1ea = V3D_READ(V3D_CTNEA(1));
  174. state->ct0cs = V3D_READ(V3D_CTNCS(0));
  175. state->ct1cs = V3D_READ(V3D_CTNCS(1));
  176. state->ct0ra0 = V3D_READ(V3D_CT00RA0);
  177. state->ct1ra0 = V3D_READ(V3D_CT01RA0);
  178. state->bpca = V3D_READ(V3D_BPCA);
  179. state->bpcs = V3D_READ(V3D_BPCS);
  180. state->bpoa = V3D_READ(V3D_BPOA);
  181. state->bpos = V3D_READ(V3D_BPOS);
  182. state->vpmbase = V3D_READ(V3D_VPMBASE);
  183. state->dbge = V3D_READ(V3D_DBGE);
  184. state->fdbgo = V3D_READ(V3D_FDBGO);
  185. state->fdbgb = V3D_READ(V3D_FDBGB);
  186. state->fdbgr = V3D_READ(V3D_FDBGR);
  187. state->fdbgs = V3D_READ(V3D_FDBGS);
  188. state->errstat = V3D_READ(V3D_ERRSTAT);
  189. spin_lock_irqsave(&vc4->job_lock, irqflags);
  190. if (vc4->hang_state) {
  191. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  192. vc4_free_hang_state(dev, kernel_state);
  193. } else {
  194. vc4->hang_state = kernel_state;
  195. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  196. }
  197. }
  198. static void
  199. vc4_reset(struct drm_device *dev)
  200. {
  201. struct vc4_dev *vc4 = to_vc4_dev(dev);
  202. DRM_INFO("Resetting GPU.\n");
  203. mutex_lock(&vc4->power_lock);
  204. if (vc4->power_refcount) {
  205. /* Power the device off and back on the by dropping the
  206. * reference on runtime PM.
  207. */
  208. pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
  209. pm_runtime_get_sync(&vc4->v3d->pdev->dev);
  210. }
  211. mutex_unlock(&vc4->power_lock);
  212. vc4_irq_reset(dev);
  213. /* Rearm the hangcheck -- another job might have been waiting
  214. * for our hung one to get kicked off, and vc4_irq_reset()
  215. * would have started it.
  216. */
  217. vc4_queue_hangcheck(dev);
  218. }
  219. static void
  220. vc4_reset_work(struct work_struct *work)
  221. {
  222. struct vc4_dev *vc4 =
  223. container_of(work, struct vc4_dev, hangcheck.reset_work);
  224. vc4_save_hang_state(vc4->dev);
  225. vc4_reset(vc4->dev);
  226. }
  227. static void
  228. vc4_hangcheck_elapsed(unsigned long data)
  229. {
  230. struct drm_device *dev = (struct drm_device *)data;
  231. struct vc4_dev *vc4 = to_vc4_dev(dev);
  232. uint32_t ct0ca, ct1ca;
  233. unsigned long irqflags;
  234. struct vc4_exec_info *bin_exec, *render_exec;
  235. spin_lock_irqsave(&vc4->job_lock, irqflags);
  236. bin_exec = vc4_first_bin_job(vc4);
  237. render_exec = vc4_first_render_job(vc4);
  238. /* If idle, we can stop watching for hangs. */
  239. if (!bin_exec && !render_exec) {
  240. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  241. return;
  242. }
  243. ct0ca = V3D_READ(V3D_CTNCA(0));
  244. ct1ca = V3D_READ(V3D_CTNCA(1));
  245. /* If we've made any progress in execution, rearm the timer
  246. * and wait.
  247. */
  248. if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
  249. (render_exec && ct1ca != render_exec->last_ct1ca)) {
  250. if (bin_exec)
  251. bin_exec->last_ct0ca = ct0ca;
  252. if (render_exec)
  253. render_exec->last_ct1ca = ct1ca;
  254. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  255. vc4_queue_hangcheck(dev);
  256. return;
  257. }
  258. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  259. /* We've gone too long with no progress, reset. This has to
  260. * be done from a work struct, since resetting can sleep and
  261. * this timer hook isn't allowed to.
  262. */
  263. schedule_work(&vc4->hangcheck.reset_work);
  264. }
  265. static void
  266. submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
  267. {
  268. struct vc4_dev *vc4 = to_vc4_dev(dev);
  269. /* Set the current and end address of the control list.
  270. * Writing the end register is what starts the job.
  271. */
  272. V3D_WRITE(V3D_CTNCA(thread), start);
  273. V3D_WRITE(V3D_CTNEA(thread), end);
  274. }
  275. int
  276. vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
  277. bool interruptible)
  278. {
  279. struct vc4_dev *vc4 = to_vc4_dev(dev);
  280. int ret = 0;
  281. unsigned long timeout_expire;
  282. DEFINE_WAIT(wait);
  283. if (vc4->finished_seqno >= seqno)
  284. return 0;
  285. if (timeout_ns == 0)
  286. return -ETIME;
  287. timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
  288. trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
  289. for (;;) {
  290. prepare_to_wait(&vc4->job_wait_queue, &wait,
  291. interruptible ? TASK_INTERRUPTIBLE :
  292. TASK_UNINTERRUPTIBLE);
  293. if (interruptible && signal_pending(current)) {
  294. ret = -ERESTARTSYS;
  295. break;
  296. }
  297. if (vc4->finished_seqno >= seqno)
  298. break;
  299. if (timeout_ns != ~0ull) {
  300. if (time_after_eq(jiffies, timeout_expire)) {
  301. ret = -ETIME;
  302. break;
  303. }
  304. schedule_timeout(timeout_expire - jiffies);
  305. } else {
  306. schedule();
  307. }
  308. }
  309. finish_wait(&vc4->job_wait_queue, &wait);
  310. trace_vc4_wait_for_seqno_end(dev, seqno);
  311. return ret;
  312. }
  313. static void
  314. vc4_flush_caches(struct drm_device *dev)
  315. {
  316. struct vc4_dev *vc4 = to_vc4_dev(dev);
  317. /* Flush the GPU L2 caches. These caches sit on top of system
  318. * L3 (the 128kb or so shared with the CPU), and are
  319. * non-allocating in the L3.
  320. */
  321. V3D_WRITE(V3D_L2CACTL,
  322. V3D_L2CACTL_L2CCLR);
  323. V3D_WRITE(V3D_SLCACTL,
  324. VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
  325. VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
  326. VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
  327. VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
  328. }
  329. /* Sets the registers for the next job to be actually be executed in
  330. * the hardware.
  331. *
  332. * The job_lock should be held during this.
  333. */
  334. void
  335. vc4_submit_next_bin_job(struct drm_device *dev)
  336. {
  337. struct vc4_dev *vc4 = to_vc4_dev(dev);
  338. struct vc4_exec_info *exec;
  339. again:
  340. exec = vc4_first_bin_job(vc4);
  341. if (!exec)
  342. return;
  343. vc4_flush_caches(dev);
  344. /* Either put the job in the binner if it uses the binner, or
  345. * immediately move it to the to-be-rendered queue.
  346. */
  347. if (exec->ct0ca != exec->ct0ea) {
  348. submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
  349. } else {
  350. vc4_move_job_to_render(dev, exec);
  351. goto again;
  352. }
  353. }
  354. void
  355. vc4_submit_next_render_job(struct drm_device *dev)
  356. {
  357. struct vc4_dev *vc4 = to_vc4_dev(dev);
  358. struct vc4_exec_info *exec = vc4_first_render_job(vc4);
  359. if (!exec)
  360. return;
  361. submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
  362. }
  363. void
  364. vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
  365. {
  366. struct vc4_dev *vc4 = to_vc4_dev(dev);
  367. bool was_empty = list_empty(&vc4->render_job_list);
  368. list_move_tail(&exec->head, &vc4->render_job_list);
  369. if (was_empty)
  370. vc4_submit_next_render_job(dev);
  371. }
  372. static void
  373. vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
  374. {
  375. struct vc4_bo *bo;
  376. unsigned i;
  377. for (i = 0; i < exec->bo_count; i++) {
  378. bo = to_vc4_bo(&exec->bo[i]->base);
  379. bo->seqno = seqno;
  380. }
  381. list_for_each_entry(bo, &exec->unref_list, unref_head) {
  382. bo->seqno = seqno;
  383. }
  384. for (i = 0; i < exec->rcl_write_bo_count; i++) {
  385. bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
  386. bo->write_seqno = seqno;
  387. }
  388. }
  389. /* Queues a struct vc4_exec_info for execution. If no job is
  390. * currently executing, then submits it.
  391. *
  392. * Unlike most GPUs, our hardware only handles one command list at a
  393. * time. To queue multiple jobs at once, we'd need to edit the
  394. * previous command list to have a jump to the new one at the end, and
  395. * then bump the end address. That's a change for a later date,
  396. * though.
  397. */
  398. static void
  399. vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
  400. {
  401. struct vc4_dev *vc4 = to_vc4_dev(dev);
  402. uint64_t seqno;
  403. unsigned long irqflags;
  404. spin_lock_irqsave(&vc4->job_lock, irqflags);
  405. seqno = ++vc4->emit_seqno;
  406. exec->seqno = seqno;
  407. vc4_update_bo_seqnos(exec, seqno);
  408. list_add_tail(&exec->head, &vc4->bin_job_list);
  409. /* If no job was executing, kick ours off. Otherwise, it'll
  410. * get started when the previous job's flush done interrupt
  411. * occurs.
  412. */
  413. if (vc4_first_bin_job(vc4) == exec) {
  414. vc4_submit_next_bin_job(dev);
  415. vc4_queue_hangcheck(dev);
  416. }
  417. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  418. }
  419. /**
  420. * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
  421. * referenced by the job.
  422. * @dev: DRM device
  423. * @file_priv: DRM file for this fd
  424. * @exec: V3D job being set up
  425. *
  426. * The command validator needs to reference BOs by their index within
  427. * the submitted job's BO list. This does the validation of the job's
  428. * BO list and reference counting for the lifetime of the job.
  429. *
  430. * Note that this function doesn't need to unreference the BOs on
  431. * failure, because that will happen at vc4_complete_exec() time.
  432. */
  433. static int
  434. vc4_cl_lookup_bos(struct drm_device *dev,
  435. struct drm_file *file_priv,
  436. struct vc4_exec_info *exec)
  437. {
  438. struct drm_vc4_submit_cl *args = exec->args;
  439. uint32_t *handles;
  440. int ret = 0;
  441. int i;
  442. exec->bo_count = args->bo_handle_count;
  443. if (!exec->bo_count) {
  444. /* See comment on bo_index for why we have to check
  445. * this.
  446. */
  447. DRM_ERROR("Rendering requires BOs to validate\n");
  448. return -EINVAL;
  449. }
  450. exec->bo = drm_calloc_large(exec->bo_count,
  451. sizeof(struct drm_gem_cma_object *));
  452. if (!exec->bo) {
  453. DRM_ERROR("Failed to allocate validated BO pointers\n");
  454. return -ENOMEM;
  455. }
  456. handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
  457. if (!handles) {
  458. ret = -ENOMEM;
  459. DRM_ERROR("Failed to allocate incoming GEM handles\n");
  460. goto fail;
  461. }
  462. if (copy_from_user(handles,
  463. (void __user *)(uintptr_t)args->bo_handles,
  464. exec->bo_count * sizeof(uint32_t))) {
  465. ret = -EFAULT;
  466. DRM_ERROR("Failed to copy in GEM handles\n");
  467. goto fail;
  468. }
  469. spin_lock(&file_priv->table_lock);
  470. for (i = 0; i < exec->bo_count; i++) {
  471. struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
  472. handles[i]);
  473. if (!bo) {
  474. DRM_ERROR("Failed to look up GEM BO %d: %d\n",
  475. i, handles[i]);
  476. ret = -EINVAL;
  477. spin_unlock(&file_priv->table_lock);
  478. goto fail;
  479. }
  480. drm_gem_object_reference(bo);
  481. exec->bo[i] = (struct drm_gem_cma_object *)bo;
  482. }
  483. spin_unlock(&file_priv->table_lock);
  484. fail:
  485. drm_free_large(handles);
  486. return ret;
  487. }
  488. static int
  489. vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
  490. {
  491. struct drm_vc4_submit_cl *args = exec->args;
  492. void *temp = NULL;
  493. void *bin;
  494. int ret = 0;
  495. uint32_t bin_offset = 0;
  496. uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
  497. 16);
  498. uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
  499. uint32_t exec_size = uniforms_offset + args->uniforms_size;
  500. uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
  501. args->shader_rec_count);
  502. struct vc4_bo *bo;
  503. if (shader_rec_offset < args->bin_cl_size ||
  504. uniforms_offset < shader_rec_offset ||
  505. exec_size < uniforms_offset ||
  506. args->shader_rec_count >= (UINT_MAX /
  507. sizeof(struct vc4_shader_state)) ||
  508. temp_size < exec_size) {
  509. DRM_ERROR("overflow in exec arguments\n");
  510. ret = -EINVAL;
  511. goto fail;
  512. }
  513. /* Allocate space where we'll store the copied in user command lists
  514. * and shader records.
  515. *
  516. * We don't just copy directly into the BOs because we need to
  517. * read the contents back for validation, and I think the
  518. * bo->vaddr is uncached access.
  519. */
  520. temp = drm_malloc_ab(temp_size, 1);
  521. if (!temp) {
  522. DRM_ERROR("Failed to allocate storage for copying "
  523. "in bin/render CLs.\n");
  524. ret = -ENOMEM;
  525. goto fail;
  526. }
  527. bin = temp + bin_offset;
  528. exec->shader_rec_u = temp + shader_rec_offset;
  529. exec->uniforms_u = temp + uniforms_offset;
  530. exec->shader_state = temp + exec_size;
  531. exec->shader_state_size = args->shader_rec_count;
  532. if (copy_from_user(bin,
  533. (void __user *)(uintptr_t)args->bin_cl,
  534. args->bin_cl_size)) {
  535. ret = -EFAULT;
  536. goto fail;
  537. }
  538. if (copy_from_user(exec->shader_rec_u,
  539. (void __user *)(uintptr_t)args->shader_rec,
  540. args->shader_rec_size)) {
  541. ret = -EFAULT;
  542. goto fail;
  543. }
  544. if (copy_from_user(exec->uniforms_u,
  545. (void __user *)(uintptr_t)args->uniforms,
  546. args->uniforms_size)) {
  547. ret = -EFAULT;
  548. goto fail;
  549. }
  550. bo = vc4_bo_create(dev, exec_size, true);
  551. if (IS_ERR(bo)) {
  552. DRM_ERROR("Couldn't allocate BO for binning\n");
  553. ret = PTR_ERR(bo);
  554. goto fail;
  555. }
  556. exec->exec_bo = &bo->base;
  557. list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
  558. &exec->unref_list);
  559. exec->ct0ca = exec->exec_bo->paddr + bin_offset;
  560. exec->bin_u = bin;
  561. exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
  562. exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
  563. exec->shader_rec_size = args->shader_rec_size;
  564. exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
  565. exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
  566. exec->uniforms_size = args->uniforms_size;
  567. ret = vc4_validate_bin_cl(dev,
  568. exec->exec_bo->vaddr + bin_offset,
  569. bin,
  570. exec);
  571. if (ret)
  572. goto fail;
  573. ret = vc4_validate_shader_recs(dev, exec);
  574. if (ret)
  575. goto fail;
  576. /* Block waiting on any previous rendering into the CS's VBO,
  577. * IB, or textures, so that pixels are actually written by the
  578. * time we try to read them.
  579. */
  580. ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
  581. fail:
  582. drm_free_large(temp);
  583. return ret;
  584. }
  585. static void
  586. vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
  587. {
  588. struct vc4_dev *vc4 = to_vc4_dev(dev);
  589. unsigned i;
  590. if (exec->bo) {
  591. for (i = 0; i < exec->bo_count; i++)
  592. drm_gem_object_unreference_unlocked(&exec->bo[i]->base);
  593. drm_free_large(exec->bo);
  594. }
  595. while (!list_empty(&exec->unref_list)) {
  596. struct vc4_bo *bo = list_first_entry(&exec->unref_list,
  597. struct vc4_bo, unref_head);
  598. list_del(&bo->unref_head);
  599. drm_gem_object_unreference_unlocked(&bo->base.base);
  600. }
  601. mutex_lock(&vc4->power_lock);
  602. if (--vc4->power_refcount == 0) {
  603. pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
  604. pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
  605. }
  606. mutex_unlock(&vc4->power_lock);
  607. kfree(exec);
  608. }
  609. void
  610. vc4_job_handle_completed(struct vc4_dev *vc4)
  611. {
  612. unsigned long irqflags;
  613. struct vc4_seqno_cb *cb, *cb_temp;
  614. spin_lock_irqsave(&vc4->job_lock, irqflags);
  615. while (!list_empty(&vc4->job_done_list)) {
  616. struct vc4_exec_info *exec =
  617. list_first_entry(&vc4->job_done_list,
  618. struct vc4_exec_info, head);
  619. list_del(&exec->head);
  620. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  621. vc4_complete_exec(vc4->dev, exec);
  622. spin_lock_irqsave(&vc4->job_lock, irqflags);
  623. }
  624. list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
  625. if (cb->seqno <= vc4->finished_seqno) {
  626. list_del_init(&cb->work.entry);
  627. schedule_work(&cb->work);
  628. }
  629. }
  630. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  631. }
  632. static void vc4_seqno_cb_work(struct work_struct *work)
  633. {
  634. struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
  635. cb->func(cb);
  636. }
  637. int vc4_queue_seqno_cb(struct drm_device *dev,
  638. struct vc4_seqno_cb *cb, uint64_t seqno,
  639. void (*func)(struct vc4_seqno_cb *cb))
  640. {
  641. struct vc4_dev *vc4 = to_vc4_dev(dev);
  642. int ret = 0;
  643. unsigned long irqflags;
  644. cb->func = func;
  645. INIT_WORK(&cb->work, vc4_seqno_cb_work);
  646. spin_lock_irqsave(&vc4->job_lock, irqflags);
  647. if (seqno > vc4->finished_seqno) {
  648. cb->seqno = seqno;
  649. list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
  650. } else {
  651. schedule_work(&cb->work);
  652. }
  653. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  654. return ret;
  655. }
  656. /* Scheduled when any job has been completed, this walks the list of
  657. * jobs that had completed and unrefs their BOs and frees their exec
  658. * structs.
  659. */
  660. static void
  661. vc4_job_done_work(struct work_struct *work)
  662. {
  663. struct vc4_dev *vc4 =
  664. container_of(work, struct vc4_dev, job_done_work);
  665. vc4_job_handle_completed(vc4);
  666. }
  667. static int
  668. vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
  669. uint64_t seqno,
  670. uint64_t *timeout_ns)
  671. {
  672. unsigned long start = jiffies;
  673. int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
  674. if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
  675. uint64_t delta = jiffies_to_nsecs(jiffies - start);
  676. if (*timeout_ns >= delta)
  677. *timeout_ns -= delta;
  678. }
  679. return ret;
  680. }
  681. int
  682. vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
  683. struct drm_file *file_priv)
  684. {
  685. struct drm_vc4_wait_seqno *args = data;
  686. return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
  687. &args->timeout_ns);
  688. }
  689. int
  690. vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
  691. struct drm_file *file_priv)
  692. {
  693. int ret;
  694. struct drm_vc4_wait_bo *args = data;
  695. struct drm_gem_object *gem_obj;
  696. struct vc4_bo *bo;
  697. if (args->pad != 0)
  698. return -EINVAL;
  699. gem_obj = drm_gem_object_lookup(file_priv, args->handle);
  700. if (!gem_obj) {
  701. DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
  702. return -EINVAL;
  703. }
  704. bo = to_vc4_bo(gem_obj);
  705. ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
  706. &args->timeout_ns);
  707. drm_gem_object_unreference_unlocked(gem_obj);
  708. return ret;
  709. }
  710. /**
  711. * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
  712. * @dev: DRM device
  713. * @data: ioctl argument
  714. * @file_priv: DRM file for this fd
  715. *
  716. * This is the main entrypoint for userspace to submit a 3D frame to
  717. * the GPU. Userspace provides the binner command list (if
  718. * applicable), and the kernel sets up the render command list to draw
  719. * to the framebuffer described in the ioctl, using the command lists
  720. * that the 3D engine's binner will produce.
  721. */
  722. int
  723. vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
  724. struct drm_file *file_priv)
  725. {
  726. struct vc4_dev *vc4 = to_vc4_dev(dev);
  727. struct drm_vc4_submit_cl *args = data;
  728. struct vc4_exec_info *exec;
  729. int ret = 0;
  730. if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
  731. DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
  732. return -EINVAL;
  733. }
  734. exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
  735. if (!exec) {
  736. DRM_ERROR("malloc failure on exec struct\n");
  737. return -ENOMEM;
  738. }
  739. mutex_lock(&vc4->power_lock);
  740. if (vc4->power_refcount++ == 0)
  741. ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
  742. mutex_unlock(&vc4->power_lock);
  743. if (ret < 0) {
  744. kfree(exec);
  745. return ret;
  746. }
  747. exec->args = args;
  748. INIT_LIST_HEAD(&exec->unref_list);
  749. ret = vc4_cl_lookup_bos(dev, file_priv, exec);
  750. if (ret)
  751. goto fail;
  752. if (exec->args->bin_cl_size != 0) {
  753. ret = vc4_get_bcl(dev, exec);
  754. if (ret)
  755. goto fail;
  756. } else {
  757. exec->ct0ca = 0;
  758. exec->ct0ea = 0;
  759. }
  760. ret = vc4_get_rcl(dev, exec);
  761. if (ret)
  762. goto fail;
  763. /* Clear this out of the struct we'll be putting in the queue,
  764. * since it's part of our stack.
  765. */
  766. exec->args = NULL;
  767. vc4_queue_submit(dev, exec);
  768. /* Return the seqno for our job. */
  769. args->seqno = vc4->emit_seqno;
  770. return 0;
  771. fail:
  772. vc4_complete_exec(vc4->dev, exec);
  773. return ret;
  774. }
  775. void
  776. vc4_gem_init(struct drm_device *dev)
  777. {
  778. struct vc4_dev *vc4 = to_vc4_dev(dev);
  779. INIT_LIST_HEAD(&vc4->bin_job_list);
  780. INIT_LIST_HEAD(&vc4->render_job_list);
  781. INIT_LIST_HEAD(&vc4->job_done_list);
  782. INIT_LIST_HEAD(&vc4->seqno_cb_list);
  783. spin_lock_init(&vc4->job_lock);
  784. INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
  785. setup_timer(&vc4->hangcheck.timer,
  786. vc4_hangcheck_elapsed,
  787. (unsigned long)dev);
  788. INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
  789. mutex_init(&vc4->power_lock);
  790. }
  791. void
  792. vc4_gem_destroy(struct drm_device *dev)
  793. {
  794. struct vc4_dev *vc4 = to_vc4_dev(dev);
  795. /* Waiting for exec to finish would need to be done before
  796. * unregistering V3D.
  797. */
  798. WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
  799. /* V3D should already have disabled its interrupt and cleared
  800. * the overflow allocation registers. Now free the object.
  801. */
  802. if (vc4->overflow_mem) {
  803. drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
  804. vc4->overflow_mem = NULL;
  805. }
  806. if (vc4->hang_state)
  807. vc4_free_hang_state(dev, vc4->hang_state);
  808. vc4_bo_cache_destroy(dev);
  809. }