vc4_bo.c 14 KB

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  1. /*
  2. * Copyright © 2015 Broadcom
  3. *
  4. * This program is free software; you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License version 2 as
  6. * published by the Free Software Foundation.
  7. */
  8. /* DOC: VC4 GEM BO management support.
  9. *
  10. * The VC4 GPU architecture (both scanout and rendering) has direct
  11. * access to system memory with no MMU in between. To support it, we
  12. * use the GEM CMA helper functions to allocate contiguous ranges of
  13. * physical memory for our BOs.
  14. *
  15. * Since the CMA allocator is very slow, we keep a cache of recently
  16. * freed BOs around so that the kernel's allocation of objects for 3D
  17. * rendering can return quickly.
  18. */
  19. #include "vc4_drv.h"
  20. #include "uapi/drm/vc4_drm.h"
  21. static void vc4_bo_stats_dump(struct vc4_dev *vc4)
  22. {
  23. DRM_INFO("num bos allocated: %d\n",
  24. vc4->bo_stats.num_allocated);
  25. DRM_INFO("size bos allocated: %dkb\n",
  26. vc4->bo_stats.size_allocated / 1024);
  27. DRM_INFO("num bos used: %d\n",
  28. vc4->bo_stats.num_allocated - vc4->bo_stats.num_cached);
  29. DRM_INFO("size bos used: %dkb\n",
  30. (vc4->bo_stats.size_allocated -
  31. vc4->bo_stats.size_cached) / 1024);
  32. DRM_INFO("num bos cached: %d\n",
  33. vc4->bo_stats.num_cached);
  34. DRM_INFO("size bos cached: %dkb\n",
  35. vc4->bo_stats.size_cached / 1024);
  36. }
  37. #ifdef CONFIG_DEBUG_FS
  38. int vc4_bo_stats_debugfs(struct seq_file *m, void *unused)
  39. {
  40. struct drm_info_node *node = (struct drm_info_node *)m->private;
  41. struct drm_device *dev = node->minor->dev;
  42. struct vc4_dev *vc4 = to_vc4_dev(dev);
  43. struct vc4_bo_stats stats;
  44. /* Take a snapshot of the current stats with the lock held. */
  45. mutex_lock(&vc4->bo_lock);
  46. stats = vc4->bo_stats;
  47. mutex_unlock(&vc4->bo_lock);
  48. seq_printf(m, "num bos allocated: %d\n",
  49. stats.num_allocated);
  50. seq_printf(m, "size bos allocated: %dkb\n",
  51. stats.size_allocated / 1024);
  52. seq_printf(m, "num bos used: %d\n",
  53. stats.num_allocated - stats.num_cached);
  54. seq_printf(m, "size bos used: %dkb\n",
  55. (stats.size_allocated - stats.size_cached) / 1024);
  56. seq_printf(m, "num bos cached: %d\n",
  57. stats.num_cached);
  58. seq_printf(m, "size bos cached: %dkb\n",
  59. stats.size_cached / 1024);
  60. return 0;
  61. }
  62. #endif
  63. static uint32_t bo_page_index(size_t size)
  64. {
  65. return (size / PAGE_SIZE) - 1;
  66. }
  67. /* Must be called with bo_lock held. */
  68. static void vc4_bo_destroy(struct vc4_bo *bo)
  69. {
  70. struct drm_gem_object *obj = &bo->base.base;
  71. struct vc4_dev *vc4 = to_vc4_dev(obj->dev);
  72. if (bo->validated_shader) {
  73. kfree(bo->validated_shader->texture_samples);
  74. kfree(bo->validated_shader);
  75. bo->validated_shader = NULL;
  76. }
  77. vc4->bo_stats.num_allocated--;
  78. vc4->bo_stats.size_allocated -= obj->size;
  79. drm_gem_cma_free_object(obj);
  80. }
  81. /* Must be called with bo_lock held. */
  82. static void vc4_bo_remove_from_cache(struct vc4_bo *bo)
  83. {
  84. struct drm_gem_object *obj = &bo->base.base;
  85. struct vc4_dev *vc4 = to_vc4_dev(obj->dev);
  86. vc4->bo_stats.num_cached--;
  87. vc4->bo_stats.size_cached -= obj->size;
  88. list_del(&bo->unref_head);
  89. list_del(&bo->size_head);
  90. }
  91. static struct list_head *vc4_get_cache_list_for_size(struct drm_device *dev,
  92. size_t size)
  93. {
  94. struct vc4_dev *vc4 = to_vc4_dev(dev);
  95. uint32_t page_index = bo_page_index(size);
  96. if (vc4->bo_cache.size_list_size <= page_index) {
  97. uint32_t new_size = max(vc4->bo_cache.size_list_size * 2,
  98. page_index + 1);
  99. struct list_head *new_list;
  100. uint32_t i;
  101. new_list = kmalloc_array(new_size, sizeof(struct list_head),
  102. GFP_KERNEL);
  103. if (!new_list)
  104. return NULL;
  105. /* Rebase the old cached BO lists to their new list
  106. * head locations.
  107. */
  108. for (i = 0; i < vc4->bo_cache.size_list_size; i++) {
  109. struct list_head *old_list =
  110. &vc4->bo_cache.size_list[i];
  111. if (list_empty(old_list))
  112. INIT_LIST_HEAD(&new_list[i]);
  113. else
  114. list_replace(old_list, &new_list[i]);
  115. }
  116. /* And initialize the brand new BO list heads. */
  117. for (i = vc4->bo_cache.size_list_size; i < new_size; i++)
  118. INIT_LIST_HEAD(&new_list[i]);
  119. kfree(vc4->bo_cache.size_list);
  120. vc4->bo_cache.size_list = new_list;
  121. vc4->bo_cache.size_list_size = new_size;
  122. }
  123. return &vc4->bo_cache.size_list[page_index];
  124. }
  125. static void vc4_bo_cache_purge(struct drm_device *dev)
  126. {
  127. struct vc4_dev *vc4 = to_vc4_dev(dev);
  128. mutex_lock(&vc4->bo_lock);
  129. while (!list_empty(&vc4->bo_cache.time_list)) {
  130. struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
  131. struct vc4_bo, unref_head);
  132. vc4_bo_remove_from_cache(bo);
  133. vc4_bo_destroy(bo);
  134. }
  135. mutex_unlock(&vc4->bo_lock);
  136. }
  137. static struct vc4_bo *vc4_bo_get_from_cache(struct drm_device *dev,
  138. uint32_t size)
  139. {
  140. struct vc4_dev *vc4 = to_vc4_dev(dev);
  141. uint32_t page_index = bo_page_index(size);
  142. struct vc4_bo *bo = NULL;
  143. size = roundup(size, PAGE_SIZE);
  144. mutex_lock(&vc4->bo_lock);
  145. if (page_index >= vc4->bo_cache.size_list_size)
  146. goto out;
  147. if (list_empty(&vc4->bo_cache.size_list[page_index]))
  148. goto out;
  149. bo = list_first_entry(&vc4->bo_cache.size_list[page_index],
  150. struct vc4_bo, size_head);
  151. vc4_bo_remove_from_cache(bo);
  152. kref_init(&bo->base.base.refcount);
  153. out:
  154. mutex_unlock(&vc4->bo_lock);
  155. return bo;
  156. }
  157. /**
  158. * vc4_gem_create_object - Implementation of driver->gem_create_object.
  159. *
  160. * This lets the CMA helpers allocate object structs for us, and keep
  161. * our BO stats correct.
  162. */
  163. struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size)
  164. {
  165. struct vc4_dev *vc4 = to_vc4_dev(dev);
  166. struct vc4_bo *bo;
  167. bo = kzalloc(sizeof(*bo), GFP_KERNEL);
  168. if (!bo)
  169. return ERR_PTR(-ENOMEM);
  170. mutex_lock(&vc4->bo_lock);
  171. vc4->bo_stats.num_allocated++;
  172. vc4->bo_stats.size_allocated += size;
  173. mutex_unlock(&vc4->bo_lock);
  174. return &bo->base.base;
  175. }
  176. struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t unaligned_size,
  177. bool from_cache)
  178. {
  179. size_t size = roundup(unaligned_size, PAGE_SIZE);
  180. struct vc4_dev *vc4 = to_vc4_dev(dev);
  181. struct drm_gem_cma_object *cma_obj;
  182. if (size == 0)
  183. return ERR_PTR(-EINVAL);
  184. /* First, try to get a vc4_bo from the kernel BO cache. */
  185. if (from_cache) {
  186. struct vc4_bo *bo = vc4_bo_get_from_cache(dev, size);
  187. if (bo)
  188. return bo;
  189. }
  190. cma_obj = drm_gem_cma_create(dev, size);
  191. if (IS_ERR(cma_obj)) {
  192. /*
  193. * If we've run out of CMA memory, kill the cache of
  194. * CMA allocations we've got laying around and try again.
  195. */
  196. vc4_bo_cache_purge(dev);
  197. cma_obj = drm_gem_cma_create(dev, size);
  198. if (IS_ERR(cma_obj)) {
  199. DRM_ERROR("Failed to allocate from CMA:\n");
  200. vc4_bo_stats_dump(vc4);
  201. return ERR_PTR(-ENOMEM);
  202. }
  203. }
  204. return to_vc4_bo(&cma_obj->base);
  205. }
  206. int vc4_dumb_create(struct drm_file *file_priv,
  207. struct drm_device *dev,
  208. struct drm_mode_create_dumb *args)
  209. {
  210. int min_pitch = DIV_ROUND_UP(args->width * args->bpp, 8);
  211. struct vc4_bo *bo = NULL;
  212. int ret;
  213. if (args->pitch < min_pitch)
  214. args->pitch = min_pitch;
  215. if (args->size < args->pitch * args->height)
  216. args->size = args->pitch * args->height;
  217. bo = vc4_bo_create(dev, args->size, false);
  218. if (IS_ERR(bo))
  219. return PTR_ERR(bo);
  220. ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
  221. drm_gem_object_unreference_unlocked(&bo->base.base);
  222. return ret;
  223. }
  224. /* Must be called with bo_lock held. */
  225. static void vc4_bo_cache_free_old(struct drm_device *dev)
  226. {
  227. struct vc4_dev *vc4 = to_vc4_dev(dev);
  228. unsigned long expire_time = jiffies - msecs_to_jiffies(1000);
  229. while (!list_empty(&vc4->bo_cache.time_list)) {
  230. struct vc4_bo *bo = list_last_entry(&vc4->bo_cache.time_list,
  231. struct vc4_bo, unref_head);
  232. if (time_before(expire_time, bo->free_time)) {
  233. mod_timer(&vc4->bo_cache.time_timer,
  234. round_jiffies_up(jiffies +
  235. msecs_to_jiffies(1000)));
  236. return;
  237. }
  238. vc4_bo_remove_from_cache(bo);
  239. vc4_bo_destroy(bo);
  240. }
  241. }
  242. /* Called on the last userspace/kernel unreference of the BO. Returns
  243. * it to the BO cache if possible, otherwise frees it.
  244. */
  245. void vc4_free_object(struct drm_gem_object *gem_bo)
  246. {
  247. struct drm_device *dev = gem_bo->dev;
  248. struct vc4_dev *vc4 = to_vc4_dev(dev);
  249. struct vc4_bo *bo = to_vc4_bo(gem_bo);
  250. struct list_head *cache_list;
  251. mutex_lock(&vc4->bo_lock);
  252. /* If the object references someone else's memory, we can't cache it.
  253. */
  254. if (gem_bo->import_attach) {
  255. vc4_bo_destroy(bo);
  256. goto out;
  257. }
  258. /* Don't cache if it was publicly named. */
  259. if (gem_bo->name) {
  260. vc4_bo_destroy(bo);
  261. goto out;
  262. }
  263. cache_list = vc4_get_cache_list_for_size(dev, gem_bo->size);
  264. if (!cache_list) {
  265. vc4_bo_destroy(bo);
  266. goto out;
  267. }
  268. if (bo->validated_shader) {
  269. kfree(bo->validated_shader->texture_samples);
  270. kfree(bo->validated_shader);
  271. bo->validated_shader = NULL;
  272. }
  273. bo->free_time = jiffies;
  274. list_add(&bo->size_head, cache_list);
  275. list_add(&bo->unref_head, &vc4->bo_cache.time_list);
  276. vc4->bo_stats.num_cached++;
  277. vc4->bo_stats.size_cached += gem_bo->size;
  278. vc4_bo_cache_free_old(dev);
  279. out:
  280. mutex_unlock(&vc4->bo_lock);
  281. }
  282. static void vc4_bo_cache_time_work(struct work_struct *work)
  283. {
  284. struct vc4_dev *vc4 =
  285. container_of(work, struct vc4_dev, bo_cache.time_work);
  286. struct drm_device *dev = vc4->dev;
  287. mutex_lock(&vc4->bo_lock);
  288. vc4_bo_cache_free_old(dev);
  289. mutex_unlock(&vc4->bo_lock);
  290. }
  291. static void vc4_bo_cache_time_timer(unsigned long data)
  292. {
  293. struct drm_device *dev = (struct drm_device *)data;
  294. struct vc4_dev *vc4 = to_vc4_dev(dev);
  295. schedule_work(&vc4->bo_cache.time_work);
  296. }
  297. struct dma_buf *
  298. vc4_prime_export(struct drm_device *dev, struct drm_gem_object *obj, int flags)
  299. {
  300. struct vc4_bo *bo = to_vc4_bo(obj);
  301. if (bo->validated_shader) {
  302. DRM_ERROR("Attempting to export shader BO\n");
  303. return ERR_PTR(-EINVAL);
  304. }
  305. return drm_gem_prime_export(dev, obj, flags);
  306. }
  307. int vc4_mmap(struct file *filp, struct vm_area_struct *vma)
  308. {
  309. struct drm_gem_object *gem_obj;
  310. struct vc4_bo *bo;
  311. int ret;
  312. ret = drm_gem_mmap(filp, vma);
  313. if (ret)
  314. return ret;
  315. gem_obj = vma->vm_private_data;
  316. bo = to_vc4_bo(gem_obj);
  317. if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
  318. DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
  319. return -EINVAL;
  320. }
  321. /*
  322. * Clear the VM_PFNMAP flag that was set by drm_gem_mmap(), and set the
  323. * vm_pgoff (used as a fake buffer offset by DRM) to 0 as we want to map
  324. * the whole buffer.
  325. */
  326. vma->vm_flags &= ~VM_PFNMAP;
  327. vma->vm_pgoff = 0;
  328. ret = dma_mmap_wc(bo->base.base.dev->dev, vma, bo->base.vaddr,
  329. bo->base.paddr, vma->vm_end - vma->vm_start);
  330. if (ret)
  331. drm_gem_vm_close(vma);
  332. return ret;
  333. }
  334. int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
  335. {
  336. struct vc4_bo *bo = to_vc4_bo(obj);
  337. if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
  338. DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
  339. return -EINVAL;
  340. }
  341. return drm_gem_cma_prime_mmap(obj, vma);
  342. }
  343. void *vc4_prime_vmap(struct drm_gem_object *obj)
  344. {
  345. struct vc4_bo *bo = to_vc4_bo(obj);
  346. if (bo->validated_shader) {
  347. DRM_ERROR("mmaping of shader BOs not allowed.\n");
  348. return ERR_PTR(-EINVAL);
  349. }
  350. return drm_gem_cma_prime_vmap(obj);
  351. }
  352. int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
  353. struct drm_file *file_priv)
  354. {
  355. struct drm_vc4_create_bo *args = data;
  356. struct vc4_bo *bo = NULL;
  357. int ret;
  358. /*
  359. * We can't allocate from the BO cache, because the BOs don't
  360. * get zeroed, and that might leak data between users.
  361. */
  362. bo = vc4_bo_create(dev, args->size, false);
  363. if (IS_ERR(bo))
  364. return PTR_ERR(bo);
  365. ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
  366. drm_gem_object_unreference_unlocked(&bo->base.base);
  367. return ret;
  368. }
  369. int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
  370. struct drm_file *file_priv)
  371. {
  372. struct drm_vc4_mmap_bo *args = data;
  373. struct drm_gem_object *gem_obj;
  374. gem_obj = drm_gem_object_lookup(file_priv, args->handle);
  375. if (!gem_obj) {
  376. DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
  377. return -EINVAL;
  378. }
  379. /* The mmap offset was set up at BO allocation time. */
  380. args->offset = drm_vma_node_offset_addr(&gem_obj->vma_node);
  381. drm_gem_object_unreference_unlocked(gem_obj);
  382. return 0;
  383. }
  384. int
  385. vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
  386. struct drm_file *file_priv)
  387. {
  388. struct drm_vc4_create_shader_bo *args = data;
  389. struct vc4_bo *bo = NULL;
  390. int ret;
  391. if (args->size == 0)
  392. return -EINVAL;
  393. if (args->size % sizeof(u64) != 0)
  394. return -EINVAL;
  395. if (args->flags != 0) {
  396. DRM_INFO("Unknown flags set: 0x%08x\n", args->flags);
  397. return -EINVAL;
  398. }
  399. if (args->pad != 0) {
  400. DRM_INFO("Pad set: 0x%08x\n", args->pad);
  401. return -EINVAL;
  402. }
  403. bo = vc4_bo_create(dev, args->size, true);
  404. if (IS_ERR(bo))
  405. return PTR_ERR(bo);
  406. if (copy_from_user(bo->base.vaddr,
  407. (void __user *)(uintptr_t)args->data,
  408. args->size)) {
  409. ret = -EFAULT;
  410. goto fail;
  411. }
  412. /* Clear the rest of the memory from allocating from the BO
  413. * cache.
  414. */
  415. memset(bo->base.vaddr + args->size, 0,
  416. bo->base.base.size - args->size);
  417. bo->validated_shader = vc4_validate_shader(&bo->base);
  418. if (!bo->validated_shader) {
  419. ret = -EINVAL;
  420. goto fail;
  421. }
  422. /* We have to create the handle after validation, to avoid
  423. * races for users to do doing things like mmap the shader BO.
  424. */
  425. ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle);
  426. fail:
  427. drm_gem_object_unreference_unlocked(&bo->base.base);
  428. return ret;
  429. }
  430. void vc4_bo_cache_init(struct drm_device *dev)
  431. {
  432. struct vc4_dev *vc4 = to_vc4_dev(dev);
  433. mutex_init(&vc4->bo_lock);
  434. INIT_LIST_HEAD(&vc4->bo_cache.time_list);
  435. INIT_WORK(&vc4->bo_cache.time_work, vc4_bo_cache_time_work);
  436. setup_timer(&vc4->bo_cache.time_timer,
  437. vc4_bo_cache_time_timer,
  438. (unsigned long)dev);
  439. }
  440. void vc4_bo_cache_destroy(struct drm_device *dev)
  441. {
  442. struct vc4_dev *vc4 = to_vc4_dev(dev);
  443. del_timer(&vc4->bo_cache.time_timer);
  444. cancel_work_sync(&vc4->bo_cache.time_work);
  445. vc4_bo_cache_purge(dev);
  446. if (vc4->bo_stats.num_allocated) {
  447. DRM_ERROR("Destroying BO cache while BOs still allocated:\n");
  448. vc4_bo_stats_dump(vc4);
  449. }
  450. }