input.h 12 KB

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  1. /*
  2. * Copyright (c) 1999-2002 Vojtech Pavlik
  3. *
  4. * This program is free software; you can redistribute it and/or modify it
  5. * under the terms of the GNU General Public License version 2 as published by
  6. * the Free Software Foundation.
  7. */
  8. #ifndef _UAPI_INPUT_H
  9. #define _UAPI_INPUT_H
  10. #ifndef __KERNEL__
  11. #include <sys/time.h>
  12. #include <sys/ioctl.h>
  13. #include <sys/types.h>
  14. #include <linux/types.h>
  15. #endif
  16. #include "input-event-codes.h"
  17. /*
  18. * The event structure itself
  19. */
  20. struct input_event {
  21. struct timeval time;
  22. __u16 type;
  23. __u16 code;
  24. __s32 value;
  25. };
  26. /*
  27. * Protocol version.
  28. */
  29. #define EV_VERSION 0x010001
  30. /*
  31. * IOCTLs (0x00 - 0x7f)
  32. */
  33. struct input_id {
  34. __u16 bustype;
  35. __u16 vendor;
  36. __u16 product;
  37. __u16 version;
  38. };
  39. /**
  40. * struct input_absinfo - used by EVIOCGABS/EVIOCSABS ioctls
  41. * @value: latest reported value for the axis.
  42. * @minimum: specifies minimum value for the axis.
  43. * @maximum: specifies maximum value for the axis.
  44. * @fuzz: specifies fuzz value that is used to filter noise from
  45. * the event stream.
  46. * @flat: values that are within this value will be discarded by
  47. * joydev interface and reported as 0 instead.
  48. * @resolution: specifies resolution for the values reported for
  49. * the axis.
  50. *
  51. * Note that input core does not clamp reported values to the
  52. * [minimum, maximum] limits, such task is left to userspace.
  53. *
  54. * Resolution for main axes (ABS_X, ABS_Y, ABS_Z) is reported in
  55. * units per millimeter (units/mm), resolution for rotational axes
  56. * (ABS_RX, ABS_RY, ABS_RZ) is reported in units per radian.
  57. */
  58. struct input_absinfo {
  59. __s32 value;
  60. __s32 minimum;
  61. __s32 maximum;
  62. __s32 fuzz;
  63. __s32 flat;
  64. __s32 resolution;
  65. };
  66. /**
  67. * struct input_keymap_entry - used by EVIOCGKEYCODE/EVIOCSKEYCODE ioctls
  68. * @scancode: scancode represented in machine-endian form.
  69. * @len: length of the scancode that resides in @scancode buffer.
  70. * @index: index in the keymap, may be used instead of scancode
  71. * @flags: allows to specify how kernel should handle the request. For
  72. * example, setting INPUT_KEYMAP_BY_INDEX flag indicates that kernel
  73. * should perform lookup in keymap by @index instead of @scancode
  74. * @keycode: key code assigned to this scancode
  75. *
  76. * The structure is used to retrieve and modify keymap data. Users have
  77. * option of performing lookup either by @scancode itself or by @index
  78. * in keymap entry. EVIOCGKEYCODE will also return scancode or index
  79. * (depending on which element was used to perform lookup).
  80. */
  81. struct input_keymap_entry {
  82. #define INPUT_KEYMAP_BY_INDEX (1 << 0)
  83. __u8 flags;
  84. __u8 len;
  85. __u16 index;
  86. __u32 keycode;
  87. __u8 scancode[32];
  88. };
  89. #define EVIOCGVERSION _IOR('E', 0x01, int) /* get driver version */
  90. #define EVIOCGID _IOR('E', 0x02, struct input_id) /* get device ID */
  91. #define EVIOCGREP _IOR('E', 0x03, unsigned int[2]) /* get repeat settings */
  92. #define EVIOCSREP _IOW('E', 0x03, unsigned int[2]) /* set repeat settings */
  93. #define EVIOCGKEYCODE _IOR('E', 0x04, unsigned int[2]) /* get keycode */
  94. #define EVIOCGKEYCODE_V2 _IOR('E', 0x04, struct input_keymap_entry)
  95. #define EVIOCSKEYCODE _IOW('E', 0x04, unsigned int[2]) /* set keycode */
  96. #define EVIOCSKEYCODE_V2 _IOW('E', 0x04, struct input_keymap_entry)
  97. #define EVIOCGNAME(len) _IOC(_IOC_READ, 'E', 0x06, len) /* get device name */
  98. #define EVIOCGPHYS(len) _IOC(_IOC_READ, 'E', 0x07, len) /* get physical location */
  99. #define EVIOCGUNIQ(len) _IOC(_IOC_READ, 'E', 0x08, len) /* get unique identifier */
  100. #define EVIOCGPROP(len) _IOC(_IOC_READ, 'E', 0x09, len) /* get device properties */
  101. /**
  102. * EVIOCGMTSLOTS(len) - get MT slot values
  103. * @len: size of the data buffer in bytes
  104. *
  105. * The ioctl buffer argument should be binary equivalent to
  106. *
  107. * struct input_mt_request_layout {
  108. * __u32 code;
  109. * __s32 values[num_slots];
  110. * };
  111. *
  112. * where num_slots is the (arbitrary) number of MT slots to extract.
  113. *
  114. * The ioctl size argument (len) is the size of the buffer, which
  115. * should satisfy len = (num_slots + 1) * sizeof(__s32). If len is
  116. * too small to fit all available slots, the first num_slots are
  117. * returned.
  118. *
  119. * Before the call, code is set to the wanted ABS_MT event type. On
  120. * return, values[] is filled with the slot values for the specified
  121. * ABS_MT code.
  122. *
  123. * If the request code is not an ABS_MT value, -EINVAL is returned.
  124. */
  125. #define EVIOCGMTSLOTS(len) _IOC(_IOC_READ, 'E', 0x0a, len)
  126. #define EVIOCGKEY(len) _IOC(_IOC_READ, 'E', 0x18, len) /* get global key state */
  127. #define EVIOCGLED(len) _IOC(_IOC_READ, 'E', 0x19, len) /* get all LEDs */
  128. #define EVIOCGSND(len) _IOC(_IOC_READ, 'E', 0x1a, len) /* get all sounds status */
  129. #define EVIOCGSW(len) _IOC(_IOC_READ, 'E', 0x1b, len) /* get all switch states */
  130. #define EVIOCGBIT(ev,len) _IOC(_IOC_READ, 'E', 0x20 + (ev), len) /* get event bits */
  131. #define EVIOCGABS(abs) _IOR('E', 0x40 + (abs), struct input_absinfo) /* get abs value/limits */
  132. #define EVIOCSABS(abs) _IOW('E', 0xc0 + (abs), struct input_absinfo) /* set abs value/limits */
  133. #define EVIOCSFF _IOW('E', 0x80, struct ff_effect) /* send a force effect to a force feedback device */
  134. #define EVIOCRMFF _IOW('E', 0x81, int) /* Erase a force effect */
  135. #define EVIOCGEFFECTS _IOR('E', 0x84, int) /* Report number of effects playable at the same time */
  136. #define EVIOCGRAB _IOW('E', 0x90, int) /* Grab/Release device */
  137. #define EVIOCREVOKE _IOW('E', 0x91, int) /* Revoke device access */
  138. #define EVIOCSCLOCKID _IOW('E', 0xa0, int) /* Set clockid to be used for timestamps */
  139. /*
  140. * IDs.
  141. */
  142. #define ID_BUS 0
  143. #define ID_VENDOR 1
  144. #define ID_PRODUCT 2
  145. #define ID_VERSION 3
  146. #define BUS_PCI 0x01
  147. #define BUS_ISAPNP 0x02
  148. #define BUS_USB 0x03
  149. #define BUS_HIL 0x04
  150. #define BUS_BLUETOOTH 0x05
  151. #define BUS_VIRTUAL 0x06
  152. #define BUS_ISA 0x10
  153. #define BUS_I8042 0x11
  154. #define BUS_XTKBD 0x12
  155. #define BUS_RS232 0x13
  156. #define BUS_GAMEPORT 0x14
  157. #define BUS_PARPORT 0x15
  158. #define BUS_AMIGA 0x16
  159. #define BUS_ADB 0x17
  160. #define BUS_I2C 0x18
  161. #define BUS_HOST 0x19
  162. #define BUS_GSC 0x1A
  163. #define BUS_ATARI 0x1B
  164. #define BUS_SPI 0x1C
  165. /*
  166. * MT_TOOL types
  167. */
  168. #define MT_TOOL_FINGER 0
  169. #define MT_TOOL_PEN 1
  170. #define MT_TOOL_PALM 2
  171. #define MT_TOOL_MAX 2
  172. /*
  173. * Values describing the status of a force-feedback effect
  174. */
  175. #define FF_STATUS_STOPPED 0x00
  176. #define FF_STATUS_PLAYING 0x01
  177. #define FF_STATUS_MAX 0x01
  178. /*
  179. * Structures used in ioctls to upload effects to a device
  180. * They are pieces of a bigger structure (called ff_effect)
  181. */
  182. /*
  183. * All duration values are expressed in ms. Values above 32767 ms (0x7fff)
  184. * should not be used and have unspecified results.
  185. */
  186. /**
  187. * struct ff_replay - defines scheduling of the force-feedback effect
  188. * @length: duration of the effect
  189. * @delay: delay before effect should start playing
  190. */
  191. struct ff_replay {
  192. __u16 length;
  193. __u16 delay;
  194. };
  195. /**
  196. * struct ff_trigger - defines what triggers the force-feedback effect
  197. * @button: number of the button triggering the effect
  198. * @interval: controls how soon the effect can be re-triggered
  199. */
  200. struct ff_trigger {
  201. __u16 button;
  202. __u16 interval;
  203. };
  204. /**
  205. * struct ff_envelope - generic force-feedback effect envelope
  206. * @attack_length: duration of the attack (ms)
  207. * @attack_level: level at the beginning of the attack
  208. * @fade_length: duration of fade (ms)
  209. * @fade_level: level at the end of fade
  210. *
  211. * The @attack_level and @fade_level are absolute values; when applying
  212. * envelope force-feedback core will convert to positive/negative
  213. * value based on polarity of the default level of the effect.
  214. * Valid range for the attack and fade levels is 0x0000 - 0x7fff
  215. */
  216. struct ff_envelope {
  217. __u16 attack_length;
  218. __u16 attack_level;
  219. __u16 fade_length;
  220. __u16 fade_level;
  221. };
  222. /**
  223. * struct ff_constant_effect - defines parameters of a constant force-feedback effect
  224. * @level: strength of the effect; may be negative
  225. * @envelope: envelope data
  226. */
  227. struct ff_constant_effect {
  228. __s16 level;
  229. struct ff_envelope envelope;
  230. };
  231. /**
  232. * struct ff_ramp_effect - defines parameters of a ramp force-feedback effect
  233. * @start_level: beginning strength of the effect; may be negative
  234. * @end_level: final strength of the effect; may be negative
  235. * @envelope: envelope data
  236. */
  237. struct ff_ramp_effect {
  238. __s16 start_level;
  239. __s16 end_level;
  240. struct ff_envelope envelope;
  241. };
  242. /**
  243. * struct ff_condition_effect - defines a spring or friction force-feedback effect
  244. * @right_saturation: maximum level when joystick moved all way to the right
  245. * @left_saturation: same for the left side
  246. * @right_coeff: controls how fast the force grows when the joystick moves
  247. * to the right
  248. * @left_coeff: same for the left side
  249. * @deadband: size of the dead zone, where no force is produced
  250. * @center: position of the dead zone
  251. */
  252. struct ff_condition_effect {
  253. __u16 right_saturation;
  254. __u16 left_saturation;
  255. __s16 right_coeff;
  256. __s16 left_coeff;
  257. __u16 deadband;
  258. __s16 center;
  259. };
  260. /**
  261. * struct ff_periodic_effect - defines parameters of a periodic force-feedback effect
  262. * @waveform: kind of the effect (wave)
  263. * @period: period of the wave (ms)
  264. * @magnitude: peak value
  265. * @offset: mean value of the wave (roughly)
  266. * @phase: 'horizontal' shift
  267. * @envelope: envelope data
  268. * @custom_len: number of samples (FF_CUSTOM only)
  269. * @custom_data: buffer of samples (FF_CUSTOM only)
  270. *
  271. * Known waveforms - FF_SQUARE, FF_TRIANGLE, FF_SINE, FF_SAW_UP,
  272. * FF_SAW_DOWN, FF_CUSTOM. The exact syntax FF_CUSTOM is undefined
  273. * for the time being as no driver supports it yet.
  274. *
  275. * Note: the data pointed by custom_data is copied by the driver.
  276. * You can therefore dispose of the memory after the upload/update.
  277. */
  278. struct ff_periodic_effect {
  279. __u16 waveform;
  280. __u16 period;
  281. __s16 magnitude;
  282. __s16 offset;
  283. __u16 phase;
  284. struct ff_envelope envelope;
  285. __u32 custom_len;
  286. __s16 __user *custom_data;
  287. };
  288. /**
  289. * struct ff_rumble_effect - defines parameters of a periodic force-feedback effect
  290. * @strong_magnitude: magnitude of the heavy motor
  291. * @weak_magnitude: magnitude of the light one
  292. *
  293. * Some rumble pads have two motors of different weight. Strong_magnitude
  294. * represents the magnitude of the vibration generated by the heavy one.
  295. */
  296. struct ff_rumble_effect {
  297. __u16 strong_magnitude;
  298. __u16 weak_magnitude;
  299. };
  300. /**
  301. * struct ff_effect - defines force feedback effect
  302. * @type: type of the effect (FF_CONSTANT, FF_PERIODIC, FF_RAMP, FF_SPRING,
  303. * FF_FRICTION, FF_DAMPER, FF_RUMBLE, FF_INERTIA, or FF_CUSTOM)
  304. * @id: an unique id assigned to an effect
  305. * @direction: direction of the effect
  306. * @trigger: trigger conditions (struct ff_trigger)
  307. * @replay: scheduling of the effect (struct ff_replay)
  308. * @u: effect-specific structure (one of ff_constant_effect, ff_ramp_effect,
  309. * ff_periodic_effect, ff_condition_effect, ff_rumble_effect) further
  310. * defining effect parameters
  311. *
  312. * This structure is sent through ioctl from the application to the driver.
  313. * To create a new effect application should set its @id to -1; the kernel
  314. * will return assigned @id which can later be used to update or delete
  315. * this effect.
  316. *
  317. * Direction of the effect is encoded as follows:
  318. * 0 deg -> 0x0000 (down)
  319. * 90 deg -> 0x4000 (left)
  320. * 180 deg -> 0x8000 (up)
  321. * 270 deg -> 0xC000 (right)
  322. */
  323. struct ff_effect {
  324. __u16 type;
  325. __s16 id;
  326. __u16 direction;
  327. struct ff_trigger trigger;
  328. struct ff_replay replay;
  329. union {
  330. struct ff_constant_effect constant;
  331. struct ff_ramp_effect ramp;
  332. struct ff_periodic_effect periodic;
  333. struct ff_condition_effect condition[2]; /* One for each axis */
  334. struct ff_rumble_effect rumble;
  335. } u;
  336. };
  337. /*
  338. * Force feedback effect types
  339. */
  340. #define FF_RUMBLE 0x50
  341. #define FF_PERIODIC 0x51
  342. #define FF_CONSTANT 0x52
  343. #define FF_SPRING 0x53
  344. #define FF_FRICTION 0x54
  345. #define FF_DAMPER 0x55
  346. #define FF_INERTIA 0x56
  347. #define FF_RAMP 0x57
  348. #define FF_EFFECT_MIN FF_RUMBLE
  349. #define FF_EFFECT_MAX FF_RAMP
  350. /*
  351. * Force feedback periodic effect types
  352. */
  353. #define FF_SQUARE 0x58
  354. #define FF_TRIANGLE 0x59
  355. #define FF_SINE 0x5a
  356. #define FF_SAW_UP 0x5b
  357. #define FF_SAW_DOWN 0x5c
  358. #define FF_CUSTOM 0x5d
  359. #define FF_WAVEFORM_MIN FF_SQUARE
  360. #define FF_WAVEFORM_MAX FF_CUSTOM
  361. /*
  362. * Set ff device properties
  363. */
  364. #define FF_GAIN 0x60
  365. #define FF_AUTOCENTER 0x61
  366. /*
  367. * ff->playback(effect_id = FF_GAIN) is the first effect_id to
  368. * cause a collision with another ff method, in this case ff->set_gain().
  369. * Therefore the greatest safe value for effect_id is FF_GAIN - 1,
  370. * and thus the total number of effects should never exceed FF_GAIN.
  371. */
  372. #define FF_MAX_EFFECTS FF_GAIN
  373. #define FF_MAX 0x7f
  374. #define FF_CNT (FF_MAX+1)
  375. #endif /* _UAPI_INPUT_H */