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- /*
- * Copyright (C) 2015 Broadcom
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License version 2 as
- * published by the Free Software Foundation.
- */
- #include <linux/reservation.h>
- #include <drm/drmP.h>
- #include <drm/drm_encoder.h>
- #include <drm/drm_gem_cma_helper.h>
- /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
- * this.
- */
- enum vc4_kernel_bo_type {
- /* Any kernel allocation (gem_create_object hook) before it
- * gets another type set.
- */
- VC4_BO_TYPE_KERNEL,
- VC4_BO_TYPE_V3D,
- VC4_BO_TYPE_V3D_SHADER,
- VC4_BO_TYPE_DUMB,
- VC4_BO_TYPE_BIN,
- VC4_BO_TYPE_RCL,
- VC4_BO_TYPE_BCL,
- VC4_BO_TYPE_KERNEL_CACHE,
- VC4_BO_TYPE_COUNT
- };
- struct vc4_dev {
- struct drm_device *dev;
- struct vc4_hdmi *hdmi;
- struct vc4_hvs *hvs;
- struct vc4_v3d *v3d;
- struct vc4_dpi *dpi;
- struct vc4_dsi *dsi1;
- struct vc4_vec *vec;
- struct drm_fbdev_cma *fbdev;
- struct vc4_hang_state *hang_state;
- /* The kernel-space BO cache. Tracks buffers that have been
- * unreferenced by all other users (refcounts of 0!) but not
- * yet freed, so we can do cheap allocations.
- */
- struct vc4_bo_cache {
- /* Array of list heads for entries in the BO cache,
- * based on number of pages, so we can do O(1) lookups
- * in the cache when allocating.
- */
- struct list_head *size_list;
- uint32_t size_list_size;
- /* List of all BOs in the cache, ordered by age, so we
- * can do O(1) lookups when trying to free old
- * buffers.
- */
- struct list_head time_list;
- struct work_struct time_work;
- struct timer_list time_timer;
- } bo_cache;
- u32 num_labels;
- struct vc4_label {
- const char *name;
- u32 num_allocated;
- u32 size_allocated;
- } *bo_labels;
- /* Protects bo_cache and bo_labels. */
- struct mutex bo_lock;
- /* Purgeable BO pool. All BOs in this pool can have their memory
- * reclaimed if the driver is unable to allocate new BOs. We also
- * keep stats related to the purge mechanism here.
- */
- struct {
- struct list_head list;
- unsigned int num;
- size_t size;
- unsigned int purged_num;
- size_t purged_size;
- struct mutex lock;
- } purgeable;
- uint64_t dma_fence_context;
- /* Sequence number for the last job queued in bin_job_list.
- * Starts at 0 (no jobs emitted).
- */
- uint64_t emit_seqno;
- /* Sequence number for the last completed job on the GPU.
- * Starts at 0 (no jobs completed).
- */
- uint64_t finished_seqno;
- /* List of all struct vc4_exec_info for jobs to be executed in
- * the binner. The first job in the list is the one currently
- * programmed into ct0ca for execution.
- */
- struct list_head bin_job_list;
- /* List of all struct vc4_exec_info for jobs that have
- * completed binning and are ready for rendering. The first
- * job in the list is the one currently programmed into ct1ca
- * for execution.
- */
- struct list_head render_job_list;
- /* List of the finished vc4_exec_infos waiting to be freed by
- * job_done_work.
- */
- struct list_head job_done_list;
- /* Spinlock used to synchronize the job_list and seqno
- * accesses between the IRQ handler and GEM ioctls.
- */
- spinlock_t job_lock;
- wait_queue_head_t job_wait_queue;
- struct work_struct job_done_work;
- /* List of struct vc4_seqno_cb for callbacks to be made from a
- * workqueue when the given seqno is passed.
- */
- struct list_head seqno_cb_list;
- /* The memory used for storing binner tile alloc, tile state,
- * and overflow memory allocations. This is freed when V3D
- * powers down.
- */
- struct vc4_bo *bin_bo;
- /* Size of blocks allocated within bin_bo. */
- uint32_t bin_alloc_size;
- /* Bitmask of the bin_alloc_size chunks in bin_bo that are
- * used.
- */
- uint32_t bin_alloc_used;
- /* Bitmask of the current bin_alloc used for overflow memory. */
- uint32_t bin_alloc_overflow;
- struct work_struct overflow_mem_work;
- int power_refcount;
- /* Mutex controlling the power refcount. */
- struct mutex power_lock;
- struct {
- struct timer_list timer;
- struct work_struct reset_work;
- } hangcheck;
- struct semaphore async_modeset;
- };
- static inline struct vc4_dev *
- to_vc4_dev(struct drm_device *dev)
- {
- return (struct vc4_dev *)dev->dev_private;
- }
- struct vc4_bo {
- struct drm_gem_cma_object base;
- /* seqno of the last job to render using this BO. */
- uint64_t seqno;
- /* seqno of the last job to use the RCL to write to this BO.
- *
- * Note that this doesn't include binner overflow memory
- * writes.
- */
- uint64_t write_seqno;
- bool t_format;
- /* List entry for the BO's position in either
- * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
- */
- struct list_head unref_head;
- /* Time in jiffies when the BO was put in vc4->bo_cache. */
- unsigned long free_time;
- /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
- struct list_head size_head;
- /* Struct for shader validation state, if created by
- * DRM_IOCTL_VC4_CREATE_SHADER_BO.
- */
- struct vc4_validated_shader_info *validated_shader;
- /* normally (resv == &_resv) except for imported bo's */
- struct reservation_object *resv;
- struct reservation_object _resv;
- /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
- * for user-allocated labels.
- */
- int label;
- /* Count the number of active users. This is needed to determine
- * whether we can move the BO to the purgeable list or not (when the BO
- * is used by the GPU or the display engine we can't purge it).
- */
- refcount_t usecnt;
- /* Store purgeable/purged state here */
- u32 madv;
- struct mutex madv_lock;
- };
- static inline struct vc4_bo *
- to_vc4_bo(struct drm_gem_object *bo)
- {
- return (struct vc4_bo *)bo;
- }
- struct vc4_fence {
- struct dma_fence base;
- struct drm_device *dev;
- /* vc4 seqno for signaled() test */
- uint64_t seqno;
- };
- static inline struct vc4_fence *
- to_vc4_fence(struct dma_fence *fence)
- {
- return (struct vc4_fence *)fence;
- }
- struct vc4_seqno_cb {
- struct work_struct work;
- uint64_t seqno;
- void (*func)(struct vc4_seqno_cb *cb);
- };
- struct vc4_v3d {
- struct vc4_dev *vc4;
- struct platform_device *pdev;
- void __iomem *regs;
- struct clk *clk;
- };
- struct vc4_hvs {
- struct platform_device *pdev;
- void __iomem *regs;
- u32 __iomem *dlist;
- /* Memory manager for CRTCs to allocate space in the display
- * list. Units are dwords.
- */
- struct drm_mm dlist_mm;
- /* Memory manager for the LBM memory used by HVS scaling. */
- struct drm_mm lbm_mm;
- spinlock_t mm_lock;
- struct drm_mm_node mitchell_netravali_filter;
- };
- struct vc4_plane {
- struct drm_plane base;
- };
- static inline struct vc4_plane *
- to_vc4_plane(struct drm_plane *plane)
- {
- return (struct vc4_plane *)plane;
- }
- enum vc4_encoder_type {
- VC4_ENCODER_TYPE_NONE,
- VC4_ENCODER_TYPE_HDMI,
- VC4_ENCODER_TYPE_VEC,
- VC4_ENCODER_TYPE_DSI0,
- VC4_ENCODER_TYPE_DSI1,
- VC4_ENCODER_TYPE_SMI,
- VC4_ENCODER_TYPE_DPI,
- };
- struct vc4_encoder {
- struct drm_encoder base;
- enum vc4_encoder_type type;
- u32 clock_select;
- };
- static inline struct vc4_encoder *
- to_vc4_encoder(struct drm_encoder *encoder)
- {
- return container_of(encoder, struct vc4_encoder, base);
- }
- #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
- #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
- #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
- #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
- struct vc4_exec_info {
- /* Sequence number for this bin/render job. */
- uint64_t seqno;
- /* Latest write_seqno of any BO that binning depends on. */
- uint64_t bin_dep_seqno;
- struct dma_fence *fence;
- /* Last current addresses the hardware was processing when the
- * hangcheck timer checked on us.
- */
- uint32_t last_ct0ca, last_ct1ca;
- /* Kernel-space copy of the ioctl arguments */
- struct drm_vc4_submit_cl *args;
- /* This is the array of BOs that were looked up at the start of exec.
- * Command validation will use indices into this array.
- */
- struct drm_gem_cma_object **bo;
- uint32_t bo_count;
- /* List of BOs that are being written by the RCL. Other than
- * the binner temporary storage, this is all the BOs written
- * by the job.
- */
- struct drm_gem_cma_object *rcl_write_bo[4];
- uint32_t rcl_write_bo_count;
- /* Pointers for our position in vc4->job_list */
- struct list_head head;
- /* List of other BOs used in the job that need to be released
- * once the job is complete.
- */
- struct list_head unref_list;
- /* Current unvalidated indices into @bo loaded by the non-hardware
- * VC4_PACKET_GEM_HANDLES.
- */
- uint32_t bo_index[2];
- /* This is the BO where we store the validated command lists, shader
- * records, and uniforms.
- */
- struct drm_gem_cma_object *exec_bo;
- /**
- * This tracks the per-shader-record state (packet 64) that
- * determines the length of the shader record and the offset
- * it's expected to be found at. It gets read in from the
- * command lists.
- */
- struct vc4_shader_state {
- uint32_t addr;
- /* Maximum vertex index referenced by any primitive using this
- * shader state.
- */
- uint32_t max_index;
- } *shader_state;
- /** How many shader states the user declared they were using. */
- uint32_t shader_state_size;
- /** How many shader state records the validator has seen. */
- uint32_t shader_state_count;
- bool found_tile_binning_mode_config_packet;
- bool found_start_tile_binning_packet;
- bool found_increment_semaphore_packet;
- bool found_flush;
- uint8_t bin_tiles_x, bin_tiles_y;
- /* Physical address of the start of the tile alloc array
- * (where each tile's binned CL will start)
- */
- uint32_t tile_alloc_offset;
- /* Bitmask of which binner slots are freed when this job completes. */
- uint32_t bin_slots;
- /**
- * Computed addresses pointing into exec_bo where we start the
- * bin thread (ct0) and render thread (ct1).
- */
- uint32_t ct0ca, ct0ea;
- uint32_t ct1ca, ct1ea;
- /* Pointer to the unvalidated bin CL (if present). */
- void *bin_u;
- /* Pointers to the shader recs. These paddr gets incremented as CL
- * packets are relocated in validate_gl_shader_state, and the vaddrs
- * (u and v) get incremented and size decremented as the shader recs
- * themselves are validated.
- */
- void *shader_rec_u;
- void *shader_rec_v;
- uint32_t shader_rec_p;
- uint32_t shader_rec_size;
- /* Pointers to the uniform data. These pointers are incremented, and
- * size decremented, as each batch of uniforms is uploaded.
- */
- void *uniforms_u;
- void *uniforms_v;
- uint32_t uniforms_p;
- uint32_t uniforms_size;
- };
- static inline struct vc4_exec_info *
- vc4_first_bin_job(struct vc4_dev *vc4)
- {
- return list_first_entry_or_null(&vc4->bin_job_list,
- struct vc4_exec_info, head);
- }
- static inline struct vc4_exec_info *
- vc4_first_render_job(struct vc4_dev *vc4)
- {
- return list_first_entry_or_null(&vc4->render_job_list,
- struct vc4_exec_info, head);
- }
- static inline struct vc4_exec_info *
- vc4_last_render_job(struct vc4_dev *vc4)
- {
- if (list_empty(&vc4->render_job_list))
- return NULL;
- return list_last_entry(&vc4->render_job_list,
- struct vc4_exec_info, head);
- }
- /**
- * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
- * setup parameters.
- *
- * This will be used at draw time to relocate the reference to the texture
- * contents in p0, and validate that the offset combined with
- * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
- * Note that the hardware treats unprovided config parameters as 0, so not all
- * of them need to be set up for every texure sample, and we'll store ~0 as
- * the offset to mark the unused ones.
- *
- * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
- * Setup") for definitions of the texture parameters.
- */
- struct vc4_texture_sample_info {
- bool is_direct;
- uint32_t p_offset[4];
- };
- /**
- * struct vc4_validated_shader_info - information about validated shaders that
- * needs to be used from command list validation.
- *
- * For a given shader, each time a shader state record references it, we need
- * to verify that the shader doesn't read more uniforms than the shader state
- * record's uniform BO pointer can provide, and we need to apply relocations
- * and validate the shader state record's uniforms that define the texture
- * samples.
- */
- struct vc4_validated_shader_info {
- uint32_t uniforms_size;
- uint32_t uniforms_src_size;
- uint32_t num_texture_samples;
- struct vc4_texture_sample_info *texture_samples;
- uint32_t num_uniform_addr_offsets;
- uint32_t *uniform_addr_offsets;
- bool is_threaded;
- };
- /**
- * _wait_for - magic (register) wait macro
- *
- * Does the right thing for modeset paths when run under kdgb or similar atomic
- * contexts. Note that it's important that we check the condition again after
- * having timed out, since the timeout could be due to preemption or similar and
- * we've never had a chance to check the condition before the timeout.
- */
- #define _wait_for(COND, MS, W) ({ \
- unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \
- int ret__ = 0; \
- while (!(COND)) { \
- if (time_after(jiffies, timeout__)) { \
- if (!(COND)) \
- ret__ = -ETIMEDOUT; \
- break; \
- } \
- if (W && drm_can_sleep()) { \
- msleep(W); \
- } else { \
- cpu_relax(); \
- } \
- } \
- ret__; \
- })
- #define wait_for(COND, MS) _wait_for(COND, MS, 1)
- /* vc4_bo.c */
- struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
- void vc4_free_object(struct drm_gem_object *gem_obj);
- struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
- bool from_cache, enum vc4_kernel_bo_type type);
- int vc4_dumb_create(struct drm_file *file_priv,
- struct drm_device *dev,
- struct drm_mode_create_dumb *args);
- struct dma_buf *vc4_prime_export(struct drm_device *dev,
- struct drm_gem_object *obj, int flags);
- int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int vc4_fault(struct vm_fault *vmf);
- int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
- struct reservation_object *vc4_prime_res_obj(struct drm_gem_object *obj);
- int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
- struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
- struct dma_buf_attachment *attach,
- struct sg_table *sgt);
- void *vc4_prime_vmap(struct drm_gem_object *obj);
- int vc4_bo_cache_init(struct drm_device *dev);
- void vc4_bo_cache_destroy(struct drm_device *dev);
- int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
- int vc4_bo_inc_usecnt(struct vc4_bo *bo);
- void vc4_bo_dec_usecnt(struct vc4_bo *bo);
- void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
- void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
- /* vc4_crtc.c */
- extern struct platform_driver vc4_crtc_driver;
- int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
- bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
- bool in_vblank_irq, int *vpos, int *hpos,
- ktime_t *stime, ktime_t *etime,
- const struct drm_display_mode *mode);
- /* vc4_debugfs.c */
- int vc4_debugfs_init(struct drm_minor *minor);
- /* vc4_drv.c */
- void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
- /* vc4_dpi.c */
- extern struct platform_driver vc4_dpi_driver;
- int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
- /* vc4_dsi.c */
- extern struct platform_driver vc4_dsi_driver;
- int vc4_dsi_debugfs_regs(struct seq_file *m, void *unused);
- /* vc4_fence.c */
- extern const struct dma_fence_ops vc4_fence_ops;
- /* vc4_gem.c */
- void vc4_gem_init(struct drm_device *dev);
- void vc4_gem_destroy(struct drm_device *dev);
- int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- void vc4_submit_next_bin_job(struct drm_device *dev);
- void vc4_submit_next_render_job(struct drm_device *dev);
- void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
- int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
- uint64_t timeout_ns, bool interruptible);
- void vc4_job_handle_completed(struct vc4_dev *vc4);
- int vc4_queue_seqno_cb(struct drm_device *dev,
- struct vc4_seqno_cb *cb, uint64_t seqno,
- void (*func)(struct vc4_seqno_cb *cb));
- int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- /* vc4_hdmi.c */
- extern struct platform_driver vc4_hdmi_driver;
- int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
- /* vc4_vec.c */
- extern struct platform_driver vc4_vec_driver;
- int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);
- /* vc4_irq.c */
- irqreturn_t vc4_irq(int irq, void *arg);
- void vc4_irq_preinstall(struct drm_device *dev);
- int vc4_irq_postinstall(struct drm_device *dev);
- void vc4_irq_uninstall(struct drm_device *dev);
- void vc4_irq_reset(struct drm_device *dev);
- /* vc4_hvs.c */
- extern struct platform_driver vc4_hvs_driver;
- void vc4_hvs_dump_state(struct drm_device *dev);
- int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
- /* vc4_kms.c */
- int vc4_kms_load(struct drm_device *dev);
- /* vc4_plane.c */
- struct drm_plane *vc4_plane_init(struct drm_device *dev,
- enum drm_plane_type type);
- u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
- u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
- void vc4_plane_async_set_fb(struct drm_plane *plane,
- struct drm_framebuffer *fb);
- /* vc4_v3d.c */
- extern struct platform_driver vc4_v3d_driver;
- int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
- int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
- int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
- /* vc4_validate.c */
- int
- vc4_validate_bin_cl(struct drm_device *dev,
- void *validated,
- void *unvalidated,
- struct vc4_exec_info *exec);
- int
- vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
- struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
- uint32_t hindex);
- int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
- bool vc4_check_tex_size(struct vc4_exec_info *exec,
- struct drm_gem_cma_object *fbo,
- uint32_t offset, uint8_t tiling_format,
- uint32_t width, uint32_t height, uint8_t cpp);
- /* vc4_validate_shader.c */
- struct vc4_validated_shader_info *
- vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
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