vc4_gem.c 21 KB

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  1. /*
  2. * Copyright © 2014 Broadcom
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice (including the next
  12. * paragraph) shall be included in all copies or substantial portions of the
  13. * Software.
  14. *
  15. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
  18. * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. * IN THE SOFTWARE.
  22. */
  23. #include <linux/module.h>
  24. #include <linux/platform_device.h>
  25. #include <linux/device.h>
  26. #include <linux/io.h>
  27. #include "uapi/drm/vc4_drm.h"
  28. #include "vc4_drv.h"
  29. #include "vc4_regs.h"
  30. #include "vc4_trace.h"
  31. static void
  32. vc4_queue_hangcheck(struct drm_device *dev)
  33. {
  34. struct vc4_dev *vc4 = to_vc4_dev(dev);
  35. mod_timer(&vc4->hangcheck.timer,
  36. round_jiffies_up(jiffies + msecs_to_jiffies(100)));
  37. }
  38. struct vc4_hang_state {
  39. struct drm_vc4_get_hang_state user_state;
  40. u32 bo_count;
  41. struct drm_gem_object **bo;
  42. };
  43. static void
  44. vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
  45. {
  46. unsigned int i;
  47. mutex_lock(&dev->struct_mutex);
  48. for (i = 0; i < state->user_state.bo_count; i++)
  49. drm_gem_object_unreference(state->bo[i]);
  50. mutex_unlock(&dev->struct_mutex);
  51. kfree(state);
  52. }
  53. int
  54. vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
  55. struct drm_file *file_priv)
  56. {
  57. struct drm_vc4_get_hang_state *get_state = data;
  58. struct drm_vc4_get_hang_state_bo *bo_state;
  59. struct vc4_hang_state *kernel_state;
  60. struct drm_vc4_get_hang_state *state;
  61. struct vc4_dev *vc4 = to_vc4_dev(dev);
  62. unsigned long irqflags;
  63. u32 i;
  64. int ret = 0;
  65. spin_lock_irqsave(&vc4->job_lock, irqflags);
  66. kernel_state = vc4->hang_state;
  67. if (!kernel_state) {
  68. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  69. return -ENOENT;
  70. }
  71. state = &kernel_state->user_state;
  72. /* If the user's array isn't big enough, just return the
  73. * required array size.
  74. */
  75. if (get_state->bo_count < state->bo_count) {
  76. get_state->bo_count = state->bo_count;
  77. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  78. return 0;
  79. }
  80. vc4->hang_state = NULL;
  81. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  82. /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
  83. state->bo = get_state->bo;
  84. memcpy(get_state, state, sizeof(*state));
  85. bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
  86. if (!bo_state) {
  87. ret = -ENOMEM;
  88. goto err_free;
  89. }
  90. for (i = 0; i < state->bo_count; i++) {
  91. struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
  92. u32 handle;
  93. ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
  94. &handle);
  95. if (ret) {
  96. state->bo_count = i - 1;
  97. goto err;
  98. }
  99. bo_state[i].handle = handle;
  100. bo_state[i].paddr = vc4_bo->base.paddr;
  101. bo_state[i].size = vc4_bo->base.base.size;
  102. }
  103. if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
  104. bo_state,
  105. state->bo_count * sizeof(*bo_state)))
  106. ret = -EFAULT;
  107. kfree(bo_state);
  108. err_free:
  109. vc4_free_hang_state(dev, kernel_state);
  110. err:
  111. return ret;
  112. }
  113. static void
  114. vc4_save_hang_state(struct drm_device *dev)
  115. {
  116. struct vc4_dev *vc4 = to_vc4_dev(dev);
  117. struct drm_vc4_get_hang_state *state;
  118. struct vc4_hang_state *kernel_state;
  119. struct vc4_exec_info *exec;
  120. struct vc4_bo *bo;
  121. unsigned long irqflags;
  122. unsigned int i, unref_list_count;
  123. kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
  124. if (!kernel_state)
  125. return;
  126. state = &kernel_state->user_state;
  127. spin_lock_irqsave(&vc4->job_lock, irqflags);
  128. exec = vc4_first_job(vc4);
  129. if (!exec) {
  130. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  131. return;
  132. }
  133. unref_list_count = 0;
  134. list_for_each_entry(bo, &exec->unref_list, unref_head)
  135. unref_list_count++;
  136. state->bo_count = exec->bo_count + unref_list_count;
  137. kernel_state->bo = kcalloc(state->bo_count, sizeof(*kernel_state->bo),
  138. GFP_ATOMIC);
  139. if (!kernel_state->bo) {
  140. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  141. return;
  142. }
  143. for (i = 0; i < exec->bo_count; i++) {
  144. drm_gem_object_reference(&exec->bo[i]->base);
  145. kernel_state->bo[i] = &exec->bo[i]->base;
  146. }
  147. list_for_each_entry(bo, &exec->unref_list, unref_head) {
  148. drm_gem_object_reference(&bo->base.base);
  149. kernel_state->bo[i] = &bo->base.base;
  150. i++;
  151. }
  152. state->start_bin = exec->ct0ca;
  153. state->start_render = exec->ct1ca;
  154. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  155. state->ct0ca = V3D_READ(V3D_CTNCA(0));
  156. state->ct0ea = V3D_READ(V3D_CTNEA(0));
  157. state->ct1ca = V3D_READ(V3D_CTNCA(1));
  158. state->ct1ea = V3D_READ(V3D_CTNEA(1));
  159. state->ct0cs = V3D_READ(V3D_CTNCS(0));
  160. state->ct1cs = V3D_READ(V3D_CTNCS(1));
  161. state->ct0ra0 = V3D_READ(V3D_CT00RA0);
  162. state->ct1ra0 = V3D_READ(V3D_CT01RA0);
  163. state->bpca = V3D_READ(V3D_BPCA);
  164. state->bpcs = V3D_READ(V3D_BPCS);
  165. state->bpoa = V3D_READ(V3D_BPOA);
  166. state->bpos = V3D_READ(V3D_BPOS);
  167. state->vpmbase = V3D_READ(V3D_VPMBASE);
  168. state->dbge = V3D_READ(V3D_DBGE);
  169. state->fdbgo = V3D_READ(V3D_FDBGO);
  170. state->fdbgb = V3D_READ(V3D_FDBGB);
  171. state->fdbgr = V3D_READ(V3D_FDBGR);
  172. state->fdbgs = V3D_READ(V3D_FDBGS);
  173. state->errstat = V3D_READ(V3D_ERRSTAT);
  174. spin_lock_irqsave(&vc4->job_lock, irqflags);
  175. if (vc4->hang_state) {
  176. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  177. vc4_free_hang_state(dev, kernel_state);
  178. } else {
  179. vc4->hang_state = kernel_state;
  180. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  181. }
  182. }
  183. static void
  184. vc4_reset(struct drm_device *dev)
  185. {
  186. struct vc4_dev *vc4 = to_vc4_dev(dev);
  187. DRM_INFO("Resetting GPU.\n");
  188. vc4_v3d_set_power(vc4, false);
  189. vc4_v3d_set_power(vc4, true);
  190. vc4_irq_reset(dev);
  191. /* Rearm the hangcheck -- another job might have been waiting
  192. * for our hung one to get kicked off, and vc4_irq_reset()
  193. * would have started it.
  194. */
  195. vc4_queue_hangcheck(dev);
  196. }
  197. static void
  198. vc4_reset_work(struct work_struct *work)
  199. {
  200. struct vc4_dev *vc4 =
  201. container_of(work, struct vc4_dev, hangcheck.reset_work);
  202. vc4_save_hang_state(vc4->dev);
  203. vc4_reset(vc4->dev);
  204. }
  205. static void
  206. vc4_hangcheck_elapsed(unsigned long data)
  207. {
  208. struct drm_device *dev = (struct drm_device *)data;
  209. struct vc4_dev *vc4 = to_vc4_dev(dev);
  210. uint32_t ct0ca, ct1ca;
  211. /* If idle, we can stop watching for hangs. */
  212. if (list_empty(&vc4->job_list))
  213. return;
  214. ct0ca = V3D_READ(V3D_CTNCA(0));
  215. ct1ca = V3D_READ(V3D_CTNCA(1));
  216. /* If we've made any progress in execution, rearm the timer
  217. * and wait.
  218. */
  219. if (ct0ca != vc4->hangcheck.last_ct0ca ||
  220. ct1ca != vc4->hangcheck.last_ct1ca) {
  221. vc4->hangcheck.last_ct0ca = ct0ca;
  222. vc4->hangcheck.last_ct1ca = ct1ca;
  223. vc4_queue_hangcheck(dev);
  224. return;
  225. }
  226. /* We've gone too long with no progress, reset. This has to
  227. * be done from a work struct, since resetting can sleep and
  228. * this timer hook isn't allowed to.
  229. */
  230. schedule_work(&vc4->hangcheck.reset_work);
  231. }
  232. static void
  233. submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
  234. {
  235. struct vc4_dev *vc4 = to_vc4_dev(dev);
  236. /* Set the current and end address of the control list.
  237. * Writing the end register is what starts the job.
  238. */
  239. V3D_WRITE(V3D_CTNCA(thread), start);
  240. V3D_WRITE(V3D_CTNEA(thread), end);
  241. }
  242. int
  243. vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
  244. bool interruptible)
  245. {
  246. struct vc4_dev *vc4 = to_vc4_dev(dev);
  247. int ret = 0;
  248. unsigned long timeout_expire;
  249. DEFINE_WAIT(wait);
  250. if (vc4->finished_seqno >= seqno)
  251. return 0;
  252. if (timeout_ns == 0)
  253. return -ETIME;
  254. timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
  255. trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
  256. for (;;) {
  257. prepare_to_wait(&vc4->job_wait_queue, &wait,
  258. interruptible ? TASK_INTERRUPTIBLE :
  259. TASK_UNINTERRUPTIBLE);
  260. if (interruptible && signal_pending(current)) {
  261. ret = -ERESTARTSYS;
  262. break;
  263. }
  264. if (vc4->finished_seqno >= seqno)
  265. break;
  266. if (timeout_ns != ~0ull) {
  267. if (time_after_eq(jiffies, timeout_expire)) {
  268. ret = -ETIME;
  269. break;
  270. }
  271. schedule_timeout(timeout_expire - jiffies);
  272. } else {
  273. schedule();
  274. }
  275. }
  276. finish_wait(&vc4->job_wait_queue, &wait);
  277. trace_vc4_wait_for_seqno_end(dev, seqno);
  278. if (ret && ret != -ERESTARTSYS) {
  279. DRM_ERROR("timeout waiting for render thread idle\n");
  280. return ret;
  281. }
  282. return 0;
  283. }
  284. static void
  285. vc4_flush_caches(struct drm_device *dev)
  286. {
  287. struct vc4_dev *vc4 = to_vc4_dev(dev);
  288. /* Flush the GPU L2 caches. These caches sit on top of system
  289. * L3 (the 128kb or so shared with the CPU), and are
  290. * non-allocating in the L3.
  291. */
  292. V3D_WRITE(V3D_L2CACTL,
  293. V3D_L2CACTL_L2CCLR);
  294. V3D_WRITE(V3D_SLCACTL,
  295. VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
  296. VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
  297. VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
  298. VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
  299. }
  300. /* Sets the registers for the next job to be actually be executed in
  301. * the hardware.
  302. *
  303. * The job_lock should be held during this.
  304. */
  305. void
  306. vc4_submit_next_job(struct drm_device *dev)
  307. {
  308. struct vc4_dev *vc4 = to_vc4_dev(dev);
  309. struct vc4_exec_info *exec = vc4_first_job(vc4);
  310. if (!exec)
  311. return;
  312. vc4_flush_caches(dev);
  313. /* Disable the binner's pre-loaded overflow memory address */
  314. V3D_WRITE(V3D_BPOA, 0);
  315. V3D_WRITE(V3D_BPOS, 0);
  316. if (exec->ct0ca != exec->ct0ea)
  317. submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
  318. submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
  319. }
  320. static void
  321. vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
  322. {
  323. struct vc4_bo *bo;
  324. unsigned i;
  325. for (i = 0; i < exec->bo_count; i++) {
  326. bo = to_vc4_bo(&exec->bo[i]->base);
  327. bo->seqno = seqno;
  328. }
  329. list_for_each_entry(bo, &exec->unref_list, unref_head) {
  330. bo->seqno = seqno;
  331. }
  332. }
  333. /* Queues a struct vc4_exec_info for execution. If no job is
  334. * currently executing, then submits it.
  335. *
  336. * Unlike most GPUs, our hardware only handles one command list at a
  337. * time. To queue multiple jobs at once, we'd need to edit the
  338. * previous command list to have a jump to the new one at the end, and
  339. * then bump the end address. That's a change for a later date,
  340. * though.
  341. */
  342. static void
  343. vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
  344. {
  345. struct vc4_dev *vc4 = to_vc4_dev(dev);
  346. uint64_t seqno;
  347. unsigned long irqflags;
  348. spin_lock_irqsave(&vc4->job_lock, irqflags);
  349. seqno = ++vc4->emit_seqno;
  350. exec->seqno = seqno;
  351. vc4_update_bo_seqnos(exec, seqno);
  352. list_add_tail(&exec->head, &vc4->job_list);
  353. /* If no job was executing, kick ours off. Otherwise, it'll
  354. * get started when the previous job's frame done interrupt
  355. * occurs.
  356. */
  357. if (vc4_first_job(vc4) == exec) {
  358. vc4_submit_next_job(dev);
  359. vc4_queue_hangcheck(dev);
  360. }
  361. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  362. }
  363. /**
  364. * Looks up a bunch of GEM handles for BOs and stores the array for
  365. * use in the command validator that actually writes relocated
  366. * addresses pointing to them.
  367. */
  368. static int
  369. vc4_cl_lookup_bos(struct drm_device *dev,
  370. struct drm_file *file_priv,
  371. struct vc4_exec_info *exec)
  372. {
  373. struct drm_vc4_submit_cl *args = exec->args;
  374. uint32_t *handles;
  375. int ret = 0;
  376. int i;
  377. exec->bo_count = args->bo_handle_count;
  378. if (!exec->bo_count) {
  379. /* See comment on bo_index for why we have to check
  380. * this.
  381. */
  382. DRM_ERROR("Rendering requires BOs to validate\n");
  383. return -EINVAL;
  384. }
  385. exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
  386. GFP_KERNEL);
  387. if (!exec->bo) {
  388. DRM_ERROR("Failed to allocate validated BO pointers\n");
  389. return -ENOMEM;
  390. }
  391. handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
  392. if (!handles) {
  393. DRM_ERROR("Failed to allocate incoming GEM handles\n");
  394. goto fail;
  395. }
  396. ret = copy_from_user(handles,
  397. (void __user *)(uintptr_t)args->bo_handles,
  398. exec->bo_count * sizeof(uint32_t));
  399. if (ret) {
  400. DRM_ERROR("Failed to copy in GEM handles\n");
  401. goto fail;
  402. }
  403. spin_lock(&file_priv->table_lock);
  404. for (i = 0; i < exec->bo_count; i++) {
  405. struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
  406. handles[i]);
  407. if (!bo) {
  408. DRM_ERROR("Failed to look up GEM BO %d: %d\n",
  409. i, handles[i]);
  410. ret = -EINVAL;
  411. spin_unlock(&file_priv->table_lock);
  412. goto fail;
  413. }
  414. drm_gem_object_reference(bo);
  415. exec->bo[i] = (struct drm_gem_cma_object *)bo;
  416. }
  417. spin_unlock(&file_priv->table_lock);
  418. fail:
  419. kfree(handles);
  420. return 0;
  421. }
  422. static int
  423. vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
  424. {
  425. struct drm_vc4_submit_cl *args = exec->args;
  426. void *temp = NULL;
  427. void *bin;
  428. int ret = 0;
  429. uint32_t bin_offset = 0;
  430. uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
  431. 16);
  432. uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
  433. uint32_t exec_size = uniforms_offset + args->uniforms_size;
  434. uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
  435. args->shader_rec_count);
  436. struct vc4_bo *bo;
  437. if (uniforms_offset < shader_rec_offset ||
  438. exec_size < uniforms_offset ||
  439. args->shader_rec_count >= (UINT_MAX /
  440. sizeof(struct vc4_shader_state)) ||
  441. temp_size < exec_size) {
  442. DRM_ERROR("overflow in exec arguments\n");
  443. goto fail;
  444. }
  445. /* Allocate space where we'll store the copied in user command lists
  446. * and shader records.
  447. *
  448. * We don't just copy directly into the BOs because we need to
  449. * read the contents back for validation, and I think the
  450. * bo->vaddr is uncached access.
  451. */
  452. temp = kmalloc(temp_size, GFP_KERNEL);
  453. if (!temp) {
  454. DRM_ERROR("Failed to allocate storage for copying "
  455. "in bin/render CLs.\n");
  456. ret = -ENOMEM;
  457. goto fail;
  458. }
  459. bin = temp + bin_offset;
  460. exec->shader_rec_u = temp + shader_rec_offset;
  461. exec->uniforms_u = temp + uniforms_offset;
  462. exec->shader_state = temp + exec_size;
  463. exec->shader_state_size = args->shader_rec_count;
  464. if (copy_from_user(bin,
  465. (void __user *)(uintptr_t)args->bin_cl,
  466. args->bin_cl_size)) {
  467. ret = -EFAULT;
  468. goto fail;
  469. }
  470. if (copy_from_user(exec->shader_rec_u,
  471. (void __user *)(uintptr_t)args->shader_rec,
  472. args->shader_rec_size)) {
  473. ret = -EFAULT;
  474. goto fail;
  475. }
  476. if (copy_from_user(exec->uniforms_u,
  477. (void __user *)(uintptr_t)args->uniforms,
  478. args->uniforms_size)) {
  479. ret = -EFAULT;
  480. goto fail;
  481. }
  482. bo = vc4_bo_create(dev, exec_size, true);
  483. if (!bo) {
  484. DRM_ERROR("Couldn't allocate BO for binning\n");
  485. ret = -ENOMEM;
  486. goto fail;
  487. }
  488. exec->exec_bo = &bo->base;
  489. list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
  490. &exec->unref_list);
  491. exec->ct0ca = exec->exec_bo->paddr + bin_offset;
  492. exec->bin_u = bin;
  493. exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
  494. exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
  495. exec->shader_rec_size = args->shader_rec_size;
  496. exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
  497. exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
  498. exec->uniforms_size = args->uniforms_size;
  499. ret = vc4_validate_bin_cl(dev,
  500. exec->exec_bo->vaddr + bin_offset,
  501. bin,
  502. exec);
  503. if (ret)
  504. goto fail;
  505. ret = vc4_validate_shader_recs(dev, exec);
  506. fail:
  507. kfree(temp);
  508. return ret;
  509. }
  510. static void
  511. vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
  512. {
  513. unsigned i;
  514. /* Need the struct lock for drm_gem_object_unreference(). */
  515. mutex_lock(&dev->struct_mutex);
  516. if (exec->bo) {
  517. for (i = 0; i < exec->bo_count; i++)
  518. drm_gem_object_unreference(&exec->bo[i]->base);
  519. kfree(exec->bo);
  520. }
  521. while (!list_empty(&exec->unref_list)) {
  522. struct vc4_bo *bo = list_first_entry(&exec->unref_list,
  523. struct vc4_bo, unref_head);
  524. list_del(&bo->unref_head);
  525. drm_gem_object_unreference(&bo->base.base);
  526. }
  527. mutex_unlock(&dev->struct_mutex);
  528. kfree(exec);
  529. }
  530. void
  531. vc4_job_handle_completed(struct vc4_dev *vc4)
  532. {
  533. unsigned long irqflags;
  534. struct vc4_seqno_cb *cb, *cb_temp;
  535. spin_lock_irqsave(&vc4->job_lock, irqflags);
  536. while (!list_empty(&vc4->job_done_list)) {
  537. struct vc4_exec_info *exec =
  538. list_first_entry(&vc4->job_done_list,
  539. struct vc4_exec_info, head);
  540. list_del(&exec->head);
  541. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  542. vc4_complete_exec(vc4->dev, exec);
  543. spin_lock_irqsave(&vc4->job_lock, irqflags);
  544. }
  545. list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
  546. if (cb->seqno <= vc4->finished_seqno) {
  547. list_del_init(&cb->work.entry);
  548. schedule_work(&cb->work);
  549. }
  550. }
  551. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  552. }
  553. static void vc4_seqno_cb_work(struct work_struct *work)
  554. {
  555. struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
  556. cb->func(cb);
  557. }
  558. int vc4_queue_seqno_cb(struct drm_device *dev,
  559. struct vc4_seqno_cb *cb, uint64_t seqno,
  560. void (*func)(struct vc4_seqno_cb *cb))
  561. {
  562. struct vc4_dev *vc4 = to_vc4_dev(dev);
  563. int ret = 0;
  564. unsigned long irqflags;
  565. cb->func = func;
  566. INIT_WORK(&cb->work, vc4_seqno_cb_work);
  567. spin_lock_irqsave(&vc4->job_lock, irqflags);
  568. if (seqno > vc4->finished_seqno) {
  569. cb->seqno = seqno;
  570. list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
  571. } else {
  572. schedule_work(&cb->work);
  573. }
  574. spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  575. return ret;
  576. }
  577. /* Scheduled when any job has been completed, this walks the list of
  578. * jobs that had completed and unrefs their BOs and frees their exec
  579. * structs.
  580. */
  581. static void
  582. vc4_job_done_work(struct work_struct *work)
  583. {
  584. struct vc4_dev *vc4 =
  585. container_of(work, struct vc4_dev, job_done_work);
  586. vc4_job_handle_completed(vc4);
  587. }
  588. static int
  589. vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
  590. uint64_t seqno,
  591. uint64_t *timeout_ns)
  592. {
  593. unsigned long start = jiffies;
  594. int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
  595. if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
  596. uint64_t delta = jiffies_to_nsecs(jiffies - start);
  597. if (*timeout_ns >= delta)
  598. *timeout_ns -= delta;
  599. }
  600. return ret;
  601. }
  602. int
  603. vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
  604. struct drm_file *file_priv)
  605. {
  606. struct drm_vc4_wait_seqno *args = data;
  607. return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
  608. &args->timeout_ns);
  609. }
  610. int
  611. vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
  612. struct drm_file *file_priv)
  613. {
  614. int ret;
  615. struct drm_vc4_wait_bo *args = data;
  616. struct drm_gem_object *gem_obj;
  617. struct vc4_bo *bo;
  618. gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
  619. if (!gem_obj) {
  620. DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
  621. return -EINVAL;
  622. }
  623. bo = to_vc4_bo(gem_obj);
  624. ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
  625. &args->timeout_ns);
  626. drm_gem_object_unreference_unlocked(gem_obj);
  627. return ret;
  628. }
  629. /**
  630. * Submits a command list to the VC4.
  631. *
  632. * This is what is called batchbuffer emitting on other hardware.
  633. */
  634. int
  635. vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
  636. struct drm_file *file_priv)
  637. {
  638. struct vc4_dev *vc4 = to_vc4_dev(dev);
  639. struct drm_vc4_submit_cl *args = data;
  640. struct vc4_exec_info *exec;
  641. int ret;
  642. if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
  643. DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
  644. return -EINVAL;
  645. }
  646. exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
  647. if (!exec) {
  648. DRM_ERROR("malloc failure on exec struct\n");
  649. return -ENOMEM;
  650. }
  651. exec->args = args;
  652. INIT_LIST_HEAD(&exec->unref_list);
  653. ret = vc4_cl_lookup_bos(dev, file_priv, exec);
  654. if (ret)
  655. goto fail;
  656. if (exec->args->bin_cl_size != 0) {
  657. ret = vc4_get_bcl(dev, exec);
  658. if (ret)
  659. goto fail;
  660. } else {
  661. exec->ct0ca = 0;
  662. exec->ct0ea = 0;
  663. }
  664. ret = vc4_get_rcl(dev, exec);
  665. if (ret)
  666. goto fail;
  667. /* Clear this out of the struct we'll be putting in the queue,
  668. * since it's part of our stack.
  669. */
  670. exec->args = NULL;
  671. vc4_queue_submit(dev, exec);
  672. /* Return the seqno for our job. */
  673. args->seqno = vc4->emit_seqno;
  674. return 0;
  675. fail:
  676. vc4_complete_exec(vc4->dev, exec);
  677. return ret;
  678. }
  679. void
  680. vc4_gem_init(struct drm_device *dev)
  681. {
  682. struct vc4_dev *vc4 = to_vc4_dev(dev);
  683. INIT_LIST_HEAD(&vc4->job_list);
  684. INIT_LIST_HEAD(&vc4->job_done_list);
  685. INIT_LIST_HEAD(&vc4->seqno_cb_list);
  686. spin_lock_init(&vc4->job_lock);
  687. INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
  688. setup_timer(&vc4->hangcheck.timer,
  689. vc4_hangcheck_elapsed,
  690. (unsigned long)dev);
  691. INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
  692. }
  693. void
  694. vc4_gem_destroy(struct drm_device *dev)
  695. {
  696. struct vc4_dev *vc4 = to_vc4_dev(dev);
  697. /* Waiting for exec to finish would need to be done before
  698. * unregistering V3D.
  699. */
  700. WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
  701. /* V3D should already have disabled its interrupt and cleared
  702. * the overflow allocation registers. Now free the object.
  703. */
  704. if (vc4->overflow_mem) {
  705. drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
  706. vc4->overflow_mem = NULL;
  707. }
  708. vc4_bo_cache_destroy(dev);
  709. if (vc4->hang_state)
  710. vc4_free_hang_state(dev, vc4->hang_state);
  711. }