Vaishali Thakkar
|
5e7854bd03
drm/vc4: make function vc4_allocate_bin_bo static
|
7 years ago |
Boris Brezillon
|
65101d8c91
drm/vc4: Expose performance counters to userspace
|
7 years ago |
Stefan Schake
|
ce9caf2f79
drm/vc4: Move IRQ enable to PM path
|
7 years ago |
Eric Anholt
|
f30994622b
drm/vc4: Add an ioctl for labeling GEM BOs for summary stats
|
8 years ago |
Eric Anholt
|
7f696942a7
drm/vc4: Mark the device as active when enabling runtime PM.
|
8 years ago |
Masahiro Yamada
|
b7e8e25b37
drm/vc4: fix include notation and remove -Iinclude/drm flag
|
8 years ago |
Eric Anholt
|
b3f7787b46
drm/vc4: Add specific compatible strings for Cygnus.
|
8 years ago |
Eric Anholt
|
b72a2816e3
drm/vc4: Turn the V3D clock on at runtime.
|
8 years ago |
Eric Anholt
|
553c942f8b
drm/vc4: Allow using more than 256MB of CMA memory.
|
8 years ago |
Eric Anholt
|
3a62234680
drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state.
|
8 years ago |
Eric Anholt
|
90d7116061
drm/vc4: Recognize a more specific compatible string for V3D.
|
9 years ago |
Eric Anholt
|
36cb6253f9
drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.
|
9 years ago |
Eric Anholt
|
001bdb55d9
drm/vc4: Enable runtime PM.
|
9 years ago |
Eric Anholt
|
8483d152db
drm/vc4: Remove broken attempt at GPU reset using genpd.
|
9 years ago |
Eric Anholt
|
d5b1a78a77
drm/vc4: Add support for drawing 3D frames.
|
9 years ago |
Eric Anholt
|
d3f5168a08
drm/vc4: Bind and initialize the V3D engine.
|
10 years ago |