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@@ -436,6 +436,19 @@ vc4_flush_caches(struct drm_device *dev)
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VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
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}
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+static void
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+vc4_flush_texture_caches(struct drm_device *dev)
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+{
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+ struct vc4_dev *vc4 = to_vc4_dev(dev);
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+
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+ V3D_WRITE(V3D_L2CACTL,
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+ V3D_L2CACTL_L2CCLR);
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+
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+ V3D_WRITE(V3D_SLCACTL,
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+ VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
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+ VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));
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+}
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+
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/* Sets the registers for the next job to be actually be executed in
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* the hardware.
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*
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@@ -474,6 +487,14 @@ vc4_submit_next_render_job(struct drm_device *dev)
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if (!exec)
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return;
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+ /* A previous RCL may have written to one of our textures, and
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+ * our full cache flush at bin time may have occurred before
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+ * that RCL completed. Flush the texture cache now, but not
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+ * the instructions or uniforms (since we don't write those
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+ * from an RCL).
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+ */
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+ vc4_flush_texture_caches(dev);
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+
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submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
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}
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