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drm/i915/glk: Configure number of sprite planes properly

Geminilake has 4 planes (3 sprites) per pipe.

Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1480667037-11215-10-git-send-email-ander.conselvan.de.oliveira@intel.com
Ander Conselvan de Oliveira 8 年之前
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e9c9882556
共有 1 個文件被更改,包括 4 次插入1 次删除
  1. 4 1
      drivers/gpu/drm/i915/intel_device_info.c

+ 4 - 1
drivers/gpu/drm/i915/intel_device_info.c

@@ -278,7 +278,10 @@ void intel_device_info_runtime_init(struct drm_i915_private *dev_priv)
 	 * we don't expose the topmost plane at all to prevent ABI breakage
 	 * down the line.
 	 */
-	if (IS_BROXTON(dev_priv)) {
+	if (IS_GEMINILAKE(dev_priv))
+		for_each_pipe(dev_priv, pipe)
+			info->num_sprites[pipe] = 3;
+	else if (IS_BROXTON(dev_priv)) {
 		info->num_sprites[PIPE_A] = 2;
 		info->num_sprites[PIPE_B] = 2;
 		info->num_sprites[PIPE_C] = 1;