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drm/tegra: dpaux: Use unsigned int for register offsets

Register offsets are usually fairly small numbers, so an unsigned int is
more than enough to represent them.

Signed-off-by: Thierry Reding <treding@nvidia.com>
Thierry Reding 8 years ago
parent
commit
e8ddfdcbea
1 changed files with 2 additions and 2 deletions
  1. 2 2
      drivers/gpu/drm/tegra/dpaux.c

+ 2 - 2
drivers/gpu/drm/tegra/dpaux.c

@@ -65,13 +65,13 @@ static inline struct tegra_dpaux *work_to_dpaux(struct work_struct *work)
 }
 
 static inline u32 tegra_dpaux_readl(struct tegra_dpaux *dpaux,
-				    unsigned long offset)
+				    unsigned int offset)
 {
 	return readl(dpaux->regs + (offset << 2));
 }
 
 static inline void tegra_dpaux_writel(struct tegra_dpaux *dpaux,
-				      u32 value, unsigned long offset)
+				      u32 value, unsigned int offset)
 {
 	writel(value, dpaux->regs + (offset << 2));
 }