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drm/i915: mask tiled bit when updating IVB sprites

Or going from tiled to untiled may break.

Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Modificáronse 1 ficheiros con 1 adicións e 0 borrados
  1. 1 0
      drivers/gpu/drm/i915/intel_sprite.c

+ 1 - 0
drivers/gpu/drm/i915/intel_sprite.c

@@ -56,6 +56,7 @@ ivb_update_plane(struct drm_plane *plane, struct drm_framebuffer *fb,
 	sprctl &= ~SPRITE_PIXFORMAT_MASK;
 	sprctl &= ~SPRITE_RGB_ORDER_RGBX;
 	sprctl &= ~SPRITE_YUV_BYTE_ORDER_MASK;
+	sprctl &= ~SPRITE_TILED;
 
 	switch (fb->pixel_format) {
 	case DRM_FORMAT_XBGR8888: