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[media] coda: add debug output about tiling

In order to make the VDOA work correctly, the CODA must produce frames
in tiled format. Print this information in the debug output.

Also print the color format in fourcc instead of the numeric value.

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
Philipp Zabel 8 年 前
コミット
d677b6482b
1 ファイル変更4 行追加2 行削除
  1. 4 2
      drivers/media/platform/coda/coda-common.c

+ 4 - 2
drivers/media/platform/coda/coda-common.c

@@ -616,8 +616,10 @@ static int coda_s_fmt(struct coda_ctx *ctx, struct v4l2_format *f,
 	}
 
 	v4l2_dbg(1, coda_debug, &ctx->dev->v4l2_dev,
-		"Setting format for type %d, wxh: %dx%d, fmt: %d\n",
-		f->type, q_data->width, q_data->height, q_data->fourcc);
+		"Setting format for type %d, wxh: %dx%d, fmt: %4.4s %c\n",
+		f->type, q_data->width, q_data->height,
+		(char *)&q_data->fourcc,
+		(ctx->tiled_map_type == GDI_LINEAR_FRAME_MAP) ? 'L' : 'T');
 
 	return 0;
 }