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@@ -29,6 +29,8 @@
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#include "vmwgfx_resource_priv.h"
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#include "ttm/ttm_placement.h"
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+#define VMW_COMPAT_SHADER_HT_ORDER 12
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+
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struct vmw_shader {
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struct vmw_resource res;
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SVGA3dShaderType type;
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@@ -40,6 +42,50 @@ struct vmw_user_shader {
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struct vmw_shader shader;
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};
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+/**
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+ * enum vmw_compat_shader_state - Staging state for compat shaders
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+ */
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+enum vmw_compat_shader_state {
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+ VMW_COMPAT_COMMITED,
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+ VMW_COMPAT_ADD,
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+ VMW_COMPAT_DEL
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+};
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+
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+/**
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+ * struct vmw_compat_shader - Metadata for compat shaders.
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+ *
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+ * @handle: The TTM handle of the guest backed shader.
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+ * @tfile: The struct ttm_object_file the guest backed shader is registered
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+ * with.
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+ * @hash: Hash item for lookup.
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+ * @head: List head for staging lists or the compat shader manager list.
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+ * @state: Staging state.
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+ *
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+ * The structure is protected by the cmdbuf lock.
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+ */
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+struct vmw_compat_shader {
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+ u32 handle;
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+ struct ttm_object_file *tfile;
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+ struct drm_hash_item hash;
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+ struct list_head head;
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+ enum vmw_compat_shader_state state;
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+};
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+
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+/**
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+ * struct vmw_compat_shader_manager - Compat shader manager.
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+ *
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+ * @shaders: Hash table containing staged and commited compat shaders
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+ * @list: List of commited shaders.
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+ * @dev_priv: Pointer to a device private structure.
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+ *
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+ * @shaders and @list are protected by the cmdbuf mutex for now.
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+ */
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+struct vmw_compat_shader_manager {
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+ struct drm_open_hash shaders;
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+ struct list_head list;
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+ struct vmw_private *dev_priv;
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+};
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+
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static void vmw_user_shader_free(struct vmw_resource *res);
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static struct vmw_resource *
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vmw_user_shader_base_to_res(struct ttm_base_object *base);
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@@ -325,13 +371,81 @@ int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
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TTM_REF_USAGE);
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}
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+int vmw_shader_alloc(struct vmw_private *dev_priv,
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+ struct vmw_dma_buffer *buffer,
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+ size_t shader_size,
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+ size_t offset,
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+ SVGA3dShaderType shader_type,
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+ struct ttm_object_file *tfile,
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+ u32 *handle)
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+{
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+ struct vmw_user_shader *ushader;
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+ struct vmw_resource *res, *tmp;
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+ int ret;
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+
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+ /*
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+ * Approximate idr memory usage with 128 bytes. It will be limited
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+ * by maximum number_of shaders anyway.
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+ */
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+ if (unlikely(vmw_user_shader_size == 0))
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+ vmw_user_shader_size =
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+ ttm_round_pot(sizeof(struct vmw_user_shader)) + 128;
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+
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+ ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
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+ vmw_user_shader_size,
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+ false, true);
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+ if (unlikely(ret != 0)) {
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+ if (ret != -ERESTARTSYS)
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+ DRM_ERROR("Out of graphics memory for shader "
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+ "creation.\n");
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+ goto out;
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+ }
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+
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+ ushader = kzalloc(sizeof(*ushader), GFP_KERNEL);
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+ if (unlikely(ushader == NULL)) {
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+ ttm_mem_global_free(vmw_mem_glob(dev_priv),
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+ vmw_user_shader_size);
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+ ret = -ENOMEM;
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+ goto out;
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+ }
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+
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+ res = &ushader->shader.res;
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+ ushader->base.shareable = false;
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+ ushader->base.tfile = NULL;
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+
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+ /*
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+ * From here on, the destructor takes over resource freeing.
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+ */
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+
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+ ret = vmw_gb_shader_init(dev_priv, res, shader_size,
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+ offset, shader_type, buffer,
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+ vmw_user_shader_free);
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+ if (unlikely(ret != 0))
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+ goto out;
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+
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+ tmp = vmw_resource_reference(res);
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+ ret = ttm_base_object_init(tfile, &ushader->base, false,
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+ VMW_RES_SHADER,
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+ &vmw_user_shader_base_release, NULL);
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+
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+ if (unlikely(ret != 0)) {
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+ vmw_resource_unreference(&tmp);
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+ goto out_err;
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+ }
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+
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+ if (handle)
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+ *handle = ushader->base.hash.key;
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+out_err:
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+ vmw_resource_unreference(&res);
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+out:
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+ return ret;
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+}
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+
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+
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int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv)
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{
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struct vmw_private *dev_priv = vmw_priv(dev);
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- struct vmw_user_shader *ushader;
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- struct vmw_resource *res;
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- struct vmw_resource *tmp;
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struct drm_vmw_shader_create_arg *arg =
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(struct drm_vmw_shader_create_arg *)data;
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struct ttm_object_file *tfile = vmw_fpriv(file_priv)->tfile;
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@@ -373,69 +487,324 @@ int vmw_shader_define_ioctl(struct drm_device *dev, void *data,
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goto out_bad_arg;
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}
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- /*
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- * Approximate idr memory usage with 128 bytes. It will be limited
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- * by maximum number_of shaders anyway.
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- */
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+ ret = ttm_read_lock(&vmaster->lock, true);
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+ if (unlikely(ret != 0))
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+ goto out_bad_arg;
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- if (unlikely(vmw_user_shader_size == 0))
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- vmw_user_shader_size = ttm_round_pot(sizeof(*ushader))
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- + 128;
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+ ret = vmw_shader_alloc(dev_priv, buffer, arg->size, arg->offset,
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+ shader_type, tfile, &arg->shader_handle);
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- ret = ttm_read_lock(&vmaster->lock, true);
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+ ttm_read_unlock(&vmaster->lock);
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+out_bad_arg:
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+ vmw_dmabuf_unreference(&buffer);
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+ return ret;
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+}
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+
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+/**
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+ * vmw_compat_shader_lookup - Look up a compat shader
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+ *
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+ * @man: Pointer to the compat shader manager.
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+ * @shader_type: The shader type, that combined with the user_key identifies
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+ * the shader.
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+ * @user_key: On entry, this should be a pointer to the user_key.
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+ * On successful exit, it will contain the guest-backed shader's TTM handle.
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+ *
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+ * Returns 0 on success. Non-zero on failure, in which case the value pointed
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+ * to by @user_key is unmodified.
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+ */
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+int vmw_compat_shader_lookup(struct vmw_compat_shader_manager *man,
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+ SVGA3dShaderType shader_type,
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+ u32 *user_key)
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+{
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+ struct drm_hash_item *hash;
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+ int ret;
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+ unsigned long key = *user_key | (shader_type << 24);
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+
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+ ret = drm_ht_find_item(&man->shaders, key, &hash);
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if (unlikely(ret != 0))
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return ret;
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- ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
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- vmw_user_shader_size,
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- false, true);
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- if (unlikely(ret != 0)) {
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- if (ret != -ERESTARTSYS)
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- DRM_ERROR("Out of graphics memory for shader"
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- " creation.\n");
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- goto out_unlock;
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+ *user_key = drm_hash_entry(hash, struct vmw_compat_shader,
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+ hash)->handle;
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+
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+ return 0;
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+}
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+
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+/**
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+ * vmw_compat_shader_free - Free a compat shader.
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+ *
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+ * @man: Pointer to the compat shader manager.
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+ * @entry: Pointer to a struct vmw_compat_shader.
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+ *
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+ * Frees a struct vmw_compat_shder entry and drops its reference to the
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+ * guest backed shader.
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+ */
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+static void vmw_compat_shader_free(struct vmw_compat_shader_manager *man,
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+ struct vmw_compat_shader *entry)
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+{
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+ list_del(&entry->head);
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+ WARN_ON(drm_ht_remove_item(&man->shaders, &entry->hash));
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+ WARN_ON(ttm_ref_object_base_unref(entry->tfile, entry->handle,
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+ TTM_REF_USAGE));
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+ kfree(entry);
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+}
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+
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+/**
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+ * vmw_compat_shaders_commit - Commit a list of compat shader actions.
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+ *
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+ * @man: Pointer to the compat shader manager.
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+ * @list: Caller's list of compat shader actions.
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+ *
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+ * This function commits a list of compat shader additions or removals.
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+ * It is typically called when the execbuf ioctl call triggering these
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+ * actions has commited the fifo contents to the device.
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+ */
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+void vmw_compat_shaders_commit(struct vmw_compat_shader_manager *man,
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+ struct list_head *list)
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+{
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+ struct vmw_compat_shader *entry, *next;
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+
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+ list_for_each_entry_safe(entry, next, list, head) {
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+ list_del(&entry->head);
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+ switch (entry->state) {
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+ case VMW_COMPAT_ADD:
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+ entry->state = VMW_COMPAT_COMMITED;
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+ list_add_tail(&entry->head, &man->list);
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+ break;
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+ case VMW_COMPAT_DEL:
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+ ttm_ref_object_base_unref(entry->tfile, entry->handle,
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+ TTM_REF_USAGE);
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+ kfree(entry);
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+ break;
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+ default:
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+ BUG();
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+ break;
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+ }
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}
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+}
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- ushader = kzalloc(sizeof(*ushader), GFP_KERNEL);
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- if (unlikely(ushader == NULL)) {
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- ttm_mem_global_free(vmw_mem_glob(dev_priv),
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- vmw_user_shader_size);
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- ret = -ENOMEM;
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- goto out_unlock;
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+/**
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+ * vmw_compat_shaders_revert - Revert a list of compat shader actions
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+ *
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+ * @man: Pointer to the compat shader manager.
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+ * @list: Caller's list of compat shader actions.
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+ *
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+ * This function reverts a list of compat shader additions or removals.
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+ * It is typically called when the execbuf ioctl call triggering these
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+ * actions failed for some reason, and the command stream was never
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+ * submitted.
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+ */
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+void vmw_compat_shaders_revert(struct vmw_compat_shader_manager *man,
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+ struct list_head *list)
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+{
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+ struct vmw_compat_shader *entry, *next;
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+ int ret;
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+
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+ list_for_each_entry_safe(entry, next, list, head) {
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+ switch (entry->state) {
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+ case VMW_COMPAT_ADD:
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+ vmw_compat_shader_free(man, entry);
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+ break;
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+ case VMW_COMPAT_DEL:
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+ ret = drm_ht_insert_item(&man->shaders, &entry->hash);
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+ list_del(&entry->head);
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+ list_add_tail(&entry->head, &man->list);
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+ entry->state = VMW_COMPAT_COMMITED;
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+ break;
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+ default:
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+ BUG();
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+ break;
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+ }
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}
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+}
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- res = &ushader->shader.res;
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- ushader->base.shareable = false;
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- ushader->base.tfile = NULL;
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+/**
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+ * vmw_compat_shader_remove - Stage a compat shader for removal.
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+ *
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+ * @man: Pointer to the compat shader manager
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+ * @user_key: The key that is used to identify the shader. The key is
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+ * unique to the shader type.
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+ * @shader_type: Shader type.
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+ * @list: Caller's list of staged shader actions.
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+ *
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+ * This function stages a compat shader for removal and removes the key from
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+ * the shader manager's hash table. If the shader was previously only staged
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+ * for addition it is completely removed (But the execbuf code may keep a
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+ * reference if it was bound to a context between addition and removal). If
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+ * it was previously commited to the manager, it is staged for removal.
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+ */
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+int vmw_compat_shader_remove(struct vmw_compat_shader_manager *man,
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+ u32 user_key, SVGA3dShaderType shader_type,
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+ struct list_head *list)
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+{
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+ struct vmw_compat_shader *entry;
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+ struct drm_hash_item *hash;
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+ int ret;
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- /*
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- * From here on, the destructor takes over resource freeing.
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- */
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+ ret = drm_ht_find_item(&man->shaders, user_key | (shader_type << 24),
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+ &hash);
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+ if (likely(ret != 0))
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+ return -EINVAL;
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- ret = vmw_gb_shader_init(dev_priv, res, arg->size,
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- arg->offset, shader_type, buffer,
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- vmw_user_shader_free);
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+ entry = drm_hash_entry(hash, struct vmw_compat_shader, hash);
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+
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+ switch (entry->state) {
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+ case VMW_COMPAT_ADD:
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+ vmw_compat_shader_free(man, entry);
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+ break;
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+ case VMW_COMPAT_COMMITED:
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+ (void) drm_ht_remove_item(&man->shaders, &entry->hash);
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+ list_del(&entry->head);
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+ entry->state = VMW_COMPAT_DEL;
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+ list_add_tail(&entry->head, list);
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+ break;
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+ default:
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+ BUG();
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+ break;
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+ }
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+
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+ return 0;
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+}
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+
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+/**
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+ * vmw_compat_shader_add - Create a compat shader and add the
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+ * key to the manager
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+ *
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+ * @man: Pointer to the compat shader manager
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+ * @user_key: The key that is used to identify the shader. The key is
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+ * unique to the shader type.
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+ * @bytecode: Pointer to the bytecode of the shader.
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+ * @shader_type: Shader type.
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+ * @tfile: Pointer to a struct ttm_object_file that the guest-backed shader is
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+ * to be created with.
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+ * @list: Caller's list of staged shader actions.
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+ *
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+ * Note that only the key is added to the shader manager's hash table.
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+ * The shader is not yet added to the shader manager's list of shaders.
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+ */
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+int vmw_compat_shader_add(struct vmw_compat_shader_manager *man,
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+ u32 user_key, const void *bytecode,
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+ SVGA3dShaderType shader_type,
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+ size_t size,
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+ struct ttm_object_file *tfile,
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+ struct list_head *list)
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+{
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+ struct vmw_dma_buffer *buf;
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+ struct ttm_bo_kmap_obj map;
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+ bool is_iomem;
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+ struct vmw_compat_shader *compat;
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+ u32 handle;
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+ int ret;
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+
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+ if (user_key > ((1 << 24) - 1) || (unsigned) shader_type > 16)
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+ return -EINVAL;
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+
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+ /* Allocate and pin a DMA buffer */
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+ buf = kzalloc(sizeof(*buf), GFP_KERNEL);
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+ if (unlikely(buf == NULL))
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+ return -ENOMEM;
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+
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+ ret = vmw_dmabuf_init(man->dev_priv, buf, size, &vmw_sys_ne_placement,
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+ true, vmw_dmabuf_bo_free);
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if (unlikely(ret != 0))
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- goto out_unlock;
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+ goto out;
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|
|
- tmp = vmw_resource_reference(res);
|
|
|
- ret = ttm_base_object_init(tfile, &ushader->base, false,
|
|
|
- VMW_RES_SHADER,
|
|
|
- &vmw_user_shader_base_release, NULL);
|
|
|
+ ret = ttm_bo_reserve(&buf->base, false, true, false, NULL);
|
|
|
+ if (unlikely(ret != 0))
|
|
|
+ goto no_reserve;
|
|
|
|
|
|
+ /* Map and copy shader bytecode. */
|
|
|
+ ret = ttm_bo_kmap(&buf->base, 0, PAGE_ALIGN(size) >> PAGE_SHIFT,
|
|
|
+ &map);
|
|
|
if (unlikely(ret != 0)) {
|
|
|
- vmw_resource_unreference(&tmp);
|
|
|
- goto out_err;
|
|
|
+ ttm_bo_unreserve(&buf->base);
|
|
|
+ goto no_reserve;
|
|
|
}
|
|
|
|
|
|
- arg->shader_handle = ushader->base.hash.key;
|
|
|
-out_err:
|
|
|
- vmw_resource_unreference(&res);
|
|
|
-out_unlock:
|
|
|
- ttm_read_unlock(&vmaster->lock);
|
|
|
-out_bad_arg:
|
|
|
- vmw_dmabuf_unreference(&buffer);
|
|
|
+ memcpy(ttm_kmap_obj_virtual(&map, &is_iomem), bytecode, size);
|
|
|
+ WARN_ON(is_iomem);
|
|
|
+
|
|
|
+ ttm_bo_kunmap(&map);
|
|
|
+ ret = ttm_bo_validate(&buf->base, &vmw_sys_placement, false, true);
|
|
|
+ WARN_ON(ret != 0);
|
|
|
+ ttm_bo_unreserve(&buf->base);
|
|
|
+
|
|
|
+ /* Create a guest-backed shader container backed by the dma buffer */
|
|
|
+ ret = vmw_shader_alloc(man->dev_priv, buf, size, 0, shader_type,
|
|
|
+ tfile, &handle);
|
|
|
+ vmw_dmabuf_unreference(&buf);
|
|
|
+ if (unlikely(ret != 0))
|
|
|
+ goto no_reserve;
|
|
|
+ /*
|
|
|
+ * Create a compat shader structure and stage it for insertion
|
|
|
+ * in the manager
|
|
|
+ */
|
|
|
+ compat = kzalloc(sizeof(*compat), GFP_KERNEL);
|
|
|
+ if (compat == NULL)
|
|
|
+ goto no_compat;
|
|
|
+
|
|
|
+ compat->hash.key = user_key | (shader_type << 24);
|
|
|
+ ret = drm_ht_insert_item(&man->shaders, &compat->hash);
|
|
|
+ if (unlikely(ret != 0))
|
|
|
+ goto out_invalid_key;
|
|
|
+
|
|
|
+ compat->state = VMW_COMPAT_ADD;
|
|
|
+ compat->handle = handle;
|
|
|
+ compat->tfile = tfile;
|
|
|
+ list_add_tail(&compat->head, list);
|
|
|
|
|
|
+ return 0;
|
|
|
+
|
|
|
+out_invalid_key:
|
|
|
+ kfree(compat);
|
|
|
+no_compat:
|
|
|
+ ttm_ref_object_base_unref(tfile, handle, TTM_REF_USAGE);
|
|
|
+no_reserve:
|
|
|
+out:
|
|
|
return ret;
|
|
|
+}
|
|
|
+
|
|
|
+/**
|
|
|
+ * vmw_compat_shader_man_create - Create a compat shader manager
|
|
|
+ *
|
|
|
+ * @dev_priv: Pointer to a device private structure.
|
|
|
+ *
|
|
|
+ * Typically done at file open time. If successful returns a pointer to a
|
|
|
+ * compat shader manager. Otherwise returns an error pointer.
|
|
|
+ */
|
|
|
+struct vmw_compat_shader_manager *
|
|
|
+vmw_compat_shader_man_create(struct vmw_private *dev_priv)
|
|
|
+{
|
|
|
+ struct vmw_compat_shader_manager *man;
|
|
|
+ int ret;
|
|
|
+
|
|
|
+ man = kzalloc(sizeof(*man), GFP_KERNEL);
|
|
|
+
|
|
|
+ man->dev_priv = dev_priv;
|
|
|
+ INIT_LIST_HEAD(&man->list);
|
|
|
+ ret = drm_ht_create(&man->shaders, VMW_COMPAT_SHADER_HT_ORDER);
|
|
|
+ if (ret == 0)
|
|
|
+ return man;
|
|
|
+
|
|
|
+ kfree(man);
|
|
|
+ return ERR_PTR(ret);
|
|
|
+}
|
|
|
+
|
|
|
+/**
|
|
|
+ * vmw_compat_shader_man_destroy - Destroy a compat shader manager
|
|
|
+ *
|
|
|
+ * @man: Pointer to the shader manager to destroy.
|
|
|
+ *
|
|
|
+ * Typically done at file close time.
|
|
|
+ */
|
|
|
+void vmw_compat_shader_man_destroy(struct vmw_compat_shader_manager *man)
|
|
|
+{
|
|
|
+ struct vmw_compat_shader *entry, *next;
|
|
|
+
|
|
|
+ mutex_lock(&man->dev_priv->cmdbuf_mutex);
|
|
|
+ list_for_each_entry_safe(entry, next, &man->list, head)
|
|
|
+ vmw_compat_shader_free(man, entry);
|
|
|
|
|
|
+ mutex_unlock(&man->dev_priv->cmdbuf_mutex);
|
|
|
+ kfree(man);
|
|
|
}
|