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gpu: host1x: Cleanup loop variable usage

Use unsigned int where possible and don't unnecessarily initialize the
loop variable.

Reviewed-by: Dmitry Osipenko <digetx@gmail.com>
Tested-by: Dmitry Osipenko <digetx@gmail.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Thierry Reding 7 年之前
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共有 4 个文件被更改,包括 5 次插入5 次删除
  1. 1 1
      drivers/gpu/host1x/debug.c
  2. 1 1
      drivers/gpu/host1x/intr.c
  3. 2 2
      drivers/gpu/host1x/job.c
  4. 1 1
      drivers/gpu/host1x/syncpt.c

+ 1 - 1
drivers/gpu/host1x/debug.c

@@ -103,7 +103,7 @@ static void show_syncpts(struct host1x *m, struct output *o)
 
 static void show_all(struct host1x *m, struct output *o, bool show_fifo)
 {
-	int i;
+	unsigned int i;
 
 	host1x_hw_show_mlocks(m, o);
 	show_syncpts(m, o);

+ 1 - 1
drivers/gpu/host1x/intr.c

@@ -144,7 +144,7 @@ static const action_handler action_handlers[HOST1X_INTR_ACTION_COUNT] = {
 static void run_handlers(struct list_head completed[HOST1X_INTR_ACTION_COUNT])
 {
 	struct list_head *head = completed;
-	int i;
+	unsigned int i;
 
 	for (i = 0; i < HOST1X_INTR_ACTION_COUNT; ++i, ++head) {
 		action_handler handler = action_handlers[i];

+ 2 - 2
drivers/gpu/host1x/job.c

@@ -196,10 +196,10 @@ unpin:
 
 static int do_relocs(struct host1x_job *job, struct host1x_job_gather *g)
 {
-	int i = 0;
 	u32 last_page = ~0;
 	void *cmdbuf_page_addr = NULL;
 	struct host1x_bo *cmdbuf = g->bo;
+	unsigned int i;
 
 	/* pin & patch the relocs for one gather */
 	for (i = 0; i < job->num_relocs; i++) {
@@ -451,7 +451,7 @@ static inline int copy_gathers(struct host1x_job *job, struct device *dev)
 	struct host1x_firewall fw;
 	size_t size = 0;
 	size_t offset = 0;
-	int i;
+	unsigned int i;
 
 	fw.job = job;
 	fw.dev = dev;

+ 1 - 1
drivers/gpu/host1x/syncpt.c

@@ -57,8 +57,8 @@ static struct host1x_syncpt *host1x_syncpt_alloc(struct host1x *host,
 						 struct host1x_client *client,
 						 unsigned long flags)
 {
-	int i;
 	struct host1x_syncpt *sp = host->syncpt;
+	unsigned int i;
 	char *name;
 
 	mutex_lock(&host->syncpt_mutex);