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@@ -32,7 +32,7 @@
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* evergreen cards need to use the 3D engine to blit data which requires
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* evergreen cards need to use the 3D engine to blit data which requires
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* quite a bit of hw state setup. Rather than pull the whole 3D driver
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* quite a bit of hw state setup. Rather than pull the whole 3D driver
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* (which normally generates the 3D state) into the DRM, we opt to use
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* (which normally generates the 3D state) into the DRM, we opt to use
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- * statically generated state tables. The regsiter state and shaders
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+ * statically generated state tables. The register state and shaders
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* were hand generated to support blitting functionality. See the 3D
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* were hand generated to support blitting functionality. See the 3D
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* driver or documentation for descriptions of the registers and
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* driver or documentation for descriptions of the registers and
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* shader instructions.
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* shader instructions.
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