Эх сурвалжийг харах

drm: fix trivial typos

s/regsiter/register/

Signed-off-by: Geliang Tang <geliangtang@163.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Geliang Tang 9 жил өмнө
parent
commit
d0be9f4ec1

+ 1 - 1
drivers/gpu/drm/amd/include/atombios.h

@@ -6784,7 +6784,7 @@ typedef struct _ATOM_MC_INIT_PARAM_TABLE_V2_1
   ULONG                         ulMCUcodeRomStartAddr;
   ULONG                         ulMCUcodeLength;
   USHORT                        usMcRegInitTableOffset;     // offset of ATOM_REG_INIT_SETTING array for MC core register settings.
-  USHORT                        usReserved;                 // offset of ATOM_INIT_REG_BLOCK for MC SEQ/PHY regsiter setting
+  USHORT                        usReserved;                 // offset of ATOM_INIT_REG_BLOCK for MC SEQ/PHY register setting
 }ATOM_MC_INIT_PARAM_TABLE_V2_1;
 
 

+ 1 - 1
drivers/gpu/drm/radeon/cayman_blit_shaders.c

@@ -32,7 +32,7 @@
  * evergreen cards need to use the 3D engine to blit data which requires
  * quite a bit of hw state setup.  Rather than pull the whole 3D driver
  * (which normally generates the 3D state) into the DRM, we opt to use
- * statically generated state tables.  The regsiter state and shaders
+ * statically generated state tables.  The register state and shaders
  * were hand generated to support blitting functionality.  See the 3D
  * driver or documentation for descriptions of the registers and
  * shader instructions.

+ 1 - 1
drivers/gpu/drm/radeon/evergreen_blit_shaders.c

@@ -32,7 +32,7 @@
  * evergreen cards need to use the 3D engine to blit data which requires
  * quite a bit of hw state setup.  Rather than pull the whole 3D driver
  * (which normally generates the 3D state) into the DRM, we opt to use
- * statically generated state tables.  The regsiter state and shaders
+ * statically generated state tables.  The register state and shaders
  * were hand generated to support blitting functionality.  See the 3D
  * driver or documentation for descriptions of the registers and
  * shader instructions.

+ 1 - 1
drivers/gpu/drm/radeon/r600_blit_shaders.c

@@ -32,7 +32,7 @@
  * R6xx+ cards need to use the 3D engine to blit data which requires
  * quite a bit of hw state setup.  Rather than pull the whole 3D driver
  * (which normally generates the 3D state) into the DRM, we opt to use
- * statically generated state tables.  The regsiter state and shaders
+ * statically generated state tables.  The register state and shaders
  * were hand generated to support blitting functionality.  See the 3D
  * driver or documentation for descriptions of the registers and
  * shader instructions.