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drm/i915: Specify which engines to reset following semaphore/event lockups

If the GPU is stuck waiting for an event or for a semaphore, we need to
reset the GPU in order to recover. We have to tell the reset routine
which engines we want reset, but we were still using the old interface
and declaring it as "not-fatal".

Fixes: 14b730fcb8d9 ("drm/i915/tdr: Prepare error handler to accept mask of hung engines")
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Mika Kuoppala <mika.kuoppala@intel.com>
Cc: Michel Thierry <michel.thierry@intel.com>
Reviewed-by: Michel Thierry <michel.thierry@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180320100449.1360-1-chris@chris-wilson.co.uk
Chris Wilson 7 years ago
parent
commit
ca98317b89
1 changed files with 2 additions and 2 deletions
  1. 2 2
      drivers/gpu/drm/i915/intel_hangcheck.c

+ 2 - 2
drivers/gpu/drm/i915/intel_hangcheck.c

@@ -246,7 +246,7 @@ engine_stuck(struct intel_engine_cs *engine, u64 acthd)
 	 */
 	 */
 	tmp = I915_READ_CTL(engine);
 	tmp = I915_READ_CTL(engine);
 	if (tmp & RING_WAIT) {
 	if (tmp & RING_WAIT) {
-		i915_handle_error(dev_priv, 0,
+		i915_handle_error(dev_priv, BIT(engine->id),
 				  "Kicking stuck wait on %s",
 				  "Kicking stuck wait on %s",
 				  engine->name);
 				  engine->name);
 		I915_WRITE_CTL(engine, tmp);
 		I915_WRITE_CTL(engine, tmp);
@@ -258,7 +258,7 @@ engine_stuck(struct intel_engine_cs *engine, u64 acthd)
 		default:
 		default:
 			return ENGINE_DEAD;
 			return ENGINE_DEAD;
 		case 1:
 		case 1:
-			i915_handle_error(dev_priv, 0,
+			i915_handle_error(dev_priv, ALL_ENGINES,
 					  "Kicking stuck semaphore on %s",
 					  "Kicking stuck semaphore on %s",
 					  engine->name);
 					  engine->name);
 			I915_WRITE_CTL(engine, tmp);
 			I915_WRITE_CTL(engine, tmp);