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@@ -861,7 +861,7 @@ validate_gl_shader_rec(struct drm_device *dev,
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if (vbo->base.size < offset ||
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if (vbo->base.size < offset ||
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vbo->base.size - offset < attr_size) {
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vbo->base.size - offset < attr_size) {
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- DRM_ERROR("BO offset overflow (%d + %d > %d)\n",
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+ DRM_ERROR("BO offset overflow (%d + %d > %zu)\n",
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offset, attr_size, vbo->base.size);
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offset, attr_size, vbo->base.size);
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return -EINVAL;
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return -EINVAL;
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}
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}
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