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@@ -9,7 +9,7 @@ pairing that with a hardware framebuffer (16MB) on the other end of the
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USB wire. That hardware framebuffer is able to drive the VGA, DVI, or HDMI
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monitor with no CPU involvement until a pixel has to change.
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-The CPU or other local resource does all the rendering; optinally compares the
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+The CPU or other local resource does all the rendering; optionally compares the
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result with a local shadow of the remote hardware framebuffer to identify
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the minimal set of pixels that have changed; and compresses and sends those
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pixels line-by-line via USB bulk transfers.
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@@ -66,10 +66,10 @@ means that from a hardware and fbdev software perspective, everything is good.
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At that point, a /dev/fb? interface will be present for user-mode applications
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to open and begin writing to the framebuffer of the DisplayLink device using
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standard fbdev calls. Note that if mmap() is used, by default the user mode
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-application must send down damage notifcations to trigger repaints of the
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+application must send down damage notifications to trigger repaints of the
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changed regions. Alternatively, udlfb can be recompiled with experimental
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defio support enabled, to support a page-fault based detection mechanism
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-that can work without explicit notifcation.
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+that can work without explicit notification.
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The most common client of udlfb is xf86-video-displaylink or a modified
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xf86-video-fbdev X server. These servers have no real DisplayLink specific
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