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md-cluster: Avoid the resync ping-pong

If a RESYNCING message with (0,0) has been sent before, do not send it
again. This avoids a resync ping pong between the nodes. We read
the bitmap lockresource's LVB to figure out the previous value
of the RESYNCING message.

Signed-off-by: Goldwyn Rodrigues <rgoldwyn@suse.com>
Signed-off-by: NeilBrown <neilb@suse.com>
Goldwyn Rodrigues 9 years ago
parent
commit
ac277c6a8a
1 changed files with 8 additions and 0 deletions
  1. 8 0
      drivers/md/md-cluster.c

+ 8 - 0
drivers/md/md-cluster.c

@@ -882,8 +882,16 @@ static int resync_start(struct mddev *mddev)
 static int resync_info_update(struct mddev *mddev, sector_t lo, sector_t hi)
 {
 	struct md_cluster_info *cinfo = mddev->cluster_info;
+	struct resync_info ri;
 	struct cluster_msg cmsg = {0};
 
+	/* do not send zero again, if we have sent before */
+	if (hi == 0) {
+		memcpy(&ri, cinfo->bitmap_lockres->lksb.sb_lvbptr, sizeof(struct resync_info));
+		if (le64_to_cpu(ri.hi) == 0)
+			return 0;
+	}
+
 	add_resync_info(cinfo->bitmap_lockres, lo, hi);
 	/* Re-acquire the lock to refresh LVB */
 	dlm_lock_sync(cinfo->bitmap_lockres, DLM_LOCK_PW);