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drm/i915: Simplify VLV drain latency computation

The current drain lantency computation relies on hardcoded limits to
determine when the to use the low vs. high precision multiplier.
Rewrite the code to use a more straightforward approach.

Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Ville Syrjälä 10 年之前
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共有 1 个文件被更改,包括 7 次插入4 次删除
  1. 7 4
      drivers/gpu/drm/i915/intel_pm.c

+ 7 - 4
drivers/gpu/drm/i915/intel_pm.c

@@ -755,12 +755,15 @@ static bool vlv_compute_drain_latency(struct drm_crtc *crtc,
 		return false;
 
 	entries = DIV_ROUND_UP(clock, 1000) * pixel_size;
-	if (IS_CHERRYVIEW(dev))
-		*prec_mult = (entries > 32) ? 16 : 8;
-	else
-		*prec_mult = (entries > 128) ? 64 : 32;
+
+	*prec_mult = IS_CHERRYVIEW(dev) ? 16 : 64;
 	*drain_latency = (64 * (*prec_mult) * 4) / entries;
 
+	if (*drain_latency > DRAIN_LATENCY_MASK) {
+		*prec_mult /= 2;
+		*drain_latency = (64 * (*prec_mult) * 4) / entries;
+	}
+
 	if (*drain_latency > DRAIN_LATENCY_MASK)
 		*drain_latency = DRAIN_LATENCY_MASK;