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drm/amd/powerplay: add deep sleep divider id into DPM table on Tonga

Add a proper implementation for setting the deep sleep divider.

Signed-off-by: Eric Huang <JinHuiEric.Huang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Eric Huang 9 роки тому
батько
коміт
a4333b4c99
1 змінених файлів з 24 додано та 5 видалено
  1. 24 5
      drivers/gpu/drm/amd/powerplay/hwmgr/tonga_hwmgr.c

+ 24 - 5
drivers/gpu/drm/amd/powerplay/hwmgr/tonga_hwmgr.c

@@ -2415,6 +2415,25 @@ int tonga_calculate_sclk_params(struct pp_hwmgr *hwmgr,
 	return 0;
 }
 
+static uint8_t tonga_get_sleep_divider_id_from_clock(struct pp_hwmgr *hwmgr,
+		uint32_t engine_clock, uint32_t min_engine_clock_in_sr)
+{
+	uint32_t i, temp;
+	uint32_t min = (min_engine_clock_in_sr > TONGA_MINIMUM_ENGINE_CLOCK) ?
+			min_engine_clock_in_sr : TONGA_MINIMUM_ENGINE_CLOCK;
+
+	PP_ASSERT_WITH_CODE((engine_clock >= min),
+			"Engine clock can't satisfy stutter requirement!", return 0);
+
+	for (i = TONGA_MAX_DEEPSLEEP_DIVIDER_ID;; i--) {
+		temp = engine_clock / (1 << i);
+
+		if(temp >= min || i == 0)
+			break;
+	}
+	return (uint8_t)i;
+}
+
 /**
  * Populates single SMC SCLK structure using the provided engine clock
  *
@@ -2463,12 +2482,12 @@ static int tonga_populate_single_graphic_level(struct pp_hwmgr *hwmgr, uint32_t
 	*get the DAL clock. do it in funture.
 	PECI_GetMinClockSettings(hwmgr->peci, &minClocks);
 	data->display_timing.min_clock_insr = minClocks.engineClockInSR;
-
-	if (phm_cap_enabled(hwmgr->platform_descriptor.platformCaps, PHM_PlatformCaps_SclkDeepSleep))
-	{
-		graphic_level->DeepSleepDivId = PhwTonga_GetSleepDividerIdFromClock(hwmgr, engine_clock, minClocks.engineClockInSR);
-	}
 */
+	if (phm_cap_enabled(hwmgr->platform_descriptor.platformCaps,
+			PHM_PlatformCaps_SclkDeepSleep))
+		graphic_level->DeepSleepDivId =
+				tonga_get_sleep_divider_id_from_clock(hwmgr, engine_clock,
+						data->display_timing.min_clock_insr);
 
 	/* Default to slow, highest DPM level will be set to PPSMC_DISPLAY_WATERMARK_LOW later.*/
 	graphic_level->DisplayWatermark = PPSMC_DISPLAY_WATERMARK_LOW;