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@@ -0,0 +1,57 @@
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+/*
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+ * SPDX-License-Identifier: MIT
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+ *
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+ * Copyright © 2018 Intel Corporation
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+ */
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+
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+#ifndef _I915_SCHEDULER_H_
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+#define _I915_SCHEDULER_H_
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+
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+#include <linux/bitops.h>
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+
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+#include <uapi/drm/i915_drm.h>
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+
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+enum {
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+ I915_PRIORITY_MIN = I915_CONTEXT_MIN_USER_PRIORITY - 1,
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+ I915_PRIORITY_NORMAL = I915_CONTEXT_DEFAULT_PRIORITY,
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+ I915_PRIORITY_MAX = I915_CONTEXT_MAX_USER_PRIORITY + 1,
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+
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+ I915_PRIORITY_INVALID = INT_MIN
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+};
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+
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+/*
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+ * "People assume that time is a strict progression of cause to effect, but
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+ * actually, from a nonlinear, non-subjective viewpoint, it's more like a big
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+ * ball of wibbly-wobbly, timey-wimey ... stuff." -The Doctor, 2015
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+ *
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+ * Requests exist in a complex web of interdependencies. Each request
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+ * has to wait for some other request to complete before it is ready to be run
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+ * (e.g. we have to wait until the pixels have been rendering into a texture
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+ * before we can copy from it). We track the readiness of a request in terms
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+ * of fences, but we also need to keep the dependency tree for the lifetime
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+ * of the request (beyond the life of an individual fence). We use the tree
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+ * at various points to reorder the requests whilst keeping the requests
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+ * in order with respect to their various dependencies.
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+ *
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+ * There is no active component to the "scheduler". As we know the dependency
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+ * DAG of each request, we are able to insert it into a sorted queue when it
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+ * is ready, and are able to reorder its portion of the graph to accommodate
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+ * dynamic priority changes.
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+ */
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+struct i915_priotree {
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+ struct list_head signalers_list; /* those before us, we depend upon */
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+ struct list_head waiters_list; /* those after us, they depend upon us */
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+ struct list_head link;
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+ int priority;
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+};
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+
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+struct i915_dependency {
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+ struct i915_priotree *signaler;
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+ struct list_head signal_link;
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+ struct list_head wait_link;
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+ struct list_head dfs_link;
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+ unsigned long flags;
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+#define I915_DEPENDENCY_ALLOC BIT(0)
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+};
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+
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+#endif /* _I915_SCHEDULER_H_ */
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