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drm/i915: Move the priotree struct to its own headers

Over time the priotree has grown from a sorted list to a more
complicated structure for propagating constraints along the dependency
chain to try and resolve priority inversion. Start to segregate this
information from the rest of the request/fence tracking.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180418184052.7129-1-chris@chris-wilson.co.uk
Chris Wilson преди 7 години
родител
ревизия
98ff5c7830
променени са 2 файла, в които са добавени 58 реда и са изтрити 38 реда
  1. 1 38
      drivers/gpu/drm/i915/i915_request.h
  2. 57 0
      drivers/gpu/drm/i915/i915_scheduler.h

+ 1 - 38
drivers/gpu/drm/i915/i915_request.h

@@ -28,6 +28,7 @@
 #include <linux/dma-fence.h>
 
 #include "i915_gem.h"
+#include "i915_scheduler.h"
 #include "i915_sw_fence.h"
 
 #include <uapi/drm/i915_drm.h>
@@ -48,44 +49,6 @@ struct intel_signal_node {
 	struct list_head link;
 };
 
-struct i915_dependency {
-	struct i915_priotree *signaler;
-	struct list_head signal_link;
-	struct list_head wait_link;
-	struct list_head dfs_link;
-	unsigned long flags;
-#define I915_DEPENDENCY_ALLOC BIT(0)
-};
-
-/*
- * "People assume that time is a strict progression of cause to effect, but
- * actually, from a nonlinear, non-subjective viewpoint, it's more like a big
- * ball of wibbly-wobbly, timey-wimey ... stuff." -The Doctor, 2015
- *
- * Requests exist in a complex web of interdependencies. Each request
- * has to wait for some other request to complete before it is ready to be run
- * (e.g. we have to wait until the pixels have been rendering into a texture
- * before we can copy from it). We track the readiness of a request in terms
- * of fences, but we also need to keep the dependency tree for the lifetime
- * of the request (beyond the life of an individual fence). We use the tree
- * at various points to reorder the requests whilst keeping the requests
- * in order with respect to their various dependencies.
- */
-struct i915_priotree {
-	struct list_head signalers_list; /* those before us, we depend upon */
-	struct list_head waiters_list; /* those after us, they depend upon us */
-	struct list_head link;
-	int priority;
-};
-
-enum {
-	I915_PRIORITY_MIN = I915_CONTEXT_MIN_USER_PRIORITY - 1,
-	I915_PRIORITY_NORMAL = I915_CONTEXT_DEFAULT_PRIORITY,
-	I915_PRIORITY_MAX = I915_CONTEXT_MAX_USER_PRIORITY + 1,
-
-	I915_PRIORITY_INVALID = INT_MIN
-};
-
 struct i915_capture_list {
 	struct i915_capture_list *next;
 	struct i915_vma *vma;

+ 57 - 0
drivers/gpu/drm/i915/i915_scheduler.h

@@ -0,0 +1,57 @@
+/*
+ * SPDX-License-Identifier: MIT
+ *
+ * Copyright © 2018 Intel Corporation
+ */
+
+#ifndef _I915_SCHEDULER_H_
+#define _I915_SCHEDULER_H_
+
+#include <linux/bitops.h>
+
+#include <uapi/drm/i915_drm.h>
+
+enum {
+	I915_PRIORITY_MIN = I915_CONTEXT_MIN_USER_PRIORITY - 1,
+	I915_PRIORITY_NORMAL = I915_CONTEXT_DEFAULT_PRIORITY,
+	I915_PRIORITY_MAX = I915_CONTEXT_MAX_USER_PRIORITY + 1,
+
+	I915_PRIORITY_INVALID = INT_MIN
+};
+
+/*
+ * "People assume that time is a strict progression of cause to effect, but
+ * actually, from a nonlinear, non-subjective viewpoint, it's more like a big
+ * ball of wibbly-wobbly, timey-wimey ... stuff." -The Doctor, 2015
+ *
+ * Requests exist in a complex web of interdependencies. Each request
+ * has to wait for some other request to complete before it is ready to be run
+ * (e.g. we have to wait until the pixels have been rendering into a texture
+ * before we can copy from it). We track the readiness of a request in terms
+ * of fences, but we also need to keep the dependency tree for the lifetime
+ * of the request (beyond the life of an individual fence). We use the tree
+ * at various points to reorder the requests whilst keeping the requests
+ * in order with respect to their various dependencies.
+ *
+ * There is no active component to the "scheduler". As we know the dependency
+ * DAG of each request, we are able to insert it into a sorted queue when it
+ * is ready, and are able to reorder its portion of the graph to accommodate
+ * dynamic priority changes.
+ */
+struct i915_priotree {
+	struct list_head signalers_list; /* those before us, we depend upon */
+	struct list_head waiters_list; /* those after us, they depend upon us */
+	struct list_head link;
+	int priority;
+};
+
+struct i915_dependency {
+	struct i915_priotree *signaler;
+	struct list_head signal_link;
+	struct list_head wait_link;
+	struct list_head dfs_link;
+	unsigned long flags;
+#define I915_DEPENDENCY_ALLOC BIT(0)
+};
+
+#endif /* _I915_SCHEDULER_H_ */