瀏覽代碼

drm/radeon/dynpm: wait for fences on all rings when reclocking

1. Drop gui idle stuff, it's not as reliable as fences and only
covers the 3D engine.
2. Wait for fences on all rings.  This makes sure all rings are
idle when reclocking.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Alex Deucher 13 年之前
父節點
當前提交
95f5a3acfa
共有 1 個文件被更改,包括 6 次插入11 次删除
  1. 6 11
      drivers/gpu/drm/radeon/radeon_pm.c

+ 6 - 11
drivers/gpu/drm/radeon/radeon_pm.c

@@ -253,18 +253,13 @@ static void radeon_pm_set_clocks(struct radeon_device *rdev)
 	down_write(&rdev->pm.mclk_lock);
 	mutex_lock(&rdev->ring_lock);
 
-	/* gui idle int has issues on older chips it seems */
-	if (rdev->family >= CHIP_R600) {
-		if (rdev->irq.installed) {
-			/* wait for GPU to become idle */
-			radeon_irq_kms_wait_gui_idle(rdev);
-		}
-	} else {
-		struct radeon_ring *ring = &rdev->ring[RADEON_RING_TYPE_GFX_INDEX];
-		if (ring->ready) {
-			radeon_fence_wait_empty_locked(rdev, RADEON_RING_TYPE_GFX_INDEX);
-		}
+	/* wait for the rings to drain */
+	for (i = 0; i < RADEON_NUM_RINGS; i++) {
+		struct radeon_ring *ring = &rdev->ring[i];
+		if (ring->ready)
+			radeon_fence_wait_empty_locked(rdev, i);
 	}
+
 	radeon_unmap_vram_bos(rdev);
 
 	if (rdev->irq.installed) {