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drm/radeon/dynpm: wait for fences on all rings when reclocking

1. Drop gui idle stuff, it's not as reliable as fences and only
covers the 3D engine.
2. Wait for fences on all rings.  This makes sure all rings are
idle when reclocking.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Alex Deucher 13 năm trước cách đây
mục cha
commit
95f5a3acfa
1 tập tin đã thay đổi với 6 bổ sung11 xóa
  1. 6 11
      drivers/gpu/drm/radeon/radeon_pm.c

+ 6 - 11
drivers/gpu/drm/radeon/radeon_pm.c

@@ -253,18 +253,13 @@ static void radeon_pm_set_clocks(struct radeon_device *rdev)
 	down_write(&rdev->pm.mclk_lock);
 	mutex_lock(&rdev->ring_lock);
 
-	/* gui idle int has issues on older chips it seems */
-	if (rdev->family >= CHIP_R600) {
-		if (rdev->irq.installed) {
-			/* wait for GPU to become idle */
-			radeon_irq_kms_wait_gui_idle(rdev);
-		}
-	} else {
-		struct radeon_ring *ring = &rdev->ring[RADEON_RING_TYPE_GFX_INDEX];
-		if (ring->ready) {
-			radeon_fence_wait_empty_locked(rdev, RADEON_RING_TYPE_GFX_INDEX);
-		}
+	/* wait for the rings to drain */
+	for (i = 0; i < RADEON_NUM_RINGS; i++) {
+		struct radeon_ring *ring = &rdev->ring[i];
+		if (ring->ready)
+			radeon_fence_wait_empty_locked(rdev, i);
 	}
+
 	radeon_unmap_vram_bos(rdev);
 
 	if (rdev->irq.installed) {