Bläddra i källkod

drm/udl: fix line iterator in damage handling

The udl damage handler is supposed to render 'height' lines, but its
iterator has an obvious typo that makes it miss most lines if the
rectangle does not cover 0/0.

Fix the damage handler to correctly render all lines.

This is a fallout from:

    commit e375882406d0cc24030746638592004755ed4ae0
    Author: Noralf Trønnes <noralf@tronnes.org>
    Date:   Thu Apr 28 17:18:37 2016 +0200

        drm/udl: Use drm_fb_helper deferred_io support

Tested-by: poma <poma@gmail.com>
Cc: stable@vger.kernel.org # 4.7+
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: David Herrmann <dh.herrmann@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
David Herrmann 9 år sedan
förälder
incheckning
90fd68dcf9
1 ändrade filer med 1 tillägg och 1 borttagningar
  1. 1 1
      drivers/gpu/drm/udl/udl_fb.c

+ 1 - 1
drivers/gpu/drm/udl/udl_fb.c

@@ -122,7 +122,7 @@ int udl_handle_damage(struct udl_framebuffer *fb, int x, int y,
 		return 0;
 	cmd = urb->transfer_buffer;
 
-	for (i = y; i < height ; i++) {
+	for (i = y; i < y + height ; i++) {
 		const int line_offset = fb->base.pitches[0] * i;
 		const int byte_offset = line_offset + (x * bpp);
 		const int dev_byte_offset = (fb->base.width * bpp * i) + (x * bpp);