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[PATCH] radeonfb: don't blow up VGA console on load

The current radeonfb memset's the framebuffer to 0 when loaded.  This
removes occasional artifacts but has the nasty side effect that if you
load radeonfb without framebuffer console, you destroy the VGA text
buffer, font, etc...  radeon must not touch the framebuffer content when
it doesn't "own" it.

Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Linus Torvalds <torvalds@osdl.org>
Benjamin Herrenschmidt 20 سال پیش
والد
کامیت
8d5f7b4353
1فایلهای تغییر یافته به همراه3 افزوده شده و 4 حذف شده
  1. 3 4
      drivers/video/aty/radeon_base.c

+ 3 - 4
drivers/video/aty/radeon_base.c

@@ -2374,10 +2374,9 @@ static int radeonfb_pci_register (struct pci_dev *pdev,
 	} while (   rinfo->fb_base == 0 &&
 		  ((rinfo->mapped_vram /=2) >= MIN_MAPPED_VRAM) );
 
-	if (rinfo->fb_base)
-		memset_io(rinfo->fb_base, 0, rinfo->mapped_vram);
-	else {
-		printk (KERN_ERR "radeonfb (%s): cannot map FB\n", pci_name(rinfo->pdev));
+	if (rinfo->fb_base == NULL) {
+		printk (KERN_ERR "radeonfb (%s): cannot map FB\n",
+			pci_name(rinfo->pdev));
 		ret = -EIO;
 		goto err_unmap_rom;
 	}