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@@ -1,271 +1,291 @@
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- Linux Joystick driver v2.0.0
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- (c) 1996-2000 Vojtech Pavlik <vojtech@ucw.cz>
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- Sponsored by SuSE
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-----------------------------------------------------------------------------
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-
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-0. Disclaimer
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-~~~~~~~~~~~~~
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- This program is free software; you can redistribute it and/or modify it
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+.. include:: <isonum.txt>
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+
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+============================
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+Linux Joystick driver v2.0.0
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+============================
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+
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+:Copyright: |copy| 1996-2000 Vojtech Pavlik <vojtech@ucw.cz> - Sponsored by SuSE
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+
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+
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+Disclaimer
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+==========
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+
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+This program is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the Free
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Software Foundation; either version 2 of the License, or (at your option)
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any later version.
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- This program is distributed in the hope that it will be useful, but
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+This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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more details.
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- You should have received a copy of the GNU General Public License along
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+You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc., 59
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Temple Place, Suite 330, Boston, MA 02111-1307 USA
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- Should you need to contact me, the author, you can do so either by e-mail
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+Should you need to contact me, the author, you can do so either by e-mail
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- mail your message to <vojtech@ucw.cz>, or by paper mail: Vojtech Pavlik,
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Simunkova 1594, Prague 8, 182 00 Czech Republic
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- For your convenience, the GNU General Public License version 2 is included
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+For your convenience, the GNU General Public License version 2 is included
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in the package: See the file COPYING.
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-1. Intro
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-~~~~~~~~
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- The joystick driver for Linux provides support for a variety of joysticks
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+Intro
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+=====
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+
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+The joystick driver for Linux provides support for a variety of joysticks
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and similar devices. It is based on a larger project aiming to support all
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input devices in Linux.
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- Should you encounter any problems while using the driver, or joysticks
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+Should you encounter any problems while using the driver, or joysticks
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this driver can't make complete use of, I'm very interested in hearing about
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them. Bug reports and success stories are also welcome.
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- The input project website is at:
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+The input project website is at:
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http://atrey.karlin.mff.cuni.cz/~vojtech/input/
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- There is also a mailing list for the driver at:
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+There is also a mailing list for the driver at:
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listproc@atrey.karlin.mff.cuni.cz
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send "subscribe linux-joystick Your Name" to subscribe to it.
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-2. Usage
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-~~~~~~~~
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- For basic usage you just choose the right options in kernel config and
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+Usage
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+=====
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+
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+For basic usage you just choose the right options in kernel config and
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you should be set.
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-2.1 inpututils
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-~~~~~~~~~~~~~~
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+inpututils
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+----------
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+
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For testing and other purposes (for example serial devices), a set of
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utilities is available at the abovementioned website. I suggest you download
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and install it before going on.
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-2.2 Device nodes
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-~~~~~~~~~~~~~~~~
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+Device nodes
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+------------
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+
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For applications to be able to use the joysticks,
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-you'll have to manually create these nodes in /dev:
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-
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-cd /dev
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-rm js*
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-mkdir input
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-mknod input/js0 c 13 0
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-mknod input/js1 c 13 1
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-mknod input/js2 c 13 2
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-mknod input/js3 c 13 3
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-ln -s input/js0 js0
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-ln -s input/js1 js1
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-ln -s input/js2 js2
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-ln -s input/js3 js3
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-
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-For testing with inpututils it's also convenient to create these:
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-
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-mknod input/event0 c 13 64
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-mknod input/event1 c 13 65
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-mknod input/event2 c 13 66
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-mknod input/event3 c 13 67
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-
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-2.4 Modules needed
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-~~~~~~~~~~~~~~~~~~
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- For all joystick drivers to function, you'll need the userland interface
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-module in kernel, either loaded or compiled in:
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+you'll have to manually create these nodes in /dev::
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+
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+ cd /dev
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+ rm js*
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+ mkdir input
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+ mknod input/js0 c 13 0
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+ mknod input/js1 c 13 1
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+ mknod input/js2 c 13 2
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+ mknod input/js3 c 13 3
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+ ln -s input/js0 js0
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+ ln -s input/js1 js1
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+ ln -s input/js2 js2
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+ ln -s input/js3 js3
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+
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+For testing with inpututils it's also convenient to create these::
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+
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+ mknod input/event0 c 13 64
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+ mknod input/event1 c 13 65
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+ mknod input/event2 c 13 66
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+ mknod input/event3 c 13 67
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+
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+Modules needed
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+--------------
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+
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+For all joystick drivers to function, you'll need the userland interface
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+module in kernel, either loaded or compiled in::
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modprobe joydev
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- For gameport joysticks, you'll have to load the gameport driver as well;
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+For gameport joysticks, you'll have to load the gameport driver as well::
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modprobe ns558
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- And for serial port joysticks, you'll need the serial input line
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-discipline module loaded and the inputattach utility started:
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+And for serial port joysticks, you'll need the serial input line
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+discipline module loaded and the inputattach utility started::
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modprobe serport
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inputattach -xxx /dev/tts/X &
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- In addition to that, you'll need the joystick driver module itself, most
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-usually you'll have an analog joystick:
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+In addition to that, you'll need the joystick driver module itself, most
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+usually you'll have an analog joystick::
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modprobe analog
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-
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- For automatic module loading, something like this might work - tailor to
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-your needs:
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+
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+For automatic module loading, something like this might work - tailor to
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+your needs::
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alias tty-ldisc-2 serport
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alias char-major-13 input
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above input joydev ns558 analog
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options analog map=gamepad,none,2btn
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-2.5 Verifying that it works
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-~~~~~~~~~~~~~~~~~~~~~~~~~~~
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- For testing the joystick driver functionality, there is the jstest
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-program in the utilities package. You run it by typing:
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+Verifying that it works
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+-----------------------
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+
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+For testing the joystick driver functionality, there is the jstest
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+program in the utilities package. You run it by typing::
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jstest /dev/input/js0
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- And it should show a line with the joystick values, which update as you
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+And it should show a line with the joystick values, which update as you
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move the stick, and press its buttons. The axes should all be zero when the
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joystick is in the center position. They should not jitter by themselves to
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other close values, and they also should be steady in any other position of
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the stick. They should have the full range from -32767 to 32767. If all this
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is met, then it's all fine, and you can play the games. :)
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- If it's not, then there might be a problem. Try to calibrate the joystick,
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+If it's not, then there might be a problem. Try to calibrate the joystick,
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and if it still doesn't work, read the drivers section of this file, the
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troubleshooting section, and the FAQ.
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-2.6. Calibration
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-~~~~~~~~~~~~~~~~
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- For most joysticks you won't need any manual calibration, since the
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+Calibration
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+-----------
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+
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+For most joysticks you won't need any manual calibration, since the
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joystick should be autocalibrated by the driver automagically. However, with
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some analog joysticks, that either do not use linear resistors, or if you
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-want better precision, you can use the jscal program
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+want better precision, you can use the jscal program::
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jscal -c /dev/input/js0
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- included in the joystick package to set better correction coefficients than
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+included in the joystick package to set better correction coefficients than
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what the driver would choose itself.
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- After calibrating the joystick you can verify if you like the new
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+After calibrating the joystick you can verify if you like the new
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calibration using the jstest command, and if you do, you then can save the
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-correction coefficients into a file
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+correction coefficients into a file::
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jscal -p /dev/input/js0 > /etc/joystick.cal
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- And add a line to your rc script executing that file
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+And add a line to your rc script executing that file::
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source /etc/joystick.cal
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- This way, after the next reboot your joystick will remain calibrated. You
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-can also add the jscal -p line to your shutdown script.
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+This way, after the next reboot your joystick will remain calibrated. You
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+can also add the ``jscal -p`` line to your shutdown script.
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-3. HW specific driver information
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-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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+HW specific driver information
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+==============================
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+
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In this section each of the separate hardware specific drivers is described.
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-3.1 Analog joysticks
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-~~~~~~~~~~~~~~~~~~~~
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- The analog.c uses the standard analog inputs of the gameport, and thus
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+Analog joysticks
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+----------------
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+
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+The analog.c uses the standard analog inputs of the gameport, and thus
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supports all standard joysticks and gamepads. It uses a very advanced
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routine for this, allowing for data precision that can't be found on any
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other system.
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- It also supports extensions like additional hats and buttons compatible
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+It also supports extensions like additional hats and buttons compatible
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with CH Flightstick Pro, ThrustMaster FCS or 6 and 8 button gamepads. Saitek
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Cyborg 'digital' joysticks are also supported by this driver, because
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they're basically souped up CHF sticks.
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- However the only types that can be autodetected are:
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+However the only types that can be autodetected are:
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* 2-axis, 4-button joystick
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* 3-axis, 4-button joystick
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* 4-axis, 4-button joystick
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* Saitek Cyborg 'digital' joysticks
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- For other joystick types (more/less axes, hats, and buttons) support
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+For other joystick types (more/less axes, hats, and buttons) support
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you'll need to specify the types either on the kernel command line or on the
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module command line, when inserting analog into the kernel. The
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-parameters are:
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+parameters are::
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analog.map=<type1>,<type2>,<type3>,....
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- 'type' is type of the joystick from the table below, defining joysticks
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+'type' is type of the joystick from the table below, defining joysticks
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present on gameports in the system, starting with gameport0, second 'type'
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entry defining joystick on gameport1 and so on.
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- Type | Meaning
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- -----------------------------------
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- none | No analog joystick on that port
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- auto | Autodetect joystick
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- 2btn | 2-button n-axis joystick
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- y-joy | Two 2-button 2-axis joysticks on an Y-cable
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- y-pad | Two 2-button 2-axis gamepads on an Y-cable
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- fcs | Thrustmaster FCS compatible joystick
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- chf | Joystick with a CH Flightstick compatible hat
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- fullchf | CH Flightstick compatible with two hats and 6 buttons
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- gamepad | 4/6-button n-axis gamepad
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- gamepad8 | 8-button 2-axis gamepad
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-
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- In case your joystick doesn't fit in any of the above categories, you can
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+ ========= =====================================================
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+ Type Meaning
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+ ========= =====================================================
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+ none No analog joystick on that port
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+ auto Autodetect joystick
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+ 2btn 2-button n-axis joystick
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+ y-joy Two 2-button 2-axis joysticks on an Y-cable
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+ y-pad Two 2-button 2-axis gamepads on an Y-cable
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+ fcs Thrustmaster FCS compatible joystick
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+ chf Joystick with a CH Flightstick compatible hat
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+ fullchf CH Flightstick compatible with two hats and 6 buttons
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+ gamepad 4/6-button n-axis gamepad
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+ gamepad8 8-button 2-axis gamepad
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+ ========= =====================================================
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+
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+In case your joystick doesn't fit in any of the above categories, you can
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specify the type as a number by combining the bits in the table below. This
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is not recommended unless you really know what are you doing. It's not
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dangerous, but not simple either.
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- Bit | Meaning
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- --------------------------
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- 0 | Axis X1
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- 1 | Axis Y1
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- 2 | Axis X2
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- 3 | Axis Y2
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- 4 | Button A
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- 5 | Button B
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- 6 | Button C
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- 7 | Button D
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- 8 | CHF Buttons X and Y
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- 9 | CHF Hat 1
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- 10 | CHF Hat 2
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- 11 | FCS Hat
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- 12 | Pad Button X
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- 13 | Pad Button Y
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- 14 | Pad Button U
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- 15 | Pad Button V
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- 16 | Saitek F1-F4 Buttons
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- 17 | Saitek Digital Mode
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- 19 | GamePad
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- 20 | Joy2 Axis X1
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- 21 | Joy2 Axis Y1
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- 22 | Joy2 Axis X2
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- 23 | Joy2 Axis Y2
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- 24 | Joy2 Button A
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- 25 | Joy2 Button B
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- 26 | Joy2 Button C
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- 27 | Joy2 Button D
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- 31 | Joy2 GamePad
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-
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-3.2 Microsoft SideWinder joysticks
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-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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- Microsoft 'Digital Overdrive' protocol is supported by the sidewinder.c
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+ ==== =========================
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+ Bit Meaning
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+ ==== =========================
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+ 0 Axis X1
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+ 1 Axis Y1
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+ 2 Axis X2
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+ 3 Axis Y2
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+ 4 Button A
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+ 5 Button B
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+ 6 Button C
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+ 7 Button D
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+ 8 CHF Buttons X and Y
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+ 9 CHF Hat 1
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+ 10 CHF Hat 2
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+ 11 FCS Hat
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+ 12 Pad Button X
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+ 13 Pad Button Y
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+ 14 Pad Button U
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+ 15 Pad Button V
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+ 16 Saitek F1-F4 Buttons
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+ 17 Saitek Digital Mode
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+ 19 GamePad
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+ 20 Joy2 Axis X1
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+ 21 Joy2 Axis Y1
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+ 22 Joy2 Axis X2
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+ 23 Joy2 Axis Y2
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+ 24 Joy2 Button A
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+ 25 Joy2 Button B
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+ 26 Joy2 Button C
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+ 27 Joy2 Button D
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+ 31 Joy2 GamePad
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+ ==== =========================
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+
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+Microsoft SideWinder joysticks
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+------------------------------
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+
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+Microsoft 'Digital Overdrive' protocol is supported by the sidewinder.c
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module. All currently supported joysticks:
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* Microsoft SideWinder 3D Pro
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* Microsoft SideWinder Force Feedback Pro
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* Microsoft SideWinder Force Feedback Wheel
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-* Microsoft SideWinder FreeStyle Pro
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+* Microsoft SideWinder FreeStyle Pro
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* Microsoft SideWinder GamePad (up to four, chained)
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-* Microsoft SideWinder Precision Pro
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-* Microsoft SideWinder Precision Pro USB
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+* Microsoft SideWinder Precision Pro
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+* Microsoft SideWinder Precision Pro USB
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- are autodetected, and thus no module parameters are needed.
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+are autodetected, and thus no module parameters are needed.
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- There is one caveat with the 3D Pro. There are 9 buttons reported,
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+There is one caveat with the 3D Pro. There are 9 buttons reported,
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although the joystick has only 8. The 9th button is the mode switch on the
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rear side of the joystick. However, moving it, you'll reset the joystick,
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and make it unresponsive for about a one third of a second. Furthermore, the
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joystick will also re-center itself, taking the position it was in during
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this time as a new center position. Use it if you want, but think first.
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- The SideWinder Standard is not a digital joystick, and thus is supported
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-by the analog driver described above.
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+The SideWinder Standard is not a digital joystick, and thus is supported
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+by the analog driver described above.
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+
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+Logitech ADI devices
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+--------------------
|
|
|
|
|
|
-3.3 Logitech ADI devices
|
|
|
-~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
- Logitech ADI protocol is supported by the adi.c module. It should support
|
|
|
+Logitech ADI protocol is supported by the adi.c module. It should support
|
|
|
any Logitech device using this protocol. This includes, but is not limited
|
|
|
to:
|
|
|
|
|
@@ -279,20 +299,21 @@ to:
|
|
|
* Logitech WingMan GamePad Extreme
|
|
|
* Logitech WingMan Extreme Digital 3D
|
|
|
|
|
|
- ADI devices are autodetected, and the driver supports up to two (any
|
|
|
+ADI devices are autodetected, and the driver supports up to two (any
|
|
|
combination of) devices on a single gameport, using an Y-cable or chained
|
|
|
together.
|
|
|
|
|
|
- Logitech WingMan Joystick, Logitech WingMan Attack, Logitech WingMan
|
|
|
+Logitech WingMan Joystick, Logitech WingMan Attack, Logitech WingMan
|
|
|
Extreme and Logitech WingMan ThunderPad are not digital joysticks and are
|
|
|
handled by the analog driver described above. Logitech WingMan Warrior and
|
|
|
Logitech Magellan are supported by serial drivers described below. Logitech
|
|
|
WingMan Force and Logitech WingMan Formula Force are supported by the
|
|
|
I-Force driver described below. Logitech CyberMan is not supported yet.
|
|
|
|
|
|
-3.4 Gravis GrIP
|
|
|
-~~~~~~~~~~~~~~~
|
|
|
- Gravis GrIP protocol is supported by the grip.c module. It currently
|
|
|
+Gravis GrIP
|
|
|
+-----------
|
|
|
+
|
|
|
+Gravis GrIP protocol is supported by the grip.c module. It currently
|
|
|
supports:
|
|
|
|
|
|
* Gravis GamePad Pro
|
|
@@ -300,7 +321,7 @@ supports:
|
|
|
* Gravis Xterminator
|
|
|
* Gravis Xterminator DualControl
|
|
|
|
|
|
- All these devices are autodetected, and you can even use any combination
|
|
|
+All these devices are autodetected, and you can even use any combination
|
|
|
of up to two of these pads either chained together or using an Y-cable on a
|
|
|
single gameport.
|
|
|
|
|
@@ -308,9 +329,10 @@ GrIP MultiPort isn't supported yet. Gravis Stinger is a serial device and is
|
|
|
supported by the stinger driver. Other Gravis joysticks are supported by the
|
|
|
analog driver.
|
|
|
|
|
|
-3.5 FPGaming A3D and MadCatz A3D
|
|
|
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
- The Assassin 3D protocol created by FPGaming, is used both by FPGaming
|
|
|
+FPGaming A3D and MadCatz A3D
|
|
|
+----------------------------
|
|
|
+
|
|
|
+The Assassin 3D protocol created by FPGaming, is used both by FPGaming
|
|
|
themselves and is licensed to MadCatz. A3D devices are supported by the
|
|
|
a3d.c module. It currently supports:
|
|
|
|
|
@@ -318,125 +340,139 @@ a3d.c module. It currently supports:
|
|
|
* MadCatz Panther
|
|
|
* MadCatz Panther XL
|
|
|
|
|
|
- All these devices are autodetected. Because the Assassin 3D and the Panther
|
|
|
+All these devices are autodetected. Because the Assassin 3D and the Panther
|
|
|
allow connecting analog joysticks to them, you'll need to load the analog
|
|
|
driver as well to handle the attached joysticks.
|
|
|
|
|
|
- The trackball should work with USB mousedev module as a normal mouse. See
|
|
|
+The trackball should work with USB mousedev module as a normal mouse. See
|
|
|
the USB documentation for how to setup an USB mouse.
|
|
|
|
|
|
-3.6 ThrustMaster DirectConnect (BSP)
|
|
|
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
- The TM DirectConnect (BSP) protocol is supported by the tmdc.c
|
|
|
+ThrustMaster DirectConnect (BSP)
|
|
|
+--------------------------------
|
|
|
+
|
|
|
+The TM DirectConnect (BSP) protocol is supported by the tmdc.c
|
|
|
module. This includes, but is not limited to:
|
|
|
|
|
|
* ThrustMaster Millennium 3D Interceptor
|
|
|
* ThrustMaster 3D Rage Pad
|
|
|
* ThrustMaster Fusion Digital Game Pad
|
|
|
|
|
|
- Devices not directly supported, but hopefully working are:
|
|
|
+Devices not directly supported, but hopefully working are:
|
|
|
|
|
|
* ThrustMaster FragMaster
|
|
|
* ThrustMaster Attack Throttle
|
|
|
|
|
|
- If you have one of these, contact me.
|
|
|
+If you have one of these, contact me.
|
|
|
|
|
|
- TMDC devices are autodetected, and thus no parameters to the module
|
|
|
+TMDC devices are autodetected, and thus no parameters to the module
|
|
|
are needed. Up to two TMDC devices can be connected to one gameport, using
|
|
|
an Y-cable.
|
|
|
|
|
|
-3.7 Creative Labs Blaster
|
|
|
-~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
- The Blaster protocol is supported by the cobra.c module. It supports only
|
|
|
+Creative Labs Blaster
|
|
|
+---------------------
|
|
|
+
|
|
|
+The Blaster protocol is supported by the cobra.c module. It supports only
|
|
|
the:
|
|
|
|
|
|
* Creative Blaster GamePad Cobra
|
|
|
|
|
|
- Up to two of these can be used on a single gameport, using an Y-cable.
|
|
|
+Up to two of these can be used on a single gameport, using an Y-cable.
|
|
|
+
|
|
|
+Genius Digital joysticks
|
|
|
+------------------------
|
|
|
|
|
|
-3.8 Genius Digital joysticks
|
|
|
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
- The Genius digitally communicating joysticks are supported by the gf2k.c
|
|
|
+The Genius digitally communicating joysticks are supported by the gf2k.c
|
|
|
module. This includes:
|
|
|
|
|
|
-* Genius Flight2000 F-23 joystick
|
|
|
-* Genius Flight2000 F-31 joystick
|
|
|
+* Genius Flight2000 F-23 joystick
|
|
|
+* Genius Flight2000 F-31 joystick
|
|
|
* Genius G-09D gamepad
|
|
|
|
|
|
- Other Genius digital joysticks are not supported yet, but support can be
|
|
|
+Other Genius digital joysticks are not supported yet, but support can be
|
|
|
added fairly easily.
|
|
|
|
|
|
-3.9 InterAct Digital joysticks
|
|
|
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
- The InterAct digitally communicating joysticks are supported by the
|
|
|
+InterAct Digital joysticks
|
|
|
+--------------------------
|
|
|
+
|
|
|
+The InterAct digitally communicating joysticks are supported by the
|
|
|
interact.c module. This includes:
|
|
|
|
|
|
* InterAct HammerHead/FX gamepad
|
|
|
-* InterAct ProPad8 gamepad
|
|
|
+* InterAct ProPad8 gamepad
|
|
|
|
|
|
- Other InterAct digital joysticks are not supported yet, but support can be
|
|
|
+Other InterAct digital joysticks are not supported yet, but support can be
|
|
|
added fairly easily.
|
|
|
|
|
|
-3.10 PDPI Lightning 4 gamecards
|
|
|
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
- PDPI Lightning 4 gamecards are supported by the lightning.c module.
|
|
|
+PDPI Lightning 4 gamecards
|
|
|
+--------------------------
|
|
|
+
|
|
|
+PDPI Lightning 4 gamecards are supported by the lightning.c module.
|
|
|
Once the module is loaded, the analog driver can be used to handle the
|
|
|
joysticks. Digitally communicating joystick will work only on port 0, while
|
|
|
using Y-cables, you can connect up to 8 analog joysticks to a single L4
|
|
|
card, 16 in case you have two in your system.
|
|
|
|
|
|
-3.11 Trident 4DWave / Aureal Vortex
|
|
|
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
- Soundcards with a Trident 4DWave DX/NX or Aureal Vortex/Vortex2 chipsets
|
|
|
+Trident 4DWave / Aureal Vortex
|
|
|
+------------------------------
|
|
|
+
|
|
|
+Soundcards with a Trident 4DWave DX/NX or Aureal Vortex/Vortex2 chipsets
|
|
|
provide an "Enhanced Game Port" mode where the soundcard handles polling the
|
|
|
joystick. This mode is supported by the pcigame.c module. Once loaded the
|
|
|
analog driver can use the enhanced features of these gameports..
|
|
|
|
|
|
-3.13 Crystal SoundFusion
|
|
|
-~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
- Soundcards with Crystal SoundFusion chipsets provide an "Enhanced Game
|
|
|
+Crystal SoundFusion
|
|
|
+-------------------
|
|
|
+
|
|
|
+Soundcards with Crystal SoundFusion chipsets provide an "Enhanced Game
|
|
|
Port", much like the 4DWave or Vortex above. This, and also the normal mode
|
|
|
for the port of the SoundFusion is supported by the cs461x.c module.
|
|
|
|
|
|
-3.14 SoundBlaster Live!
|
|
|
-~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
- The Live! has a special PCI gameport, which, although it doesn't provide
|
|
|
+SoundBlaster Live!
|
|
|
+------------------
|
|
|
+
|
|
|
+The Live! has a special PCI gameport, which, although it doesn't provide
|
|
|
any "Enhanced" stuff like 4DWave and friends, is quite a bit faster than
|
|
|
its ISA counterparts. It also requires special support, hence the
|
|
|
emu10k1-gp.c module for it instead of the normal ns558.c one.
|
|
|
|
|
|
-3.15 SoundBlaster 64 and 128 - ES1370 and ES1371, ESS Solo1 and S3 SonicVibes
|
|
|
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
- These PCI soundcards have specific gameports. They are handled by the
|
|
|
+SoundBlaster 64 and 128 - ES1370 and ES1371, ESS Solo1 and S3 SonicVibes
|
|
|
+------------------------------------------------------------------------
|
|
|
+
|
|
|
+These PCI soundcards have specific gameports. They are handled by the
|
|
|
sound drivers themselves. Make sure you select gameport support in the
|
|
|
joystick menu and sound card support in the sound menu for your appropriate
|
|
|
card.
|
|
|
|
|
|
-3.16 Amiga
|
|
|
-~~~~~~~~~~
|
|
|
- Amiga joysticks, connected to an Amiga, are supported by the amijoy.c
|
|
|
-driver. Since they can't be autodetected, the driver has a command line.
|
|
|
+Amiga
|
|
|
+-----
|
|
|
+
|
|
|
+Amiga joysticks, connected to an Amiga, are supported by the amijoy.c
|
|
|
+driver. Since they can't be autodetected, the driver has a command line:
|
|
|
|
|
|
amijoy.map=<a>,<b>
|
|
|
|
|
|
- a and b define the joysticks connected to the JOY0DAT and JOY1DAT ports of
|
|
|
+a and b define the joysticks connected to the JOY0DAT and JOY1DAT ports of
|
|
|
the Amiga.
|
|
|
|
|
|
- Value | Joystick type
|
|
|
- ---------------------
|
|
|
- 0 | None
|
|
|
- 1 | 1-button digital joystick
|
|
|
+ ====== ===========================
|
|
|
+ Value Joystick type
|
|
|
+ ====== ===========================
|
|
|
+ 0 None
|
|
|
+ 1 1-button digital joystick
|
|
|
+ ====== ===========================
|
|
|
|
|
|
- No more joystick types are supported now, but that should change in the
|
|
|
+No more joystick types are supported now, but that should change in the
|
|
|
future if I get an Amiga in the reach of my fingers.
|
|
|
|
|
|
-3.17 Game console and 8-bit pads and joysticks
|
|
|
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
-See joystick-parport.txt for more info.
|
|
|
+Game console and 8-bit pads and joysticks
|
|
|
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
+
|
|
|
+See :ref:`joystick-parport` for more info.
|
|
|
|
|
|
-3.18 SpaceTec/LabTec devices
|
|
|
-~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
- SpaceTec serial devices communicate using the SpaceWare protocol. It is
|
|
|
+SpaceTec/LabTec devices
|
|
|
+-----------------------
|
|
|
+
|
|
|
+SpaceTec serial devices communicate using the SpaceWare protocol. It is
|
|
|
supported by the spaceorb.c and spaceball.c drivers. The devices currently
|
|
|
supported by spaceorb.c are:
|
|
|
|
|
@@ -447,43 +483,47 @@ Devices currently supported by spaceball.c are:
|
|
|
|
|
|
* SpaceTec SpaceBall 4000 FLX
|
|
|
|
|
|
- In addition to having the spaceorb/spaceball and serport modules in the
|
|
|
+In addition to having the spaceorb/spaceball and serport modules in the
|
|
|
kernel, you also need to attach a serial port to it. to do that, run the
|
|
|
-inputattach program:
|
|
|
+inputattach program::
|
|
|
|
|
|
inputattach --spaceorb /dev/tts/x &
|
|
|
-or
|
|
|
+
|
|
|
+or::
|
|
|
+
|
|
|
inputattach --spaceball /dev/tts/x &
|
|
|
|
|
|
where /dev/tts/x is the serial port which the device is connected to. After
|
|
|
doing this, the device will be reported and will start working.
|
|
|
|
|
|
- There is one caveat with the SpaceOrb. The button #6, the on the bottom
|
|
|
+There is one caveat with the SpaceOrb. The button #6, the on the bottom
|
|
|
side of the orb, although reported as an ordinary button, causes internal
|
|
|
recentering of the spaceorb, moving the zero point to the position in which
|
|
|
the ball is at the moment of pressing the button. So, think first before
|
|
|
you bind it to some other function.
|
|
|
|
|
|
-SpaceTec SpaceBall 2003 FLX and 3003 FLX are not supported yet.
|
|
|
+SpaceTec SpaceBall 2003 FLX and 3003 FLX are not supported yet.
|
|
|
|
|
|
-3.19 Logitech SWIFT devices
|
|
|
-~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
- The SWIFT serial protocol is supported by the warrior.c module. It
|
|
|
+Logitech SWIFT devices
|
|
|
+----------------------
|
|
|
+
|
|
|
+The SWIFT serial protocol is supported by the warrior.c module. It
|
|
|
currently supports only the:
|
|
|
|
|
|
* Logitech WingMan Warrior
|
|
|
|
|
|
but in the future, Logitech CyberMan (the original one, not CM2) could be
|
|
|
supported as well. To use the module, you need to run inputattach after you
|
|
|
-insert/compile the module into your kernel:
|
|
|
+insert/compile the module into your kernel::
|
|
|
|
|
|
inputattach --warrior /dev/tts/x &
|
|
|
|
|
|
/dev/tts/x is the serial port your Warrior is attached to.
|
|
|
|
|
|
-3.20 Magellan / Space Mouse
|
|
|
-~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
- The Magellan (or Space Mouse), manufactured by LogiCad3d (formerly Space
|
|
|
+Magellan / Space Mouse
|
|
|
+----------------------
|
|
|
+
|
|
|
+The Magellan (or Space Mouse), manufactured by LogiCad3d (formerly Space
|
|
|
Systems), for many other companies (Logitech, HP, ...) is supported by the
|
|
|
joy-magellan module. It currently supports only the:
|
|
|
|
|
@@ -492,94 +532,99 @@ joy-magellan module. It currently supports only the:
|
|
|
|
|
|
models, the additional buttons on the 'Plus' versions are not supported yet.
|
|
|
|
|
|
- To use it, you need to attach the serial port to the driver using the
|
|
|
+To use it, you need to attach the serial port to the driver using the::
|
|
|
|
|
|
inputattach --magellan /dev/tts/x &
|
|
|
|
|
|
command. After that the Magellan will be detected, initialized, will beep,
|
|
|
and the /dev/input/jsX device should become usable.
|
|
|
|
|
|
-3.21 I-Force devices
|
|
|
-~~~~~~~~~~~~~~~~~~~~
|
|
|
- All I-Force devices are supported by the iforce module. This includes:
|
|
|
+I-Force devices
|
|
|
+---------------
|
|
|
+
|
|
|
+All I-Force devices are supported by the iforce module. This includes:
|
|
|
|
|
|
* AVB Mag Turbo Force
|
|
|
* AVB Top Shot Pegasus
|
|
|
* AVB Top Shot Force Feedback Racing Wheel
|
|
|
* Logitech WingMan Force
|
|
|
-* Logitech WingMan Force Wheel
|
|
|
+* Logitech WingMan Force Wheel
|
|
|
* Guillemot Race Leader Force Feedback
|
|
|
* Guillemot Force Feedback Racing Wheel
|
|
|
* Thrustmaster Motor Sport GT
|
|
|
|
|
|
- To use it, you need to attach the serial port to the driver using the
|
|
|
+To use it, you need to attach the serial port to the driver using the::
|
|
|
|
|
|
inputattach --iforce /dev/tts/x &
|
|
|
|
|
|
command. After that the I-Force device will be detected, and the
|
|
|
/dev/input/jsX device should become usable.
|
|
|
|
|
|
- In case you're using the device via the USB port, the inputattach command
|
|
|
+In case you're using the device via the USB port, the inputattach command
|
|
|
isn't needed.
|
|
|
|
|
|
- The I-Force driver now supports force feedback via the event interface.
|
|
|
+The I-Force driver now supports force feedback via the event interface.
|
|
|
|
|
|
- Please note that Logitech WingMan *3D devices are _not_ supported by this
|
|
|
+Please note that Logitech WingMan 3D devices are _not_ supported by this
|
|
|
module, rather by hid. Force feedback is not supported for those devices.
|
|
|
Logitech gamepads are also hid devices.
|
|
|
|
|
|
-3.22 Gravis Stinger gamepad
|
|
|
-~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
- The Gravis Stinger serial port gamepad, designed for use with laptop
|
|
|
+Gravis Stinger gamepad
|
|
|
+----------------------
|
|
|
+
|
|
|
+The Gravis Stinger serial port gamepad, designed for use with laptop
|
|
|
computers, is supported by the stinger.c module. To use it, attach the
|
|
|
-serial port to the driver using:
|
|
|
+serial port to the driver using::
|
|
|
|
|
|
- inputattach --stinger /dev/tty/x &
|
|
|
+ inputattach --stinger /dev/tty/x &
|
|
|
|
|
|
where x is the number of the serial port.
|
|
|
|
|
|
-4. Troubleshooting
|
|
|
-~~~~~~~~~~~~~~~~~~
|
|
|
- There is quite a high probability that you run into some problems. For
|
|
|
+Troubleshooting
|
|
|
+===============
|
|
|
+
|
|
|
+There is quite a high probability that you run into some problems. For
|
|
|
testing whether the driver works, if in doubt, use the jstest utility in
|
|
|
some of its modes. The most useful modes are "normal" - for the 1.x
|
|
|
-interface, and "old" for the "0.x" interface. You run it by typing:
|
|
|
+interface, and "old" for the "0.x" interface. You run it by typing::
|
|
|
|
|
|
jstest --normal /dev/input/js0
|
|
|
jstest --old /dev/input/js0
|
|
|
|
|
|
- Additionally you can do a test with the evtest utility:
|
|
|
+Additionally you can do a test with the evtest utility::
|
|
|
|
|
|
evtest /dev/input/event0
|
|
|
|
|
|
- Oh, and read the FAQ! :)
|
|
|
+Oh, and read the FAQ! :)
|
|
|
+
|
|
|
+FAQ
|
|
|
+===
|
|
|
+
|
|
|
+:Q: Running 'jstest /dev/input/js0' results in "File not found" error. What's the
|
|
|
+ cause?
|
|
|
+:A: The device files don't exist. Create them (see section 2.2).
|
|
|
|
|
|
-5. FAQ
|
|
|
-~~~~~~
|
|
|
-Q: Running 'jstest /dev/input/js0' results in "File not found" error. What's the
|
|
|
- cause?
|
|
|
-A: The device files don't exist. Create them (see section 2.2).
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+:Q: Is it possible to connect my old Atari/Commodore/Amiga/console joystick
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+ or pad that uses a 9-pin D-type cannon connector to the serial port of my
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+ PC?
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+:A: Yes, it is possible, but it'll burn your serial port or the pad. It
|
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+ won't work, of course.
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|
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-Q: Is it possible to connect my old Atari/Commodore/Amiga/console joystick
|
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|
- or pad that uses a 9-pin D-type cannon connector to the serial port of my
|
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|
- PC?
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|
-A: Yes, it is possible, but it'll burn your serial port or the pad. It
|
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|
- won't work, of course.
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|
+:Q: My joystick doesn't work with Quake / Quake 2. What's the cause?
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+:A: Quake / Quake 2 don't support joystick. Use joy2key to simulate keypresses
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+ for them.
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|
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|
-Q: My joystick doesn't work with Quake / Quake 2. What's the cause?
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|
-A: Quake / Quake 2 don't support joystick. Use joy2key to simulate keypresses
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- for them.
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+Programming Interface
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|
+=====================
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|
-6. Programming Interface
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|
-~~~~~~~~~~~~~~~~~~~~~~~~
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- The 1.0 driver uses a new, event based approach to the joystick driver.
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+The 1.0 driver uses a new, event based approach to the joystick driver.
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|
Instead of the user program polling for the joystick values, the joystick
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driver now reports only any changes of its state. See joystick-api.txt,
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|
joystick.h and jstest.c included in the joystick package for more
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|
information. The joystick device can be used in either blocking or
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nonblocking mode and supports select() calls.
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- For backward compatibility the old (v0.x) interface is still included.
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+For backward compatibility the old (v0.x) interface is still included.
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|
Any call to the joystick driver using the old interface will return values
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|
that are compatible to the old interface. This interface is still limited
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to 2 axes, and applications using it usually decode only 2 buttons, although
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