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@@ -777,7 +777,7 @@ static void precalculate_color(struct tpg_data *tpg, int k)
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* Remember that r, g and b are still in the 0 - 0xff0 range.
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*/
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if (tpg->real_rgb_range == V4L2_DV_RGB_RANGE_LIMITED &&
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- tpg->rgb_range == V4L2_DV_RGB_RANGE_FULL) {
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+ tpg->rgb_range == V4L2_DV_RGB_RANGE_FULL && !tpg->is_yuv) {
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/*
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* Convert from full range (which is what r, g and b are)
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* to limited range (which is the 'real' RGB range), which
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@@ -787,7 +787,7 @@ static void precalculate_color(struct tpg_data *tpg, int k)
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g = (g * 219) / 255 + (16 << 4);
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b = (b * 219) / 255 + (16 << 4);
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} else if (tpg->real_rgb_range != V4L2_DV_RGB_RANGE_LIMITED &&
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- tpg->rgb_range == V4L2_DV_RGB_RANGE_LIMITED) {
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+ tpg->rgb_range == V4L2_DV_RGB_RANGE_LIMITED && !tpg->is_yuv) {
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/*
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* Clamp r, g and b to the limited range and convert to full
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* range since that's what we deliver.
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