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@@ -434,9 +434,35 @@ bool dc_post_update_surfaces_to_stream(
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void dc_update_surfaces_for_stream(struct dc *dc, struct dc_surface_update *updates,
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int surface_count, const struct dc_stream *stream);
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+/* Surface update type is used by dc_update_surfaces_and_stream
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+ * The update type is determined at the very beginning of the function based
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+ * on parameters passed in and decides how much programming (or updating) is
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+ * going to be done during the call.
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+ *
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+ * UPDATE_TYPE_FAST is used for really fast updates that do not require much
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+ * logical calculations or hardware register programming. This update MUST be
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+ * ISR safe on windows. Currently fast update will only be used to flip surface
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+ * address.
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+ *
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+ * UPDATE_TYPE_MED is used for slower updates which require significant hw
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+ * re-programming however do not affect bandwidth consumption or clock
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+ * requirements. At present, this is the level at which front end updates
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+ * that do not require us to run bw_calcs happen. These are in/out transfer func
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+ * updates, viewport offset changes, recout size changes and pixel depth changes.
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+ * This update can be done at ISR, but we want to minimize how often this happens.
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+ *
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+ * UPDATE_TYPE_FULL is slow. Really slow. This requires us to recalculate our
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+ * bandwidth and clocks, possibly rearrange some pipes and reprogram anything front
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+ * end related. Any time viewport dimensions, recout dimensions, scaling ratios or
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+ * gamma need to be adjusted or pipe needs to be turned on (or disconnected) we do
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+ * a full update. This cannot be done at ISR level and should be a rare event.
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+ * Unless someone is stress testing mpo enter/exit, playing with colour or adjusting
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+ * underscan we don't expect to see this call at all.
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+ */
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+
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enum surface_update_type {
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UPDATE_TYPE_FAST, /* super fast, safe to execute in isr */
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- UPDATE_TYPE_MED, /* a lot of programming needed. may need to alloc */
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+ UPDATE_TYPE_MED, /* ISR safe, most of programming needed, no bw/clk change*/
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UPDATE_TYPE_FULL, /* may need to shuffle resources */
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};
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