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@@ -827,6 +827,18 @@ static int gen8_init_workarounds(struct intel_engine_cs *ring)
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/* Wa4x4STCOptimizationDisable:bdw,chv */
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WA_SET_BIT_MASKED(CACHE_MODE_1, GEN8_4x4_STC_OPTIMIZATION_DISABLE);
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+ /*
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+ * BSpec recommends 8x4 when MSAA is used,
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+ * however in practice 16x4 seems fastest.
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+ *
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+ * Note that PS/WM thread counts depend on the WIZ hashing
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+ * disable bit, which we don't touch here, but it's good
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+ * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
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+ */
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+ WA_SET_FIELD_MASKED(GEN7_GT_MODE,
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+ GEN6_WIZ_HASHING_MASK,
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+ GEN6_WIZ_HASHING_16x4);
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+
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return 0;
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}
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@@ -864,18 +876,6 @@ static int bdw_init_workarounds(struct intel_engine_cs *ring)
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/* WaDisableFenceDestinationToSLM:bdw (pre-prod) */
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(IS_BDW_GT3(dev) ? HDC_FENCE_DEST_SLM_DISABLE : 0));
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- /*
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- * BSpec recommends 8x4 when MSAA is used,
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- * however in practice 16x4 seems fastest.
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- *
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- * Note that PS/WM thread counts depend on the WIZ hashing
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- * disable bit, which we don't touch here, but it's good
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- * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
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- */
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- WA_SET_FIELD_MASKED(GEN7_GT_MODE,
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- GEN6_WIZ_HASHING_MASK,
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- GEN6_WIZ_HASHING_16x4);
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-
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return 0;
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}
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@@ -905,18 +905,6 @@ static int chv_init_workarounds(struct intel_engine_cs *ring)
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/* Improve HiZ throughput on CHV. */
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WA_SET_BIT_MASKED(HIZ_CHICKEN, CHV_HZ_8X8_MODE_IN_1X);
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- /*
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- * BSpec recommends 8x4 when MSAA is used,
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- * however in practice 16x4 seems fastest.
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- *
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- * Note that PS/WM thread counts depend on the WIZ hashing
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- * disable bit, which we don't touch here, but it's good
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- * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM).
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- */
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- WA_SET_FIELD_MASKED(GEN7_GT_MODE,
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- GEN6_WIZ_HASHING_MASK,
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- GEN6_WIZ_HASHING_16x4);
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-
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return 0;
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}
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