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@@ -149,6 +149,11 @@ u32 mlx4_bitmap_avail(struct mlx4_bitmap *bitmap)
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return bitmap->avail;
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}
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+static u32 mlx4_bitmap_masked_value(struct mlx4_bitmap *bitmap, u32 obj)
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+{
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+ return obj & (bitmap->max + bitmap->reserved_top - 1);
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+}
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+
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void mlx4_bitmap_free_range(struct mlx4_bitmap *bitmap, u32 obj, int cnt,
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int use_rr)
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{
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@@ -178,6 +183,7 @@ int mlx4_bitmap_init(struct mlx4_bitmap *bitmap, u32 num, u32 mask,
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bitmap->mask = mask;
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bitmap->reserved_top = reserved_top;
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bitmap->avail = num - reserved_top - reserved_bot;
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+ bitmap->effective_len = bitmap->avail;
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spin_lock_init(&bitmap->lock);
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bitmap->table = kzalloc(BITS_TO_LONGS(bitmap->max) *
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sizeof (long), GFP_KERNEL);
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@@ -194,6 +200,382 @@ void mlx4_bitmap_cleanup(struct mlx4_bitmap *bitmap)
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kfree(bitmap->table);
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}
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+struct mlx4_zone_allocator {
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+ struct list_head entries;
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+ struct list_head prios;
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+ u32 last_uid;
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+ u32 mask;
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+ /* protect the zone_allocator from concurrent accesses */
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+ spinlock_t lock;
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+ enum mlx4_zone_alloc_flags flags;
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+};
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+
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+struct mlx4_zone_entry {
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+ struct list_head list;
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+ struct list_head prio_list;
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+ u32 uid;
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+ struct mlx4_zone_allocator *allocator;
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+ struct mlx4_bitmap *bitmap;
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+ int use_rr;
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+ int priority;
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+ int offset;
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+ enum mlx4_zone_flags flags;
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+};
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+
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+struct mlx4_zone_allocator *mlx4_zone_allocator_create(enum mlx4_zone_alloc_flags flags)
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+{
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+ struct mlx4_zone_allocator *zones = kmalloc(sizeof(*zones), GFP_KERNEL);
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+
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+ if (NULL == zones)
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+ return NULL;
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+
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+ INIT_LIST_HEAD(&zones->entries);
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+ INIT_LIST_HEAD(&zones->prios);
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+ spin_lock_init(&zones->lock);
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+ zones->last_uid = 0;
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+ zones->mask = 0;
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+ zones->flags = flags;
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+
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+ return zones;
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+}
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+
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+int mlx4_zone_add_one(struct mlx4_zone_allocator *zone_alloc,
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+ struct mlx4_bitmap *bitmap,
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+ u32 flags,
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+ int priority,
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+ int offset,
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+ u32 *puid)
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+{
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+ u32 mask = mlx4_bitmap_masked_value(bitmap, (u32)-1);
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+ struct mlx4_zone_entry *it;
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+ struct mlx4_zone_entry *zone = kmalloc(sizeof(*zone), GFP_KERNEL);
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+
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+ if (NULL == zone)
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+ return -ENOMEM;
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+
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+ zone->flags = flags;
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+ zone->bitmap = bitmap;
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+ zone->use_rr = (flags & MLX4_ZONE_USE_RR) ? MLX4_USE_RR : 0;
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+ zone->priority = priority;
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+ zone->offset = offset;
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+
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+ spin_lock(&zone_alloc->lock);
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+
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+ zone->uid = zone_alloc->last_uid++;
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+ zone->allocator = zone_alloc;
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+
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+ if (zone_alloc->mask < mask)
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+ zone_alloc->mask = mask;
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+
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+ list_for_each_entry(it, &zone_alloc->prios, prio_list)
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+ if (it->priority >= priority)
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+ break;
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+
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+ if (&it->prio_list == &zone_alloc->prios || it->priority > priority)
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+ list_add_tail(&zone->prio_list, &it->prio_list);
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+ list_add_tail(&zone->list, &it->list);
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+
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+ spin_unlock(&zone_alloc->lock);
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+
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+ *puid = zone->uid;
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+
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+ return 0;
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+}
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+
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+/* Should be called under a lock */
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+static int __mlx4_zone_remove_one_entry(struct mlx4_zone_entry *entry)
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+{
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+ struct mlx4_zone_allocator *zone_alloc = entry->allocator;
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+
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+ if (!list_empty(&entry->prio_list)) {
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+ /* Check if we need to add an alternative node to the prio list */
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+ if (!list_is_last(&entry->list, &zone_alloc->entries)) {
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+ struct mlx4_zone_entry *next = list_first_entry(&entry->list,
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+ typeof(*next),
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+ list);
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+
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+ if (next->priority == entry->priority)
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+ list_add_tail(&next->prio_list, &entry->prio_list);
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+ }
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+
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+ list_del(&entry->prio_list);
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+ }
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+
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+ list_del(&entry->list);
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+
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+ if (zone_alloc->flags & MLX4_ZONE_ALLOC_FLAGS_NO_OVERLAP) {
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+ u32 mask = 0;
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+ struct mlx4_zone_entry *it;
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+
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+ list_for_each_entry(it, &zone_alloc->prios, prio_list) {
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+ u32 cur_mask = mlx4_bitmap_masked_value(it->bitmap, (u32)-1);
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+
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+ if (mask < cur_mask)
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+ mask = cur_mask;
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+ }
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+ zone_alloc->mask = mask;
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+ }
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+
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+ return 0;
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+}
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+
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+void mlx4_zone_allocator_destroy(struct mlx4_zone_allocator *zone_alloc)
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+{
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+ struct mlx4_zone_entry *zone, *tmp;
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+
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+ spin_lock(&zone_alloc->lock);
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+
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+ list_for_each_entry_safe(zone, tmp, &zone_alloc->entries, list) {
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+ list_del(&zone->list);
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+ list_del(&zone->prio_list);
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+ kfree(zone);
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+ }
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+
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+ spin_unlock(&zone_alloc->lock);
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+ kfree(zone_alloc);
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+}
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+
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+/* Should be called under a lock */
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+static u32 __mlx4_alloc_from_zone(struct mlx4_zone_entry *zone, int count,
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+ int align, u32 skip_mask, u32 *puid)
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+{
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+ u32 uid;
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+ u32 res;
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+ struct mlx4_zone_allocator *zone_alloc = zone->allocator;
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+ struct mlx4_zone_entry *curr_node;
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+
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+ res = mlx4_bitmap_alloc_range(zone->bitmap, count,
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+ align, skip_mask);
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+
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+ if (res != (u32)-1) {
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+ res += zone->offset;
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+ uid = zone->uid;
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+ goto out;
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+ }
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+
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+ list_for_each_entry(curr_node, &zone_alloc->prios, prio_list) {
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+ if (unlikely(curr_node->priority == zone->priority))
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+ break;
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+ }
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+
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+ if (zone->flags & MLX4_ZONE_ALLOW_ALLOC_FROM_LOWER_PRIO) {
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+ struct mlx4_zone_entry *it = curr_node;
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+
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+ list_for_each_entry_continue_reverse(it, &zone_alloc->entries, list) {
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+ res = mlx4_bitmap_alloc_range(it->bitmap, count,
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+ align, skip_mask);
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+ if (res != (u32)-1) {
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+ res += it->offset;
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+ uid = it->uid;
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+ goto out;
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+ }
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+ }
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+ }
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+
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+ if (zone->flags & MLX4_ZONE_ALLOW_ALLOC_FROM_EQ_PRIO) {
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+ struct mlx4_zone_entry *it = curr_node;
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+
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+ list_for_each_entry_from(it, &zone_alloc->entries, list) {
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+ if (unlikely(it == zone))
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+ continue;
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+
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+ if (unlikely(it->priority != curr_node->priority))
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+ break;
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+
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+ res = mlx4_bitmap_alloc_range(it->bitmap, count,
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+ align, skip_mask);
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+ if (res != (u32)-1) {
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+ res += it->offset;
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+ uid = it->uid;
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+ goto out;
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+ }
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+ }
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+ }
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+
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+ if (zone->flags & MLX4_ZONE_FALLBACK_TO_HIGHER_PRIO) {
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+ if (list_is_last(&curr_node->prio_list, &zone_alloc->prios))
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+ goto out;
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+
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+ curr_node = list_first_entry(&curr_node->prio_list,
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+ typeof(*curr_node),
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+ prio_list);
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+
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+ list_for_each_entry_from(curr_node, &zone_alloc->entries, list) {
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+ res = mlx4_bitmap_alloc_range(curr_node->bitmap, count,
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+ align, skip_mask);
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+ if (res != (u32)-1) {
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+ res += curr_node->offset;
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+ uid = curr_node->uid;
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+ goto out;
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+ }
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+ }
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+ }
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+
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+out:
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+ if (NULL != puid && res != (u32)-1)
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+ *puid = uid;
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+ return res;
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+}
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+
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+/* Should be called under a lock */
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+static void __mlx4_free_from_zone(struct mlx4_zone_entry *zone, u32 obj,
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+ u32 count)
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+{
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+ mlx4_bitmap_free_range(zone->bitmap, obj - zone->offset, count, zone->use_rr);
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+}
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+
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+/* Should be called under a lock */
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+static struct mlx4_zone_entry *__mlx4_find_zone_by_uid(
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+ struct mlx4_zone_allocator *zones, u32 uid)
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+{
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+ struct mlx4_zone_entry *zone;
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+
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+ list_for_each_entry(zone, &zones->entries, list) {
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+ if (zone->uid == uid)
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+ return zone;
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+ }
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+
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+ return NULL;
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+}
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+
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+struct mlx4_bitmap *mlx4_zone_get_bitmap(struct mlx4_zone_allocator *zones, u32 uid)
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+{
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+ struct mlx4_zone_entry *zone;
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+ struct mlx4_bitmap *bitmap;
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+
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+ spin_lock(&zones->lock);
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+
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+ zone = __mlx4_find_zone_by_uid(zones, uid);
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+
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+ bitmap = zone == NULL ? NULL : zone->bitmap;
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+
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+ spin_unlock(&zones->lock);
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+
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+ return bitmap;
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+}
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+
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+int mlx4_zone_remove_one(struct mlx4_zone_allocator *zones, u32 uid)
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+{
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+ struct mlx4_zone_entry *zone;
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+ int res;
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+
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+ spin_lock(&zones->lock);
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+
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+ zone = __mlx4_find_zone_by_uid(zones, uid);
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+
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+ if (NULL == zone) {
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+ res = -1;
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+ goto out;
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+ }
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+
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+ res = __mlx4_zone_remove_one_entry(zone);
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+
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+out:
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+ spin_unlock(&zones->lock);
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+ kfree(zone);
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+
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+ return res;
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+}
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+
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+/* Should be called under a lock */
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+static struct mlx4_zone_entry *__mlx4_find_zone_by_uid_unique(
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+ struct mlx4_zone_allocator *zones, u32 obj)
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+{
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+ struct mlx4_zone_entry *zone, *zone_candidate = NULL;
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+ u32 dist = (u32)-1;
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+
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+ /* Search for the smallest zone that this obj could be
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+ * allocated from. This is done in order to handle
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+ * situations when small bitmaps are allocated from bigger
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+ * bitmaps (and the allocated space is marked as reserved in
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+ * the bigger bitmap.
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+ */
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+ list_for_each_entry(zone, &zones->entries, list) {
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+ if (obj >= zone->offset) {
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+ u32 mobj = (obj - zone->offset) & zones->mask;
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+
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+ if (mobj < zone->bitmap->max) {
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+ u32 curr_dist = zone->bitmap->effective_len;
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+
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+ if (curr_dist < dist) {
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+ dist = curr_dist;
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+ zone_candidate = zone;
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+ }
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+ }
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+ }
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+ }
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+
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+ return zone_candidate;
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+}
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+
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+u32 mlx4_zone_alloc_entries(struct mlx4_zone_allocator *zones, u32 uid, int count,
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+ int align, u32 skip_mask, u32 *puid)
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+{
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+ struct mlx4_zone_entry *zone;
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+ int res = -1;
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+
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+ spin_lock(&zones->lock);
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+
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+ zone = __mlx4_find_zone_by_uid(zones, uid);
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+
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+ if (NULL == zone)
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+ goto out;
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+
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+ res = __mlx4_alloc_from_zone(zone, count, align, skip_mask, puid);
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+
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+out:
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+ spin_unlock(&zones->lock);
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+
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+ return res;
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+}
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+
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+u32 mlx4_zone_free_entries(struct mlx4_zone_allocator *zones, u32 uid, u32 obj, u32 count)
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+{
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+ struct mlx4_zone_entry *zone;
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+ int res = 0;
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+
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+ spin_lock(&zones->lock);
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+
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+ zone = __mlx4_find_zone_by_uid(zones, uid);
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+
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+ if (NULL == zone) {
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+ res = -1;
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+ goto out;
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+ }
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+
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+ __mlx4_free_from_zone(zone, obj, count);
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+
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+out:
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+ spin_unlock(&zones->lock);
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+
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+ return res;
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+}
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+
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+u32 mlx4_zone_free_entries_unique(struct mlx4_zone_allocator *zones, u32 obj, u32 count)
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+{
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+ struct mlx4_zone_entry *zone;
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+ int res;
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+
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+ if (!(zones->flags & MLX4_ZONE_ALLOC_FLAGS_NO_OVERLAP))
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+ return -EFAULT;
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+
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+ spin_lock(&zones->lock);
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+
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+ zone = __mlx4_find_zone_by_uid_unique(zones, obj);
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+
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+ if (NULL == zone) {
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+ res = -1;
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+ goto out;
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+ }
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+
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+ __mlx4_free_from_zone(zone, obj, count);
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+ res = 0;
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+
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+out:
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+ spin_unlock(&zones->lock);
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+
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+ return res;
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+}
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/*
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* Handling for queue buffers -- we allocate a bunch of memory and
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* register it in a memory region at HCA virtual address 0. If the
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