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@@ -100,8 +100,9 @@ int hw_fillrect(struct lynx_accel *accel,
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write_dpr(accel, DE_WINDOW_DESTINATION_BASE, base); /* dpr40 */
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write_dpr(accel, DE_PITCH,
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- FIELD_VALUE(0, DE_PITCH, DESTINATION, pitch/Bpp)|
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- FIELD_VALUE(0, DE_PITCH, SOURCE, pitch/Bpp)); /* dpr10 */
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+ ((pitch / Bpp << DE_PITCH_DESTINATION_SHIFT) &
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+ DE_PITCH_DESTINATION_MASK) |
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+ (pitch / Bpp & DE_PITCH_SOURCE_MASK)); /* dpr10 */
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write_dpr(accel, DE_WINDOW_WIDTH,
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FIELD_VALUE(0, DE_WINDOW_WIDTH, DESTINATION, pitch/Bpp)|
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@@ -227,11 +228,10 @@ unsigned int rop2) /* ROP value */
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Note that input pitch is BYTE value, but the 2D Pitch register uses
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pixel values. Need Byte to pixel conversion.
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*/
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- {
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- write_dpr(accel, DE_PITCH,
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- FIELD_VALUE(0, DE_PITCH, DESTINATION, (dPitch/Bpp)) |
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- FIELD_VALUE(0, DE_PITCH, SOURCE, (sPitch/Bpp))); /* dpr10 */
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- }
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+ write_dpr(accel, DE_PITCH,
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+ ((dPitch / Bpp << DE_PITCH_DESTINATION_SHIFT) &
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+ DE_PITCH_DESTINATION_MASK) |
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+ (sPitch / Bpp & DE_PITCH_SOURCE_MASK)); /* dpr10 */
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/* Screen Window width in Pixels.
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2D engine uses this value to calculate the linear address in frame buffer for a given point.
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@@ -320,11 +320,10 @@ int hw_imageblit(struct lynx_accel *accel,
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Note that input pitch is BYTE value, but the 2D Pitch register uses
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pixel values. Need Byte to pixel conversion.
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*/
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- {
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- write_dpr(accel, DE_PITCH,
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- FIELD_VALUE(0, DE_PITCH, DESTINATION, dPitch/bytePerPixel) |
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- FIELD_VALUE(0, DE_PITCH, SOURCE, dPitch/bytePerPixel)); /* dpr10 */
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- }
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+ write_dpr(accel, DE_PITCH,
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+ ((dPitch / bytePerPixel << DE_PITCH_DESTINATION_SHIFT) &
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+ DE_PITCH_DESTINATION_MASK) |
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+ (dPitch / bytePerPixel & DE_PITCH_SOURCE_MASK)); /* dpr10 */
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/* Screen Window width in Pixels.
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2D engine uses this value to calculate the linear address in frame buffer for a given point.
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