浏览代码

Staging: bcm: Use udelay instead of msleep for delays in nvm.c

This patch uses udelay instead of msleep for delays
because msleep can sleep up to 20ms for any value
less than 20.

Signed-off-by: Kevin McKinney <klmckinney1@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Kevin McKinney 13 年之前
父节点
当前提交
6788d7dab6
共有 1 个文件被更改,包括 9 次插入9 次删除
  1. 9 9
      drivers/staging/bcm/nvm.c

+ 9 - 9
drivers/staging/bcm/nvm.c

@@ -102,7 +102,7 @@ static UCHAR ReadEEPROMStatusRegister(struct bcm_mini_adapter *Adapter)
 			return uiData;
 			return uiData;
 		}
 		}
 		if (!(dwRetries%RETRIES_PER_DELAY))
 		if (!(dwRetries%RETRIES_PER_DELAY))
-			msleep(1);
+			udelay(1000);
 		uiStatus = 0 ;
 		uiStatus = 0 ;
 	}
 	}
 	return uiData;
 	return uiData;
@@ -195,7 +195,7 @@ INT ReadBeceemEEPROMBulk(struct bcm_mini_adapter *Adapter,
 		}
 		}
 
 
 		if (!(dwRetries%RETRIES_PER_DELAY))
 		if (!(dwRetries%RETRIES_PER_DELAY))
-			msleep(1);
+			udelay(1000);
 	}
 	}
 
 
 	for (dwIndex = 0; dwIndex < dwNumWords; dwIndex++) {
 	for (dwIndex = 0; dwIndex < dwNumWords; dwIndex++) {
@@ -577,7 +577,7 @@ static INT FlashSectorErase(struct bcm_mini_adapter *Adapter,
 			 * the sector erase cycle is 500 ms to 40000 msec. hence sleeping 10 ms
 			 * the sector erase cycle is 500 ms to 40000 msec. hence sleeping 10 ms
 			 * won't hamper performance in any case.
 			 * won't hamper performance in any case.
 			 */
 			 */
-			msleep(10);
+			udelay(10000);
 		} while ((uiStatus & 0x1) && (iRetries < 400));
 		} while ((uiStatus & 0x1) && (iRetries < 400));
 
 
 		if (uiStatus & 0x1) {
 		if (uiStatus & 0x1) {
@@ -654,7 +654,7 @@ static INT flashByteWrite(struct bcm_mini_adapter *Adapter,
 		}
 		}
 		iRetries--;
 		iRetries--;
 		if (iRetries && ((iRetries % FLASH_PER_RETRIES_DELAY) == 0))
 		if (iRetries && ((iRetries % FLASH_PER_RETRIES_DELAY) == 0))
-			msleep(1);
+			udelay(1000);
 
 
 	} while ((uiStatus & 0x1) && (iRetries  > 0));
 	} while ((uiStatus & 0x1) && (iRetries  > 0));
 
 
@@ -734,7 +734,7 @@ static INT flashWrite(struct bcm_mini_adapter *Adapter,
 		 * Hence current implementation cycle will intoduce no delay in current path
 		 * Hence current implementation cycle will intoduce no delay in current path
 		 */
 		 */
 		if (iRetries && ((iRetries % FLASH_PER_RETRIES_DELAY) == 0))
 		if (iRetries && ((iRetries % FLASH_PER_RETRIES_DELAY) == 0))
-			msleep(1);
+			udelay(1000);
 	} while ((uiStatus & 0x1) && (iRetries > 0));
 	} while ((uiStatus & 0x1) && (iRetries > 0));
 
 
 	if (uiStatus & 0x1) {
 	if (uiStatus & 0x1) {
@@ -811,7 +811,7 @@ static INT flashByteWriteStatus(struct bcm_mini_adapter *Adapter,
 
 
 		iRetries--;
 		iRetries--;
 		if (iRetries && ((iRetries % FLASH_PER_RETRIES_DELAY) == 0))
 		if (iRetries && ((iRetries % FLASH_PER_RETRIES_DELAY) == 0))
-			msleep(1);
+			udelay(1000);
 
 
 	} while ((uiStatus & 0x1) && (iRetries > 0));
 	} while ((uiStatus & 0x1) && (iRetries > 0));
 
 
@@ -886,7 +886,7 @@ static INT flashWriteStatus(struct bcm_mini_adapter *Adapter,
 		 * Hence current implementation cycle will intoduce no delay in current path
 		 * Hence current implementation cycle will intoduce no delay in current path
 		 */
 		 */
 		if (iRetries && ((iRetries % FLASH_PER_RETRIES_DELAY) == 0))
 		if (iRetries && ((iRetries % FLASH_PER_RETRIES_DELAY) == 0))
-			msleep(1);
+			udelay(1000);
 
 
 	} while ((uiStatus & 0x1) && (iRetries > 0));
 	} while ((uiStatus & 0x1) && (iRetries > 0));
 
 
@@ -1657,7 +1657,7 @@ static INT BeceemEEPROMWritePage(struct bcm_mini_adapter *Adapter, UINT uiData[]
 		}
 		}
 
 
 		if (!(uiRetries%RETRIES_PER_DELAY))
 		if (!(uiRetries%RETRIES_PER_DELAY))
-			msleep(1);
+			udelay(1000);
 
 
 		uiStatus = 0;
 		uiStatus = 0;
 		rdmalt(Adapter, EEPROM_SPI_Q_STATUS1_REG, &uiStatus, sizeof(uiStatus));
 		rdmalt(Adapter, EEPROM_SPI_Q_STATUS1_REG, &uiStatus, sizeof(uiStatus));
@@ -1698,7 +1698,7 @@ static INT BeceemEEPROMWritePage(struct bcm_mini_adapter *Adapter, UINT uiData[]
 		}
 		}
 		uiEpromStatus = 0;
 		uiEpromStatus = 0;
 		if (!(uiRetries%RETRIES_PER_DELAY))
 		if (!(uiRetries%RETRIES_PER_DELAY))
-			msleep(1);
+			udelay(1000);
 	}
 	}
 
 
 	return STATUS_SUCCESS;
 	return STATUS_SUCCESS;